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Shadan
05-22-2012, 01:59 PM
Thanks Krzysiek!

1. I have installed 1.6.1, but tooltip of human spirit still writes bonus turn not bonus initiative. It is not big problem, since it is officially changed, so tooltip doesn't bother me because I know what should I expect.

2. I found and corrected it, thanks. No shock %, but other numbers are fine.

Krzysiek
05-22-2012, 06:36 PM
[QUOTE=Shadan;428296]Thanks Krzysiek!

1. I have installed 1.6.1, but tooltip of human spirit still writes bonus turn not bonus initiative. It is not big problem, since it is officially changed, so tooltip doesn't bother me because I know what should I expect.

if you want to have a correct description you go to ..\sessions\red_sands\red_sands_ses\localization\e ng\other and change description in file "eng_units_features"

Find:
human_morale_hint=^def_hint_t1^When attacking an enemy, unit has a 10% chance to get a second turn. Each bonus or penalty of Morale raises or lowers the chance of 1%. Inflicting a fatal blow, the squad has increased chance of second turn by 3%.<br>Gives 1 AP <br><gen=gen_cur_battle_spirit_bobus>

and change:
human_morale_hint=^def_hint_t1^When attacking an enemy, unit has a 10% chance to raise on 1 round your initiative about 1. Each bonus or penalty of Morale raises or lowers the chance of 1%. Inflicting a fatal blow, the squad has increased chance to increase your initiative by 3%.<br>Gives 1 AP <br><gen=gen_cur_battle_spirit_bobus>

English is not my basic language then you write this according to the own recognition.

liveshiptrader
05-23-2012, 01:06 PM
A great mod but the level system seems to be a liability as the enemies are set to be one level higher than my highest level character making it worse than useless and the exp you earn scales incredibly poorly.

Fatt_Shade
05-23-2012, 01:30 PM
Enemy are scaled by difficulty lvl, so if it`s to hard try lower ( you didnt say are you playing on normal/hard/impossible).
And when you get highest lvl you`re units will have same bonuses as enemy, only depending how lucky you were in lvlingup and getting useful bonuses. As you play with items,skills,spells,pet dragon, it`s expected to play vs stronger opponents to be at least a bit interesting.
I advertised one great mod for the Legend ( version for AP/CW is in work i think), there enemy heroes have same(or higher bonuses) then you with skills,enemy mage heroes have double/triple spell cast/turn and mana regen 10% of mana pool/turn, warrior heroes lower your units physical resistances, or speed/initiative in first two turn etc. Mana/rage goes to 0 after 15/20 turns , great skills changes, great kid bonuses form wives (2 new wife available). . . Who want to have some fun with old-new version of KB the Legend check this out : http://forum.1cpublishing.eu/showthread.php?t=29080

liveshiptrader
05-23-2012, 02:05 PM
The leveling system was suppose to reward players who used the same units but as it stands it makes no difference as the enemies are always roughly the same level as you. I had one unit that was a higher level than the others because it was fast so gained more exp and when I switched it out the enemies levels dropped, so the current level system greatly weakens slower or non attacking units.

Fatt_Shade
05-23-2012, 05:14 PM
Leveling system rewards player with old unit with new stats , and units that act more often in enemy lines and fighting for their lives are supposed to lvlup faster then units watching from supporting position (priest wil gian exp for using bless, archmage will gain exp for magic shield, but not as much as knight hitting 4 enemy with circle attack). Same goes for hero and pet dragon, each earn exp depending how hard battles are.
And this system for using all 5 units is much better then old where solo unit blackknight/droids were common, now 5 unit build is better.

liveshiptrader
05-23-2012, 07:56 PM
Shade if I where to trade my entire army for a different army the level of the enemies would become lower so there is no reward for using old units.

Unfortunately a 5 army unit is actually weaker unless you micromanage your attacks because the slower attackers will get less exp, if anything it encourages single stack armies or split droids since the droids will get double exp from 2 having 2 actions.

Fatt_Shade
05-23-2012, 09:29 PM
Yes droids will get exp faster and lvl up but you will reach cap fast and wont have fun expecting new lvls. I tried this mod when released, and solo maelstrom buiild, and got bored out of my mind halfway through Montero, so i say from my experience solo unit build isn`t as interesting as full army. And even in solo unit build, every lvl is caped with max exp that can be gained in 1 turn, so my maelstorms got exp from 2 retaliations per turn and then lose all exp from rest of attacks, since enemy unit were killed and no exp gained from it. So 2 droid stacks split will actually lose exp per battle, but still get max lvl faster then normal 5 army build. Does this sound OK to you ?
ANd are you sure that enemy unit lose exp lvl`s when you change unit lineup from experienced, to new units ? That weren`t case in 1.3 version that i played.
As for micromanaging 5 unit army, you do realise this is tactical TBS game ? There is no resources (only gold,m and even that isn`t problem 90% of time), no building structures/city , only thing you need to worry about is you`re army and managing it. So if you complain about only thing you need to worry about in game that is made that way, maybe you need to change game genre.
But this is only my opinion, and way of playing. To each it`s own. Have fun.

Fatt_Shade
05-27-2012, 08:21 AM
Some time ago i asked for some stats on end game solo asmodean play, but no reply so i decided to try it myself. And run into some weird things :
1) quest mercenaries, i brought 50 bowman, robber and pirate in reserve slots from debir/scralet wind islands, to rusty and go to delivered them to finish quest. But after i finished quest i still had 50 bowman in reserve, and robbers ^ pirates were gone. Bow man were in 5th reserve slot (1 of new, added in this mod), and robber/pirate were located in regular reserve slots. No big problem, just mentioning this little bug.
2) dersu island i took quest pearls for necklace , and found 6 of them. Every game before i find 5/, this time 6/5. Who want to buy pearls ? i`ll make you god price :-D
3) when i pick up fallen star, and try to talk to Aster to update my quest log, and get info to take tools form montero, my game crash :-( I thin i read about this bug before, but cant find it now. Any help ppl ?

fillyra
06-01-2012, 06:12 PM
Some time ago i asked for some stats on end game solo asmodean play, but no reply so i decided to try it myself. And run into some weird things:
1) quest mercenaries, i brought 50 bowman, robber and pirate in reserve slots from debir/scralet wind islands, to rusty and go to delivered them to finish quest. But after i finished quest i still had 50 bowman in reserve, and robbers ^ pirates were gone. Bow man were in 5th reserve slot (1 of new, added in this mod), and robber/pirate were located in regular reserve slots. No big problem, just mentioning this little bug.
2) dersu island i took quest pearls for necklace , and found 6 of them. Every game before i find 5/, this time 6/5. Who want to buy pearls ? i`ll make you god price :-D
3) when i pick up fallen star, and try to talk to Aster to update my quest log, and get info to take tools form montero, my game crash :-( I thin i read about this bug before, but cant find it now. Any help ppl ?


3) This seems to be a really common problem that I suspect might be exclusive to the English Red Sands. It's probably a script or something messing up so first thing I am going to see why this bug is happening.

Fatt_Shade
06-01-2012, 07:40 PM
Same problem with new reserve slots as i mentioned with bowmen, it looks like all 3 new slots are bugged for 3, 4 & 5 reserve units. Try out using shield of rekros, first lvlup hero then w8 for dragon to appear in shield and when you see what type of dragon is it place all dragons you have of that type in some of new reserve slots and use shield. You`ll get all dragons from reserve +1 from shield, and still have dragons in reserve slot. It`s pretty sick bug, but only problem is units cant be sold back to shop so this is only good to restock army reserves. But it would be nice to check it out.
And shield of reckros doesn`t generate ice dragons, they appear in it, but when i use shield no ice dragon in army :-(

zini4_tha_grunt
06-22-2012, 06:29 AM
Hie every1!
The 1.7 version is on the way and almost done.
We're seeking for a good artist to add new creatures and some items.
Can any1 help?

Zehnpai
07-05-2012, 05:21 PM
3) This seems to be a really common problem that I suspect might be exclusive to the English Red Sands. It's probably a script or something messing up so first thing I am going to see why this bug is happening.

Any luck with this one? Stuck on this bug as well. Otherwise love this mod!

es023
07-21-2012, 01:43 PM
Does anyone have a mirror? The download link is broken.

fillyra
07-22-2012, 02:08 AM
Any luck with this one? Stuck on this bug as well. Otherwise love this mod!

No, not much luck unfortunately. It's certainly a high priority issue, but I should probably be rethinking of how I maintain the english translation first.

Does anyone have a mirror? The download link is broken.

Thanks for noticing. A new patch was released, patch 1.7, along with hotfix 1.7.2. http://forum.1csc.ru/index.php?/topic/34250-%D0%BF%D0%B0%D1%82%D1%87-17/ I will probably need to update the english translation first to be compatible with it first. I can upload a mirror of 1.6 in the meantime.

EDIT: Looks like link was only down while KB site was down.

MattCaspermeyer
07-24-2012, 06:34 AM
Does anyone have a mirror? The download link is broken.

Anybody know what happened to the King's Bounty Russion (kingsbounty.ru) site? It is not accessible, and that's where Red Sands was as well.

Hmmm...

/C\/C\

zini4_tha_grunt
07-24-2012, 01:40 PM
Anybody know what happened to the King's Bounty Russion (kingsbounty.ru) site? It is not accessible, and that's where Red Sands was as well.

Hmmm...

/C\/C\

It's R.I.P. I guess.
Let's wait until Warrior of the Nort release. After that there maybe a new community centre for KB fans.

MattCaspermeyer
07-24-2012, 05:29 PM
It's R.I.P. I guess.
Let's wait until Warrior of the Nort release. After that there maybe a new community centre for KB fans.

That's really sad - I guess there's not enough of us playing to keep it going.

You wouldn't have happened to make a copy of the LUA library reference (http://kingsbounty.ru/docs/scripting/) did you? I've been using the Google translated version to create my mods and may be in a bit of trouble with respect to not having access to the LUA library reference any more with respect to my modding.

Now I wish I made a copy...

/C\/C\

MattCaspermeyer
07-25-2012, 03:42 AM
Okay, looks like they're back up - hooray!

1darklord
07-30-2012, 03:30 PM
Hey Guys,

Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2?

I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner. :)

Cheers,

Daniel.

fillyra
08-11-2012, 04:49 AM
Hey Guys,

Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2?

I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner. :)

Cheers,

Daniel.

Egh, sorry, I saw your post a few days ago but failed to reply to it earlier back then. If you can wait for 1.7.2 that would be great, but for the most part 1.6.1 is decently playable as well!

1darklord
08-11-2012, 09:09 AM
Ah no probs I decided just to replay the base Crossworlds again, jolly good fun! :)

Cheers,

Daniel.

QNk
08-11-2012, 05:39 PM
I don't know if anyone else is having this problem, but I seem to have a problem with certain abilities.

My Problem:

Notably, any ability that doesn't end the casting unit's turn (i.e. paladin's second wind, or witch hunter's magic shackle) will "hang" the game. The animation for the casting unit doesn't play, and the move doesn't "end" correctly. I can repeatedly cast second wind/magic shackle for as long as I have available targets. If I only cast it on one target, the move doesn't end, i.e. I can't exit the casting phase without using autocombat (and that ruins the rest of my paladin's turn). If I cast it on more than one unit, a right click lets me exit casting mode, but the move itself hasn't actually been spent (no reload), even though it has taken effect.

My Setup:

I'm running build 6171 (1.31, I believe) of Crossworlds, from Steam. I don't have this problem in the vanilla game. I'm also running epic loot and a couple interface mods alongside Red Sands, and I've made several changes to skills.txt, hero.txt, arena.lua (personal damage calculation formulae), but I don't think these should matter.

My Attempt at a Solution:

I tried comparing the vanilla paladin.atom to the red_sands atom file. All the original animations were called, and the references for the scripts are identical, so I think it may be the actual scripts themselves that are the problem. I'm not experienced enough to attempt tinkering the scripts themselves (actually, I don't even know where they are), so I'm hoping someone could help me.

Oh, and I also tried the fighting spirit lua fix on page 17, didn't work. =(

Cheers.

kseo
08-20-2012, 12:41 PM
Hello,
Is there a manual for red sands ??
Like what was added / changed.
Where to find the red sands ? Iam playing for many houres and cannot find the red sands.

Thx for any reply :)

midoss
08-23-2012, 07:48 AM
Red Sands 1.6 links doesn't work plz reuplad thanks

Erithrius
08-29-2012, 04:05 AM
Two quick questions:

1) When is 1.7.2 going to be available for download?

2) Is there an alternate link for the current version download? The one on the front page isn't working.

Thanks!

rundat
09-10-2012, 02:50 AM
https://rapidshare.com/files/4028990225/red_sands_setup_1.6_full.rar

since link for 1.6 is down

efferd2011
09-12-2012, 04:04 PM
Thanks rundat!

This helps to skip the time till warrior of the north is realeased!

bacchus1974
09-30-2012, 06:47 AM
the version of red sand 1.7.6 is out


when can we download this mod in english version???


thanks

Belcanzor
10-05-2012, 12:05 AM
As far I know there is no english version, just some translations.
I made one for 1.4 but is 50% english, 40% spanish and 10% russian :p
Best option download another translations and check every file before overwrite, and for "check" I mean read every one. You need lots time. I give up because googletrans always translate crazy things that are difficult to understand.

choum
10-05-2012, 07:24 AM
Hello,

After many battle i now have a bug always on. During fight my units have now infinite actions and charges for their spell.
For exemple griffon can now invoque many times ghost griffon in same turn.
Inquisitors can't user their spells anymore.
Driades can cast sleep spell and invoque many herbs at their turn...
In fact turn of this units finish when they attack, move to max range or defend...
I add to this thay this infinite actions don't win XP and animation play partially only .

Somebody have an idea how i can fix this bug? As i had not it at the beginning of my game i think it would be possible ;)

EDIT: after 5 retrys i found that this bug it triggered when i buy the skill learning. Any idea ?

EDIT2: solved, the file skills.txt had missing arguments in learning skills :) Sorry for disturb

Thanks to all ;)

Belcanzor
10-05-2012, 11:50 PM
This can be:
- a vanilla bug
- a Red Sand original
- a translated Red Sand
I suggest you check the Russian forum for vanilla bugs and finally you can check the translated file for that item.
I did this MANY times but dont remember what file is what right now.
Good luck.

Elizabe55th
10-06-2012, 06:26 AM
I dont know russian so can help with it, but good luck with it ppl.
http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg

Belcanzor
10-06-2012, 06:36 PM
fillyra: Still work on this? Want help?
I translate all the "eng_chat", "eng_quest" and "other" in old versions, I can do some files and you do others. I star again because dont know how many changes these guys do.

ikbenrichard
01-04-2013, 11:49 AM
This thread seems dead but gonna try it anyways:

Want to play crossworlds again but this time with this mod.
However how do i see if this mod is installed correctly?
I cant seem to see any indication by quest of otherwise that the mod is working.

I did exactly what the readme suggested.

gempepaine
01-06-2013, 10:49 PM
If you installed the mod correctly ,then all you need to do now is to change the campaign you are playing , from main screen. It should be the last on the list that will appear.

ikbenrichard
01-07-2013, 04:47 PM
If you installed the mod correctly ,then all you need to do now is to change the campaign you are playing , from main screen. It should be the last on the list that will appear.

thank you for your reaction!
I do see it now. i just installed it at the wrong place.

i now only wonder when a translated version will arrive for v1.77.

Belcanzor
01-12-2013, 02:51 AM
I can translate the mod (again) to english.
-Problems: I m using googletrans and manually correct every line. Is a pain.
-There are lots lines to translate, some are VERY important for the game, like clues. A single error and youre stuck and cannot advance in a quest.
-I already did some but to spanish. Need to start again.
I suggest help in this project but look like nobody cares.

ikbenrichard
01-12-2013, 09:09 AM
I can translate the mod (again) to english.
-Problems: I m using googletrans and manually correct every line. Is a pain.
-There are lots lines to translate, some are VERY important for the game, like clues. A single error and youre stuck and cannot advance in a quest.
-I already did some but to spanish. Need to start again.
I suggest help in this project but look like nobody cares.

guess translating is a huge time effort only a certain kind of people can do.
Have to be honest, iam to old for that stuff ;)
Thnx though for answering.

Belcanzor
01-12-2013, 06:02 PM
Maybe my english is not good enough :p
I m on the job, but takes long time, mostly because my PC and my GPU overheat, today temp. here is 35 Celsius.
I not begin translation months ago because these guy shoot a update every time I m at 50% of the last version :D
Right now I m with the 1.7.7
And check every week for a possible 1.7.8
I translate the mod, thats a sure thing, but not sure about the time.
PD. I m old too, if 44 means old.

ikbenrichard
01-12-2013, 06:23 PM
Maybe my english is not good enough :p
I m on the job, but takes long time, mostly because my PC and my GPU overheat, today temp. here is 35 Celsius.
I not begin translation months ago because these guy shoot a update every time I m at 50% of the last version :D
Right now I m with the 1.7.7
And check every week for a possible 1.7.8
I translate the mod, thats a sure thing, but not sure about the time.
PD. I m old too, if 44 means old.

44 is a bit older then i am (36). so i guess you just love translating then ;)
35 celsius, wow here it is like 1 degrees celsius. Living around spain arent you?

Anyways good to hear you are working on 1.7.7 !!

Belcanzor
01-12-2013, 08:31 PM
44 is a bit older then i am (36). so i guess you just love translating then ;)
35 celsius, wow here it is like 1 degrees celsius. Living around spain arent you?

Anyways good to hear you are working on 1.7.7 !!

Summer is in the south part of the world. If I understand right, you believe the climate is hot here because you think I live around spain. Is winter ALL above Ecuador line. I live in Argentina (south America) and speak spanish.
I m playing again red sand, and is all your fault :DD

For now I did that:
-Install Red Sand 1.7
-Install patch 1.7.6
-Install patch 1.7.7
-In (your disk)\???\King’s Bounty Crossworlds\sessions\red_sands uncompress "localization" and put into (your disk)\???\King’s Bounty Crossworlds\sessions\red_sands\locations\rus
-Uncompress red_sands_translated_1_6_1_10.zip into "rus" too
your end with a rus directory with eng_chat, eng_quest, other (with a mixed of files), rus_chat and rus_quest.
I add 2 more mods of my taste to(your disk)\???\King’s Bounty Crossworlds\sessions\red_sands\mods, you must make "mods" dir manually.
The extra mods I install are: mod_a12_eng_camera01.kfs, for camera and Reserve Extended.kfs for a bigger reserve slot, like 5 units. (maybe the last one is a bit cheat)
Now I play and translate if needed. Is slow but more fun than translate everything (200+ text files)
I cannot play too much time before my GPU touch 100 C
Edit: I have problems with eng_chat_1678298796_0793097219.lng, I remeber I solve that in 1.4 but I erase all the old work :p
The item is linked to a unknown archive. Item name Patent Officer or something like that.
Someone can help?

ikbenrichard
01-13-2013, 09:24 AM
Summer is in the south part of the world. If I understand right, you believe the climate is hot here because you think I live around spain. Is winter ALL above Ecuador line. I live in Argentina (south America) and speak spanish.
I m playing again red sand, and is all your fault :DD

For now I did that:
-Install Red Sand 1.7
-Install patch 1.7.6
-Install patch 1.7.7
-In (your disk)\???\King’s Bounty Crossworlds\sessions\red_sands uncompress "localization" and put into (your disk)\???\King’s Bounty Crossworlds\sessions\red_sands\locations\rus
-Uncompress red_sands_translated_1_6_1_10.zip into "rus" too
your end with a rus directory with eng_chat, eng_quest, other (with a mixed of files), rus_chat and rus_quest.
I add 2 more mods of my taste to(your disk)\???\King’s Bounty Crossworlds\sessions\red_sands\mods, you must make "mods" dir manually.
The extra mods I install are: mod_a12_eng_camera01.kfs, for camera and Reserve Extended.kfs for a bigger reserve slot, like 5 units. (maybe the last one is a bit cheat)
Now I play and translate if needed. Is slow but more fun than translate everything (200+ text files)
I cannot play too much time before my GPU touch 100 C
Edit: I have problems with eng_chat_1678298796_0793097219.lng, I remeber I solve that in 1.4 but I erase all the old work :p
The item is linked to a unknown archive. Item name Patent Officer or something like that.
Someone can help?

Ah, Argentina, nice and warm.
Sorry i made you a new addiction :D
But then again the game is even worse then cocain :P

about your CPU, i guess you dont have money for a new one?
Try to remove the cooler, remove the cooling pasta, add a new pasta in a THIN layer (cost 4dollars) and replace CPU.

Or enter BIOS and lower the speed by 10%.

Or add an extra fan at the side of the CPU.

Belcanzor
01-13-2013, 02:59 PM
Right now the GPU is the most heat. I already burn 2 video cards. Cheap ones. This last one revive after the oven trick, the other just dont react.
I m not sure how to drop the GPU heat, already have a extra fan in GPU, the house is even more warm than the outside, with 33 C outside feel "fresh" right now. Anyway thanks for the recommendations. And yes, no moniez here :P
Problem solved with weird errors. The new critter in 1.7.7 mess the table. All fine now but 50% critters text in Russian.
Maybe is not a good idea use the translation 1.6 for begin, but is a good work and is a pity waste that.
I need a better way than copy/paste every word on google. At first I paste entire lines but google trans change some words if you do that.
Progress 15%, I m about to end Debir area and the only problem are just a few lines in Russian text that are not really important.
Edit: I must apology in advance for my translation errors. Some sentences have no sense to me, remember my native lang is spanish.
Some files like rus_atoms_info.lng have few changes, I compare files and add these changes manually. I post an example of one of the weird google trans:
Конечно, если гномы среди ассасинов вообще обычны=Of course, if the dwarves are common even among the Assassins
20% done.
There are MANY diferences between rus_items and eng_items, not in the description, in the position inside archive. Maybe I better dont touch that.

ikbenrichard
01-14-2013, 09:00 AM
Right now the GPU is the most heat. I already burn 2 video cards. Cheap ones. This last one revive after the oven trick, the other just dont react.
I m not sure how to drop the GPU heat, already have a extra fan in GPU, the house is even more warm than the outside, with 33 C outside feel "fresh" right now. Anyway thanks for the recommendations. And yes, no moniez here :P
Problem solved with weird errors. The new critter in 1.7.7 mess the table. All fine now but 50% critters text in Russian.
Maybe is not a good idea use the translation 1.6 for begin, but is a good work and is a pity waste that.
I need a better way than copy/paste every word on google. At first I paste entire lines but google trans change some words if you do that.
Progress 15%, I m about to end Debir area and the only problem are just a few lines in Russian text that are not really important.
Edit: I must apology in advance for my translation errors. Some sentences have no sense to me, remember my native lang is spanish.
Some files like rus_atoms_info.lng have few changes, I compare files and add these changes manually. I post an example of one of the weird google trans:
Конечно, если гномы среди ассасинов вообще обычны=Of course, if the dwarves are common even among the Assassins
20% done.
There are MANY diferences between rus_items and eng_items, not in the description, in the position inside archive. Maybe I better dont touch that.

I tried translating too and indeed its a weird one.
I get this:

Of course, if the gnomes of the Assassins actually usually.


To be honest, i prefer to play rather putting time to translate stuff.

Belcanzor
01-14-2013, 08:49 PM
Well, I advance quickly.
Yesterday loss all the work. Not sure where I made a mess, start again 2 files.
Today nearly end one of the big ones, units_features, I add few extra words to the descriptions.
I can upload today a "alpha" version if someone really want that.
Need 1 or 2 weeks for the entire work. Certain dialogs in chat files have errors and need a careful check.
I take the freedom of change certain skill names for a more accurate description, that and the extra hints maybe are not welcome. A feedback is necessary.
Thats all for now.
Edit: HELP!
Demonстрирует искусное обращаение с луком. Все союзные существа, вооруженные луками, получают в бою +5 к Атаке и +5 Крита
All google results are ludicrous.

ikbenrichard
01-15-2013, 08:00 AM
Edit: HELP!
Demonстрирует искусное обращаение с луком. Все союзные существа, вооруженные луками, получают в бою +5 к Атаке и +5 Крита
All google results are ludicrous.

The demonbow:
All allies using an arrow attack are getting an +5 attack bonus.

something like that.

alsakari
01-15-2013, 10:57 PM
Well, I advance quickly.
Yesterday loss all the work. Not sure where I made a mess, start again 2 files.
Today nearly end one of the big ones, units_features, I add few extra words to the descriptions.
I can upload today a "alpha" version if someone really want that.
Need 1 or 2 weeks for the entire work. Certain dialogs in chat files have errors and need a careful check.
I take the freedom of change certain skill names for a more accurate description, that and the extra hints maybe are not welcome. A feedback is necessary.
Thats all for now.
Edit: HELP!
Demonстрирует искусное обращаение с луком. Все союзные существа, вооруженные луками, получают в бою +5 к Атаке и +5 Крита
All google results are ludicrous.

Extremely good work man!I Know translating can be tiresome,but it's a shame not to play this excellent mod.I hope anyone who speaks russian can give you a hand.

Belcanzor
01-16-2013, 01:00 AM
Today I work few hours on this. A client call (finally!) and keep me busy.
Still in the same file: eng_units_features.lng
Is a pain. I explain: There is a new unit, a Avenger elf or something like that. This unit is not in the version 1.6
The problem: new unit (cpi_elf3_feat) as Avenger skill. Avenger is a synonymous of other words like Retaliate, Vengeful and in a weird way, Furious and Enraged.
At the beginning of my work I try (a wrong move) to change certain words to be more accurate. The result: start again because some words are the same.
And now I find Hunter and Beast Hunter. I made many mistakes and need to compare carefully to know who is who. One translation say (Beast Hunter=Tutsan)
I can play few min. to check the changes, because the overheat.
In Thursday climate are more benevolent and temp. drop to 25 (south wind). Meanwhile is hot here.
Edit: a bit more fresh now.
Well, learning for my errors I understand that I loss lots time translating something that is already well done by Fillyra,
if I just think before begin I can just ADD the extra units and abilities the mod as in ver.1.7.7.
I only need COMPARE archives, is a lot more fast than start all again. I m at 60% of rus_units_features.lng, 3 days on this. And I just need to add few lines to Fillyra work :p
For not feel too stupid I just revise is work and add few hints where is important, like change "good physical resistance" for "20% physical resistance".
And still need to do ALL the chat files :p
The new units are some super elf called Avenger, a Gorguana, and extra skill for Polar Bear. Thats as far I know.
Edit2:
If someone that understand some Russian can help:
После смерти за их душой являются Силы Тьмы, а то, что осталоcь от тела, превращается в Злогн

ikbenrichard
01-17-2013, 05:41 PM
If someone that understand some Russian can help:
После смерти за их душой являются Силы Тьмы, а то, что осталоcь от тела, превращается в Злогн

After death their souls are forced into darkness and the dead body turns into a Zlogn.

The best i could make of it.

Belcanzor
01-18-2013, 12:53 AM
ikbenrichard:
Look like we are alone here :p
The purpose of the post in Russian is that some Russian guy read them.
I try register where the Red Sand modders but page reject me.
Well. I m done with units, now only chat left. Mod is already playable enough. I m in Bolo.
I post a link with the half made translation. Is like a ALPHA version. I think only you download this.
I dont understand why this game is not more popular. I play MM3 with WOG and this game + Red Sand is even better.
http://www.mediafire.com/?g54ar7r0t26r8dh
Edit: The mini-update is for fix dialogues with some merchant that you need say "goodbye" for trade, I find that annoying.

ikbenrichard
01-18-2013, 08:24 AM
ikbenrichard:
Look like we are alone here :p
The purpose of the post in Russian is that some Russian guy read them.
I try register where the Red Sand modders but page reject me.
Well. I m done with units, now only chat left. Mod is already playable enough. I m in Bolo.
I post a link with the half made translation. Is like a ALPHA version. I think only you download this.
I dont understand why this game is not more popular. I play MM3 with WOG and this game + Red Sand is even better.
http://www.mediafire.com/?48n52508f7tp8l1

Thnx !!
I dont understand it either why nobody is looking/playing. This game is addictive as hell.

And crossworld is way better then warrior of the north.
Which files do i need to check for translation? Perhaps i can help somehow.

Belcanzor
01-18-2013, 07:32 PM
You need compare the rus_chat and rus_quest folders, that are ver.1.7.7 with the ones the game use (ver 1.6) eng_quest and eng_chat.
Some dialogues in eng folders are already corrupted and you find some ppl saying "goodbye" in lines that the right text is "trade" in one line and "goodbye" the other.
I normally take care of that if I find a npc that is "stuck" in a dialogue. The most important folder is already done (other).

ikbenrichard
01-19-2013, 09:01 AM
I post a link with the half made translation. Is like a ALPHA version. I think only you download this.
I dont understand why this game is not more popular. I play MM3 with WOG and this game + Red Sand is even better.
http://www.mediafire.com/?48n52508f7tp8l1

I just checked a few files in wordpad, seems you translated it all already?

Belcanzor
01-19-2013, 01:59 PM
No.
Again:
This is based in the work of fillyra.
So, using version 1.6 I already add the extra lines needed for the folder OTHER. That folder is now 1.7.7

Now comparing the english version 1.6 with russian version 1.7.7 you can check if there are new lines of dialog.

All credit is for fillyra, that user made all the heavy work.

Again: all Russian text is version 1.7.7, all english text in folders CHAT and QUEST still 1.6.

ikbenrichard
01-19-2013, 04:53 PM
No.
Again:
This is based in the work of fillyra.
So, using version 1.6 I already add the extra lines needed for the folder OTHER. That folder is now 1.7.7

Now comparing the english version 1.6 with russian version 1.7.7 you can check if there are new lines of dialog.

All credit is for fillyra, that user made all the heavy work.

Again: all Russian text is version 1.7.7, all english text in folders CHAT and QUEST still 1.6.

I see, i miss understood.
Seems a puzzle to see what is translated and what is not.

alsakari
01-19-2013, 09:51 PM
You are not alone guys.Keep up the good work,don't give up.

Belcanzor
01-20-2013, 01:08 PM
Ok. We are 3 playing the english version. :rolleyes:
Still dont understand why the game is not popular.
Thanks for your words alsakari. For now I m more playing than translating. The few errors I found are minor, maybe after reach Montero I can find something worth to translate.

alsakari
01-20-2013, 10:08 PM
Ok. We are 3 playing the english version. :rolleyes:
Still dont understand why the game is not popular.
Thanks for your words alsakari. For now I m more playing than translating. The few errors I found are minor, maybe after reach Montero I can find something worth to translate.

Take your time.And I believe when you finish and the word is out that an english translation exists,more will come.

Belcanzor
01-25-2013, 02:28 PM
Mini updatet: The mini-update is for fix dialogues with some merchant that you need say "goodbye" for trade, I find that annoying. I fix a little Rune Staff description too.
Updated link in 1 post.

ikbenrichard
01-25-2013, 06:22 PM
Mini updatet: The mini-update is for fix dialogues with some merchant that you need say "goodbye" for trade, I find that annoying. I fix a little Rune Staff description too.
Updated link in 1 post.

Post 301 you mean?
Indeed, a merchant asking for a goodbye is annoying.
good work.

eliasdarklight
02-08-2013, 10:36 PM
would anyone be willing to put up another mirror for version 1.6.1
apparently permission to download the current one at
https://rapidshare.com/files/4028990225/red_sands_setup_1.6_full.rar
is denied.

rundat
02-11-2013, 05:49 PM
would anyone be willing to put up another mirror for version 1.6.1
apparently permission to download the current one at
https://rapidshare.com/files/4028990225/red_sands_setup_1.6_full.rar
is denied.


try again works now

hasim
02-11-2013, 06:36 PM
try again works now

I just did and it does not :(
Still "permission denied by uploader"

rundat
02-11-2013, 07:41 PM
http://rapidshare.com/files/756835418/red_sands_setup_1.6_full.rar

http://www.mediafire.com/?6wpzb4n68xiyy5k

here i reuploaded the files(1.6 red sands)

Belcanzor
02-12-2013, 05:11 PM
Fixed Rune Staff description, I hope. The staff as many entries because there is a version for every combination.
Fixed dozen of little errors caused by automatic translation in original version.
Still lots small errors to fix. Mostly a empty space between, like: [s ], the right one is [s] without space. Lots of these, I use the Russian files and compare line by line. Is boring.
http://www.mediafire.com/?1n9fm9pfyvh1zts
Remember: you need: Red Sand 1.7 and patch 1.7.7 from http://forum.1csc.ru/index.php?/topic/34250-%D0%BF%D0%B0%D1%82%D1%87-17 and then unrar the translation in (your disk):\1C Company\King’s Bounty Crossworlds\sessions\red_sands\locations\rus, maybe in your PC some folders change names.

alsakari
02-12-2013, 10:40 PM
where is the latest translation for 1.7.7?In 1st post there is only the 1.6.1 translation.

Belcanzor
02-14-2013, 02:08 AM
My translation is based in the 1.6 one. I add the Avenger and the new Gorguana Ninja.
You only need the rar file I already link.
Hope that help.

alsakari
02-14-2013, 10:10 PM
Do you mean the link in #316 (mediafire.com)?
Sorry for asking,but I want to make sure I have the right one :-)

Belcanzor
02-15-2013, 07:22 PM
Yes. That one is a modified 1.6 version to fit in 1.7.7
But I m still working on this while play.

alsakari
02-16-2013, 12:33 AM
Thank you.As for finishing the file,play first-correct after :-)

Belcanzor
02-17-2013, 12:06 AM
Still working my way to Red Sands. I find the guy that translate the map and now questing for that.
No real issues, 3 inconsistent crashes, few error in typos, need test new units and is skills.
Some feedback can help.
New units: Avenger, Gorguana Advisor (look like purple ninja).
I think I dont find more errors until Red Sands area.
Orc Saboteur work without crashes now.

Edit: Fixed "Fallen Star" quest dialog that cause a crash, thats in the original translation, a single typo cause the crash :p
Is the one in Elon. Wonder why nobody mention that.
http://www.mediafire.com/?0n559j56qj6oi7z

Ruthless Reuban
02-20-2013, 11:45 AM
Edit: Fixed "Fallen Star" quest dialog that cause a crash, thats in the original translation, a single typo cause the crash :p
Is the one in Elon. Wonder why nobody mention that.
http://www.mediafire.com/?0n559j56qj6oi7z

Splitting discussion on two threads does not always work http://forum.1cpublishing.eu/showpost.php?p=482627&postcount=187

Thanks for translation.

Belcanzor
02-20-2013, 03:46 PM
Thanks for the advice. I dont remember read that post. The Extreme Mod need some manual edit in that line.
I post the solution in the right thread.

akaStacy
02-23-2013, 03:57 PM
So I have an English version of the game installed from Steam. Can I install Russian add-on and play it in Russian? Doesn't look like it but thought I'd check. I'll be happy to help translating while I'm at it...

aazz1100
02-24-2013, 06:28 AM
Hi all,

Red Sands RUS v1.8 is out on 20130204.

Here's the link:
http://forum.1csc.ru/index.php?/topic/32659-%D0%BA%D1%80%D0%B0%D1%81%D0%BD%D1%8B%D0%B5-%D0%BF%D0%B5%D1%81%D0%BA%D0%B8/

Changelog (with Goggle Translate):
Starting with version 1.7, the game introduced a new type of damage - Ice. In connection with the introduction of a new type of damage, reworked several things like talents, spells, and items.

Changes in 1.8:

1. Added additional parameter sets for the category of expensive levelapa shooters.
2. Fixed an issue where creatures Necromancers can choose to Hold Magic talent as a goal Pawnee.
3. Fixed a bug where AI could choose as a destination for its casting Phantom beings capable reset buffs.
4. Fixed an issue with the release Asmadeo (incorrectly reduce limits mana and rage).
5. Executioner being added to the list of creatures summoned Demon Portal spell the second level.
6. Creatures Damned Griffin and the Ice Dragon is added to the list of creatures summoned ability pet dragon Alien Egg.

Changes in 1.7.7:

1. Fixed a bug in the dialogue with the character Meshmer (companion) because of which the study of mediums is not being written off Zloboglazy.
2. Fixed a bug that could not spend Asmadeo Mystic Ritual on the corpses of creatures Orc Chiefs.
3. We removed the existing solar Fairies feature "Holy", for which they fought necromancy.
4. Fixed a bug that was incorrect duration of freezing when using existing talent Mediums Ice Geysers.
5. Remade especially hops for creatures Miners. Now being re poluchyut move only when receiving damage, but not during application. Likelihood of a return stroke increased to 30% (was 15).

Changes in 1.7.6:

1. Corrected the description of the effect of the power of darkness.
2. Mediums replenish health when melee attack for all damage caused by them (was 70%).
3. Changed the reduction factors for classes damazhaschih attacks - the reduction factor for remote infantry attack from 2 to 1.2, for the mass attack with 2.6. to 1.4.
4. Experience reduced magnification factor for the use of skills, which impose different effects on target from 1.9 to 1.7.
5. Fixed problem beings intermediate levels of experience.

Changes in 1.7.5:

1. Fixed the bug with getting there is a 20-level experience.
2. Fixed error in the description of the power of darkness creatures talent Shadow Adept.
3. Reduced force to reduce the power of darkness talent Protection (formerly Talent reduced to one parameter, now reduced by 45% relative to the current value).
4. Reduced the duration of any power of darkness from 5 to 3 turns.
5. Fixed tips the damage creatures Adepts of Darkness Darkness Star talent when accumulated Zlognah.
6. Fixed tips on talent revive the existing Inquisitor.
7. Enemy creatures race Kingdom added the ability to choose your favorite enemy. Previously this feature was available only to existing players.
8. Fixed a bug where Mystic Ritual for talent being Asmadeo were not available for selection as the destination for the transfer of health from the defeated enemy Adepts of Darkness.
9. Fixed a bug where it was impossible to use the talents Mystic Ritual Asmadeo on the corpses of creatures witch hunter.
10. Fixed tips damage associated with the talent of electrical discharge beings Mediums.
11. Changed talent Devour creatures Orcs leaders. Redesigned to recharge and has no restrictions on the number of applications. Well as increased efficiency lechenieya Orc leaders to 450-600 with 200-400.
12. Increased likelihood freeze the application of talent chilling creatures Geysers Mediums to 50% (was 30%).
13. Fixed a bug where the subject gloves Destroyer did not give 10% resistance to the Frozen damage.

Changes in 1.7.4:

1. Ponizhayushy reduced coefficient of gaining experience for separated units to 0.7 (it was 1). Now being separated into multiple stacks will gain experience faster than if it were in one stack.
2. Fixed a bug where some creatures can not get experience for the use of abilities, but would have to get.
3. Fixed a bug in the dialogue with the character Necromancer Meshmer (satellite), which did not work because of a branch of a dialogue to improve the Dryads Ice Nymphs.
4. Remade passive feature Avengers Revenge. Now being applied to protivnku additional 20% of the damage done to an enemy of his last attack.
5. Fixed an issue where creatures Rune Magicians prvraschali creatures spell "Baran" in sheep.
6. Fixed a bug where the hero Zigurd-Wanderer mistakenly gave 15% resistance to physical damage existing players instead of issuing a 15% resistance under his control orders.
7. Zigurd-Wanderer now additionally increases resistance by 15% of its troops to the Frozen damage (was - 0).
8. Fixed a bug that does not subside with creatures spells when Rune Magicians turned them into sheep.
9. Fixed a bug where the subject Sandals Martyr did not give a penalty rate Books Evil.
10. Fixed a bug where nepavilno Inflicts attack Star Dark Adepts creatures of darkness.

Changes in 1.7.3:

1. Fixed a bug where manual dragon became available for use in the presence of the arena Faun.
2. Fixed an issue where creatures Avengers did not receive bonuses from the skill Rapid Fire.
3. Fixed a bug where the effect of fossilization, superimposed Gorgon gave no increase in resistance to ice damage.
4. Tranquilizer talent beings Avengers now lulls creatures on two-way (was 1).
5. Increased range without penalty basic attacks for creatures Goblin Shaman to 5 cells (there were 4).
6. Astral beings axes Goblin Shaman will now properly reduce the protection against ice damage.
7. Talent Fatigue beings FAFN now can lull squad leader does not exceed 3x diderstva Fauns (was 2-fold)
8. Talent Koshamar beings Faun now deals damage 7.12 (was 5.12).

Changes in 1.7.2:

1. Fixed issue kotoorye was envozmozhno get into the location Fairy Tail.
2. Corrected the description of levels of difficulty before the start of the game.

Changes in 1.7.1:

1. Fixed a bug where the spell Armor of God did not give resistance to ice damage.
2. Fixed an issue where creatures talent Armor Sun Solar Fairy gave no resistance to ice damage.
3. Added description of that medal Guardian Angel does not give resistance astral damage.
4. The skin is now the subject of dress properly gives 5% resistance to ice damage.
5. Fixed to generate a substantive Magician.
6. Fixed a bug where it was impossible to use corrupt patent officer.
7. Fixed a bug that occurred game crashes at the battle against the Avengers.
8. The errors, which are due to their spells, giving increased attack or enhance resilience did not give effect to the ice damage.
9. It features Avengers Revenge added tip indicating for some creatures will bear the increased damage.

Changes in 1.7:

1. Reworked skill Asmadeo Sixth Sense. Now when triggered skill Asmadeo teleportriuetsya not a random cell, and escapes from the impact, while remaining in place.
2. Added a new race of elves being Avenger.
3. Fixed an issue with the data missing in 1.6.2 for some locations.
4. Fixed error output log of termination of recruitment experience troops at its actual receipt after 15 rounds.
5. The base chance to hit especially Morale for creatures Kingdom increased to 15% (was - 10%).
6. Differentiation is made on a maximum level for the enemies of different levels of complexity. For an easy and normal - 10 level for the difficult and the impossible - 15 and 20 respectively.
7. Reduced overall probability of selection as a goal being designed for the AI ​​when playing on Normal Difficulty.
8. Reworked the AI ​​for talent Raise Undead and eat corpses to be more likely in the first place as targets chosen enemy corpses.
9. Fixed a bug with the output log of vindictiveness.
10. A new type of damage - Ice. Creatures, spells and special attacks, with a nature element of ice and ice cold cause damage.
a. Spells: Ice Snake, Geyser.
b. Basic attacks creatures: Ice Dragon, Ice Terni, all kinds of Ball, Ice Nymph.
a. Special Attacks: Ice Arrow, Cold Stream, Song of Shiva, Ice Geyser, Ice Prison.
Mr. resists change: all the Undead +15, all Demons -15, Infernal Dragon and Phoenix are vulnerable to ice damage, ice balls have high resistance, 10 Lizards, etc.
11. The mechanism of the trip experience for creatures except Asmadeo. Enable / disable the experience made in the dialogue objects patent officer and corrupt patent officer.
12. Auror Herald now ready to become a satellite of Amelie, if hero level 20 or vyie (there were no less than 15).
13. Value of the subject Crown Perfection increased to 200,000 (was 140,000).
14. The subject Nomad Helmet gives 5% resistance Frozen damage.
15. Set the "Winter" gives 10% resistance to the Frozen damage.
16. Warm Gloves are the subject gives a 3% resistance to the Frozen damage.
17. Being White Bear got a new special-attack Icy Talons, causing ice damage and freezes the enemy.
18. Talent Rune Magicians Illusion placed limits on the number of charges (3), but removed the ability to recharge (there were 4 rounds).
19. Berserkers and Barbara got a new talent Spirit of the North.


@akaStacy
U could link up with Belcanzor on e translation :)

Cheerz

Belcanzor
02-24-2013, 09:39 AM
Look like they dont touch the chat files. Another compare line-by-line round :p
Edit: Not 100% sure but look like the changes are in the files:
rus_blogs.lng
rus_items.lng
rus_units.lng
rus_units_features.lng

rus_items,ing is a pain.

Edit2: A second look into these files and I find LOTS of small errors caused by the program used in translation. Removing hundreds, literally, of empty spaces that cause some items and skill dont show properly. I dont have right now the patience to do the same with certain chats. I already did 30% of the new translation.

Edit3: Done. 1.8 already translated. Please tellme if I miss something.
A bug I see: In a already released Asmadeo savegame the experience inside hero screen is too big.
http://www.mediafire.com/?ny24uk5f3vko9ob
Instructions are the same.

alsakari
02-24-2013, 10:01 PM
so,now will install just 1.8,or 1.7-1.7.7-1.8?

Belcanzor
02-24-2013, 11:27 PM
I suggest 1.8 FULL, and just add the translated files in the right path.
Just 2 files.
Path for translation files is always the same, (your disk):\1C Company\King’s Bounty Crossworlds\sessions\red_sands\locations\rus, maybe in your PC some folders change names

alsakari
02-26-2013, 09:25 PM
Thanks mate!

hasim
03-10-2013, 09:27 AM
I noticed that with red sands 1.8 savegames take a VERY long time to load - anyone else experienced this?

Magor1975
04-03-2013, 10:22 AM
Look like they dont touch the chat files. Another compare line-by-line round :p
Edit: Not 100% sure but look like the changes are in the files:
rus_blogs.lng
rus_items.lng
rus_units.lng
rus_units_features.lng

rus_items,ing is a pain.

Edit2: A second look into these files and I find LOTS of small errors caused by the program used in translation. Removing hundreds, literally, of empty spaces that cause some items and skill dont show properly. I dont have right now the patience to do the same with certain chats. I already did 30% of the new translation.

Edit3: Done. 1.8 already translated. Please tellme if I miss something.
A bug I see: In a already released Asmadeo savegame the experience inside hero screen is too big.
http://www.mediafire.com/?ny24uk5f3vko9ob
Instructions are the same.

Thx a loot

hasim
04-08-2013, 07:01 AM
Anyone can please tell me what to do with the book of fairies located in Elon's underground?

Rhowen
05-22-2013, 10:04 PM
Is there a Red Sands quest list somewhere?

rand1337
06-24-2013, 10:33 PM
Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?

Gonz88alez
06-25-2013, 12:23 PM
I was in quick mission builder.http://ictor.hipcp.com/06.jpghttp://ictor.hipcp.com/07.jpg

Fatt_Shade
06-25-2013, 05:24 PM
Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?

This effect for humans caused lots of problems with enemy units. In case some ranged enemy unit get second turn game just run in loop, and block. You had to force shut down, and restart. So in last patch battle spirit was changed to give +1 initiative to human units instead one more turn.

It was OP anyway. Before Red sands only goblin had similar passive `unstoppable`, and in this mod they gave same bonus to whole human race. To much.

rand1337
06-25-2013, 05:54 PM
Thank you for the answer.

Sandermatt
06-30-2013, 03:01 PM
The links in the original topic no longer work, how do I know download an english version?

DSveno
07-05-2013, 02:36 PM
Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala.
He has no dialog to continue the quest line in his menu.
I could only do the standard quest to deliver some notes to the Elves.

I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation.
First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue.


http://img138.imageshack.us/img138/7734/image1wn.jpg (http://imageshack.us/photo/my-images/138/image1wn.jpg/)


Is there anyone still around here? I met the same situation, and after reading 34 pages I didn't see anyone mentioned any solution. I don't know if it's a bug or not, so I kinda stopped playing.

Belcanzor
07-11-2013, 02:21 AM
Look like another missing line in some of the TXT.
I have certain PC troubles right now, but I check the files as soon I can. I admit I NOT end the game, I leave at lvl 30 +-, but I m sure if I check for Vasdegam and compare russian-english I find something.

Edit:For now everything fine, look like I need to play to know what happend. I suggest you try Red Sands 1.8 and translation only. Of course make a copy of your saves first.
I try to look here more often.

DSveno
07-19-2013, 05:34 PM
Look like another missing line in some of the TXT.
I have certain PC troubles right now, but I check the files as soon I can. I admit I NOT end the game, I leave at lvl 30 +-, but I m sure if I check for Vasdegam and compare russian-english I find something.

Edit:For now everything fine, look like I need to play to know what happend. I suggest you try Red Sands 1.8 and translation only. Of course make a copy of your saves first.
I try to look here more often.

Sorry for the late reply. Was busy with work and stuffs.

I was using Red Sands 1.8 and the translation provided in the previous 2 pages, and still met this problem.

Mind if I ask what is the quest previous to that part? I know it's nice to have it's fixed but right now I just want to pass the quest.

Belcanzor
07-20-2013, 03:47 PM
Like I said, I stop playing because I m hook in another game. Youre far ahead and I made the translations every time I stuck because of dialog. Sometimes is difficult to know if youre stuck because you miss something or for a error.
I open the files in ?:\???\King’s Bounty Crossworlds\sessions\red_sands\locations\rus and COMPARE line a line the content of eng_chat with rus_chat and eng_quest rus_quest, some files are big, like eng_items.lng in "others".
I use notepad to open the files. The googletranslator is horrible, so, normally I choose a word that as some sense. My translation is a recycle of the work of fillyra, I translate the extra lines of the new version of Red Sand and try to made some lines more clear. Still, there is a lot of work to do. Check eng_chat_0885533200_0674770651.lng for example. There are 184 files to translate just in eng_chat, that are linked to eng_quest, a single symbol out of place can freeze/crash the game or made you get stuck in a quest. I made a fix months ago for a "/" in the wrong place.
If the quest youre stuck is give by Vasdegam, I suggest you check with a searcher (I use FileSeek) for the word (Vasdegam) inside the files and compare every file the searcher find with is Russian versions for inconsistencies.
Right now I m short of time to do that. Good luck.

DSveno
07-20-2013, 05:09 PM
Thank, I'll checking them. At worst, I'll have to finish all the main quest available to see what's left.

Stever717
08-30-2013, 07:53 AM
Having a problem with red sands 1.8 full crashing on some quest fights. The latest one is with Zag-Zag I can't just skip the quest and move forward in the game. Should I try going to 1.7 instead? I am new to red sands and could use any help I can get. Thanks.

rmsmith29
09-01-2013, 01:48 PM
Where can I download this mod? I follow the directions but cannot get anywhere. When I click on the download icon it takes me to a page where I cannot do anything. Help!

1darklord
09-01-2013, 04:12 PM
Where can I download this mod? I follow the directions but cannot get anywhere. When I click on the download icon it takes me to a page where I cannot do anything. Help!

Here,

http://sendfile.su/756023

Add this translation.

http://www.mediafire.com/download/ny24uk5f3vko9ob/rus.rar

These links were in all in the last 3 pages of this thread. So if you get stuck go back and take a look for help. I've not played it myself, I always waited for a completely bug free version but it seems development has finished.

That being said I just downloaded them while I could, files have a habit of disappearing off the net eventually. :(

Daniel.

rmsmith29
09-01-2013, 05:25 PM
Got it. At first it did the same thing (this is the same page I was on before) but then I tried it without using the Bing translation and it worked. Thanks again.

1darklord
09-01-2013, 05:50 PM
No probs. :)

Daniel.

bacchus1974
09-06-2013, 09:50 AM
thanks but there are sometimes bugs withs translation

have you other translation with 1.8 red sand

rvesko
11-17-2013, 02:33 PM
Where exactly can i take red sands quest? I've searched Scarlet wind island but I couldnt find anything. :(

Shadan
11-18-2013, 02:59 PM
I am playing Red Sand 1.6. My game always crashes when I try to give fallen star to Aster Bless on Elon. Also my game crashes when I enter into mysterious tower on Debir. I completed 4 levels in the tower, now I want to do 5th level, but game stops when I enter into it. Any idea what should I do to finish these quests?

rvesko
11-25-2013, 12:40 PM
I've solved my problem.
Regarding this:
Hi

Big Thanks for this great major mod. Having some great fun playing with the new units and items :)

Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala.
He has no dialog to continue the quest line in his menu.
I could only do the standard quest to deliver some notes to the Elves.

I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation.
First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue.


http://img138.imageshack.us/img138/7734/image1wn.jpg (http://imageshack.us/photo/my-images/138/image1wn.jpg/)



The dialog files in english seem to be there as well, like eng_chat_0536743116_0055169642.lng,
got 13 english files in english_chat from Vasdegam. Any guesses :) ?

Dont know which text files to post that would helpa ya..

Translation is wrong. You need to translate (in the game) the map that you got from that guy from Bolo Island. In order to do that you need to go to Rusty Island and find those two pirates and then go to Verona (follow the "three wolves" quest). You will also need to visit Odin Allem in Verona. Be aware that he is translated as "one single". After you've finished those quests visit Vasdegam.

efferd2011
11-26-2013, 06:34 PM
Thanks! I also stuck on this!

wizardelo
01-01-2014, 12:23 PM
hey guys, i cant find a valid download link for red sands mod, can anyone help me?
thanks!

1darklord
01-01-2014, 12:28 PM
Here you go, I gathered the links on the last page.

http://forum.1cpublishing.eu/showpost.php?p=508865&postcount=348

Daniel.

wizardelo
01-02-2014, 04:26 PM
thanks, i read only the first few pages :)

Escandiel
01-27-2014, 07:47 PM
Hi there,

i have a problem with the "Red Sands Main Quest"


i collected all parts for the dwarf on Ork island... but now i am sent back to Bolo to visit Zigurd...

Nothing happens if i talk to him... i can ask him about red sands, but nothing happens... he just tells me, that he tried to land on the island, but failed every time then tells me not to tell anyone.

Quest still remains "visit Zigurd on Island Bolo" ???

What am i supposed to do ?

best regards.

jake21
02-05-2014, 01:24 AM
As I understand the developer has left and there is no bug free english version - someone is still working on the russian version (1.7.3) but there will be no new english version.

is this correct or is there an actual working english version ?

atarisz
02-06-2014, 03:05 PM
Does anyone has Red Sands 1.6 install? Or knows where it can be found?

Lord Ludwig
02-11-2014, 01:20 PM
has anybody else suffered frequent crashes when using adepts of darkness? I was trying an all undead army with Mesmer as companion; it doesn't happen ALL the time but I had my game crash three times in a couple of hours, which was enough for me to go back to a former save and chuck the undead (they were interesting, but without AoD it's hard to get enough evlins for a no-loss game). It happens when walking the AoD into an evlin. Not every time, but more or less once every 3-4 times.

Belcanzor
06-27-2014, 02:12 AM
These crashes are maybe because a wrong typo in the skill config of that unit, orc saboteur are an example of that.
You can try to fix yourself, its long a boring, or change to another troop.
Good luck.

Elektra
02-10-2015, 08:58 AM
Hi guys,

i cannot seem to find the Red Sands files - neither here, nor on the Russian forums. perhaps someone has a torrent lying around?

would be much appreciated!

Elektra

Elektra
02-16-2015, 11:55 AM
Hello,

Would anybody have the Red Sands mod files available? i lost them and unfortunately not able to find it anywhere - none of the Russian sites nor anywhere else.

would be much appreciated!

thanks, Elektra

1darklord
02-16-2015, 12:07 PM
Here you go, I gathered the links a few pages back. I just tried them and they still seem to work.

http://forum.1cpublishing.eu/showpos...&postcount=348

Daniel.

Elektra
02-16-2015, 12:31 PM
cheers Daniel!

silly had not read through all posts.. Elektra

1darklord
02-16-2015, 12:38 PM
No worries. :)

Daniel.

geolas
03-01-2015, 12:47 PM
how do you Level Asmadeo?
after several battles where i used his skills he is still Level 1(0/3)

apopov
03-10-2015, 01:13 PM
@geolas

That doesn't sound right. When in battle after every action you take with Asmodeo you should be seeing a message about how much experience he got in the battle log.

Unless something is seriously broken in your mod install, the only way to use Asmodeo without him leveling is if you somehow managed to use his skills only on objects like Statues/Bombs etc..., everything else should be leveling him.

Any attack where he damaged (enemy)units, any time he took damage from anything and also when he uses his drain/life transfer/raise undead skill (I play russian version, so don't know how it was translated), should be followed by a line saying something like "Asmodeo earned x exp". If you right click on Asmodeo in battle to show the unit unit screen, on bottom where all his skills are listed, you should be able to hover over each one, including Attack and Defense, to see their current level and current exp/out of total needed to get next level.

Axeslammer
07-08-2015, 10:22 AM
how do you Level Asmadeo?
after several battles where i used his skills he is still Level 1(0/3)

If you mouse over his skills you will see how far along they are (77/100) or so. When he levels you'll get a message in-fight and afterwards you have to interact with the equiped Asmo item.

Hope this is of some help :)

I downloaded the mod a while ago, but then WotN and Dark Side ran interference...

The missus and I just started it up a week ago or so, we're not far into the game (cleared first 3 islands) but I just wanted to comment the developers and all so far involved on an awesome gaming experience !

Truely a joy to play :-P

efferd2011
08-06-2015, 08:05 AM
Push!

Any new information on this mod? Especial the english translation?

namad
02-25-2019, 04:44 AM
Here,

http://sendfile.su/756023

Add this translation.

http://www.mediafire.com/download/ny24uk5f3vko9ob/rus.rar

These links were in all in the last 3 pages of this thread. So if you get stuck go back and take a look for help. I've not played it myself, I always waited for a completely bug free version but it seems development has finished.

That being said I just downloaded them while I could, files have a habit of disappearing off the net eventually. :(

Daniel.



is this the most up to date version of red sands ever released? I couldn't find any working links further into the future of this thread. I just wanted to ask, because this forum seems to be slowing down and I want to make sure I have the best copy for myself in the future.

Thanks.