![]() |
#21
|
|||
|
|||
![]()
Im no programmer, I wouldnt want to comment on the games coding etc, but I really dont see how these trees are such a problem.
I have been playing flight sims for longer than I care to remember and I can remember sims from years back that tackled this problem by simply making the forest blocks 30-40 feet higher than the surounding topography. Sure it looked rubbish but if you hit a forest block you died. At the moment we have eye candy trees that arnt really there, I decided ages ago if they didnt exist I would not have them so I disabled them, sure it looks rubbish but whats the point of rendering something that doesnt exist ? If it was hedges I could and would accept them, but If I collide with a dirty great elm or oak tree I deserve to and expect to die. |
#22
|
|||
|
|||
![]()
You can also fly through the radar towers.
I haven't taken an issue with the trees as I rarely fly that low and they do add to the terrain visuals at low altitude. Maybe at some point in the future they could do something similar to WOP and have the trees as a fixed part of the terrain/maps rather than a video option. |
#23
|
|||
|
|||
![]()
Treat the trees for what they are, Trees! I've been flying the sim for a while now and it never bothered me because guess what? I don't fly thru the trees.
Have not seen any AI try to escape thru the trees either. I don't fly online. Anyone using the trees there to evade is diluting his gaming experience imho. |
#24
|
|||
|
|||
![]() Quote:
|
#25
|
||||
|
||||
![]() Quote:
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#26
|
|||
|
|||
![]()
You'll be waiting a long time. This game has hit the wall so far as any further significant improvements are concerned. It's still not smooth, it still has no FSAA, it still looks rough, it still has major bugs, there are still no responses in threads from the devs on major issues and suggestions and queries...should I go on? It's another Luftwaffe Commander...not quite as bad, but still bad enough and still as up against that wall to be condemned for what it is and will always be...an almost great but a failure in the end.
|
#27
|
|||
|
|||
![]() |
#28
|
|||
|
|||
![]() Quote:
with the tree's and collision, you have to also consider multiplayer as well. if they have coded in wind and tree's and branches waving, then i'd imagine those collision boxes move. Even if you just apply collision boxes tree's in the immediate vicinity, factor in averaging out latency and all the warping from lost packets. Thats a lot of numbers to crunch and a lot of predicting/updating (particularly when the wind affects the whole or a region of the map). thats not all, now throw in 128 players dogfighting in that one map. its a lot of code, and people want realistic exhaust fumes with the right color in 1940's sunlight and dynamic weather based on their region (while dogfighting a bloke in another region with his own weather demands). its not impossible, but if it wasnt done from the start then a lot of things have to change, and thats probably a new game. Last edited by dash2099; 07-07-2011 at 01:53 AM. |
#29
|
||||
|
||||
![]()
I don't agree with you. At all.
|
#30
|
|||
|
|||
![]()
I would rather have the harmless tress than have a leaf brushing against the fuselage causing my Spitfire to explode. Perhaps the ideal compromise is to just put one giant hit-box in each group of trees that have 50 or more trees in them, regardless of what the user's tree setting is.
|
![]() |
|
|