View Full Version : 110 too much smoke?
jojovtx
12-04-2011, 01:47 PM
I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.
Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.
Thanks.
Tavingon
12-04-2011, 01:57 PM
I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.
Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.
Thanks.
Agreed, I get the same degree of smoke and lag when I fire the cannons on the bf110, I can turn the setting down but it means I dont see enemy aircraft breaking up when I hit them!
Smoke / Dust are amoung the cheif culprits dropping framerame like a stone
From a pilots account:
Me 109 G:
"- What effect does the weapons' recoil have?
Nnooo, it has no effect, you don't push the trigger all the time. You fire accurate shots. And you don't have so many rounds.
- Smoke? The smoke of the cannon or the mg's? Does it affect visibility when firing?
Nothing, no smoke, no effect to view."
- Väinö Pokela, Finnish fighter ace and Me 109 trainer. 5 victories. Source: Interview of Väinö Pokela by Finnish Virtual Pilots Association.
Not a 110 but a 109 with only half the guns in the nose, but as you can read his vision is not troubled at all.
Some more notes:
About gun muzzle flashes on Me 109 G:
"I have specifically asked this from Kyösti Karhila, a FiAF H75A and Bf 109 ace.
Of the shake he noted that there practically was none, and in fact you had hard time even hearing your guns firing because there is so much other noise in a fighter aircraft. This is specially interesting as his preferred ride in Bf 109's was the three cannon Bf 109 G-6/R6. Same with the muzzle flash, he dryly noted that there was none visible to the pilot, not even from the 13mm cowl guns.
For marketability reasons these effects just seem to be generally overmodelled in some flight simulators. Possibly because of the muzzle flashes in Hollywood movies, where blanks are being fired. Blank ammo does cause sizable muzzle flash, because the powder is different from the one used in live ammo, and because there practically is no bullet slowing down the exit of the hot gases."
- Pentti Kurkinen, enthusiast
Me 109 G:
"- The Messerschmitt was equipped with two 13 mm MGs in the nose, were there muzzle flames or anything else visible in the cockpit when shooting?
You see just the tracers if any. No glare, no flames. The rate of fire of the MGs was so high that you cannot see anything. The cannon ammunition comprised five types of shells each smoking in their way. There were high explosive, armour piercing, tracer and some other types."
- Kyösti Karhila, Finnish fighter ace. 32 victories. Source: Interview by Finnish Virtual Pilots Association.
More over at: http://www.virtualpilots.fi/feature/articles/109myths/
katdogfizzow
12-04-2011, 02:16 PM
New game engine coming out soon should fix it
Tavingon
12-04-2011, 02:32 PM
New game coming engine coming out soon should fix it
Sweet, can't actually say how much Im looking forward to it!
Insuber
12-04-2011, 02:58 PM
Online, you can change the ammo belts and avoid tracers and phosphorous ordnance. This reduces the bullet smoke to a minimum. Muzzle smoke is not affected thou.
KG26_Alpha
12-04-2011, 04:13 PM
I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.
Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.
Thanks.
The MX series chip sets are a budget laptop chip.
GT or GTX chipset laptops would clear up most of your problems.
Or turn your settings down.
You definitely had smoke that you could see from the cannons. Watch the early parts of this film.
Yes but that's not the problem here. From the pilot notes in my earlier post, it is clear that that smoke did not trouble the pilots vision at all. In cliffs of Dover the smoke from the gun barrels blocks my view when shooting under certain angles. As seen in that video of yours the smoke doesn't blind the camera at all. The tracer smoke is too widely spread in Cliffs of Dover IMO. Also, this smoke was added to increase gunnery effectiveness, it wouldn't make much sense if it troubled the pilot.
He111
12-04-2011, 08:57 PM
I always thought that was steam, from hot lead contacting very moist air. Apparently one disadvantage of having guns in the nose, unless you placed them under the aircraft?
.
speculum jockey
12-05-2011, 12:50 AM
I always thought that was steam, from hot lead contacting very moist air. Apparently one disadvantage of having guns in the nose, unless you placed them under the aircraft?
.
He might be talking about the smoke exiting the gun barrels from the propellant gases being released.
Insuber
12-05-2011, 04:46 AM
Yes but that's not the problem here. From the pilot notes in my earlier post, it is clear that that smoke did not trouble the pilots vision at all. In cliffs of Dover the smoke from the gun barrels blocks my view when shooting under certain angles. As seen in that video of yours the smoke doesn't blind the camera at all. The tracer smoke is too widely spread in Cliffs of Dover IMO. Also, this smoke was added to increase gunnery effectiveness, it wouldn't make much sense if it troubled the pilot.
Sven is right, the smoke of tracers is overdone. It hides the target even in 109, I had to change belting to avoid that.
jojovtx
12-05-2011, 04:21 PM
The major culprit of the smoke obscuring view is the cannons. You can not change the loadout in anyway to reduce smoke. I have no tracers in my cannon loadout as every round is a tracer and smokes too much.
Yes, I agree my drop in framerate is and should be attributed to my older laptop. I am unaware of any possibility to "upgrade" my GPU. I also am told by Cyberpower, Clevo, and Corsair that I can't upgrade my RAM.:confused:
The complete obscuring of a target due to essentially firing smoke grenades is a game problem. The smoke needs to be turn down, dissipate faster, or no spread so much in order to not impact pilot visibility.
jojovtx
12-05-2011, 04:24 PM
You definitely had smoke that you could see from the cannons. Watch the early parts of this film.
http://www.youtube.com/watch?v=IIqsDBYyXro&feature=results_main&playnext=1&list=PL9ABB96999AF3BDF9
Yes and that is a narrow stream of smoke, so lightly colored, that it neither impacts the pilots vision nor obsures the target when firing. It is so lightly colored that even just a slight change of angle the smoke dissappears with the change of background.
Currently the smoke is too strong an affect. I am already on medium settings and get mid 30's fps. If drop effects to low and I won't see round impact enemy aircraft or bomb explosions etc.
TomcatViP
12-05-2011, 11:58 PM
Don't use the gunsight zoomed view.
Aim and zoom out before pressing the trigger.
I think the smoke is made for taht a,d it's just fine.
Chaps, this is not IL2 ! New game, new standards, new habits... and a lot of enjoyment ! (ok ok btw two L.exe crahes ;) )
Pls note also on the vid above how well done are the the mini fire (incendiaries) in the game
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