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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 12-04-2011, 01:47 PM
jojovtx jojovtx is offline
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Default 110 too much smoke?

I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.

Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.

Thanks.
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  #2  
Old 12-04-2011, 01:57 PM
Tavingon Tavingon is offline
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Quote:
Originally Posted by jojovtx View Post
I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.

Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.

Thanks.
Agreed, I get the same degree of smoke and lag when I fire the cannons on the bf110, I can turn the setting down but it means I dont see enemy aircraft breaking up when I hit them!

Smoke / Dust are amoung the cheif culprits dropping framerame like a stone
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  #3  
Old 12-04-2011, 02:11 PM
Sven Sven is offline
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From a pilots account:

Quote:
Me 109 G:
"- What effect does the weapons' recoil have?
Nnooo, it has no effect, you don't push the trigger all the time. You fire accurate shots. And you don't have so many rounds.
- Smoke? The smoke of the cannon or the mg's? Does it affect visibility when firing?
Nothing, no smoke, no effect to view."
- Väinö Pokela, Finnish fighter ace and Me 109 trainer. 5 victories. Source: Interview of Väinö Pokela by Finnish Virtual Pilots Association.
Not a 110 but a 109 with only half the guns in the nose, but as you can read his vision is not troubled at all.

Some more notes:

Quote:
About gun muzzle flashes on Me 109 G:
"I have specifically asked this from Kyösti Karhila, a FiAF H75A and Bf 109 ace.
Of the shake he noted that there practically was none, and in fact you had hard time even hearing your guns firing because there is so much other noise in a fighter aircraft. This is specially interesting as his preferred ride in Bf 109's was the three cannon Bf 109 G-6/R6. Same with the muzzle flash, he dryly noted that there was none visible to the pilot, not even from the 13mm cowl guns.
For marketability reasons these effects just seem to be generally overmodelled in some flight simulators. Possibly because of the muzzle flashes in Hollywood movies, where blanks are being fired. Blank ammo does cause sizable muzzle flash, because the powder is different from the one used in live ammo, and because there practically is no bullet slowing down the exit of the hot gases."
- Pentti Kurkinen, enthusiast

Me 109 G:
"- The Messerschmitt was equipped with two 13 mm MGs in the nose, were there muzzle flames or anything else visible in the cockpit when shooting?
You see just the tracers if any. No glare, no flames. The rate of fire of the MGs was so high that you cannot see anything. The cannon ammunition comprised five types of shells each smoking in their way. There were high explosive, armour piercing, tracer and some other types."
- Kyösti Karhila, Finnish fighter ace. 32 victories. Source: Interview by Finnish Virtual Pilots Association.
More over at: http://www.virtualpilots.fi/feature/articles/109myths/

Last edited by Sven; 12-04-2011 at 02:15 PM.
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  #4  
Old 12-04-2011, 02:16 PM
katdogfizzow katdogfizzow is offline
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New game engine coming out soon should fix it

Last edited by katdogfizzow; 12-04-2011 at 02:44 PM.
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  #5  
Old 12-04-2011, 02:32 PM
Tavingon Tavingon is offline
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Quote:
Originally Posted by katdogfizzow View Post
New game coming engine coming out soon should fix it
Sweet, can't actually say how much Im looking forward to it!
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  #6  
Old 12-04-2011, 02:58 PM
Insuber Insuber is offline
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Online, you can change the ammo belts and avoid tracers and phosphorous ordnance. This reduces the bullet smoke to a minimum. Muzzle smoke is not affected thou.
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  #7  
Old 12-04-2011, 04:13 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by jojovtx View Post
I have had to give up flying the 110 until some items get sorted on her. The chief amongst them is the amount of smoke that comes from the nose mounted armament. Not only does it knock my frames down to single digits when I open fire with all batteries but it also obscures my vision when firing deflection. I have thought that my gunnery has gone to bits but after flying spit/hurri/109 exclusively for the past week I find that isnt true. I can aim just fine, it's that I can't see nor play when I fire the 110 cannons.

Please contribute if this is a problem for you as well. I would like the devs to work on this for the next patch but as the 110 is more of a niche aircraft I'm afraid it may not receive the attention a 109/Spit issue might. If we all speak up to this problem maybe the squeeky wheel will get the grease.

Thanks.
The MX series chip sets are a budget laptop chip.
GT or GTX chipset laptops would clear up most of your problems.
Or turn your settings down.
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  #8  
Old 12-04-2011, 04:32 PM
Sven Sven is offline
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Quote:
Originally Posted by cheesehawk View Post
You definitely had smoke that you could see from the cannons. Watch the early parts of this film.
Yes but that's not the problem here. From the pilot notes in my earlier post, it is clear that that smoke did not trouble the pilots vision at all. In cliffs of Dover the smoke from the gun barrels blocks my view when shooting under certain angles. As seen in that video of yours the smoke doesn't blind the camera at all. The tracer smoke is too widely spread in Cliffs of Dover IMO. Also, this smoke was added to increase gunnery effectiveness, it wouldn't make much sense if it troubled the pilot.

Last edited by Sven; 12-04-2011 at 04:46 PM.
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  #9  
Old 12-04-2011, 08:57 PM
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He111 He111 is offline
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I always thought that was steam, from hot lead contacting very moist air. Apparently one disadvantage of having guns in the nose, unless you placed them under the aircraft?

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  #10  
Old 12-05-2011, 12:50 AM
speculum jockey
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Quote:
Originally Posted by He111 View Post
I always thought that was steam, from hot lead contacting very moist air. Apparently one disadvantage of having guns in the nose, unless you placed them under the aircraft?

.
He might be talking about the smoke exiting the gun barrels from the propellant gases being released.
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