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SNAFU
10-04-2011, 02:15 PM
What keeps the Reds from B&Z the Blue? The plane with the E-advantage usually wins, even I-16 against 262. ;)
Ataros
10-04-2011, 06:51 PM
Someone mentioned Mr.X above. He posted a video from ATAG on sukhoi.ru
http://www.youtube.com/watch?v=uSIj6AfOh4M&feature=player_embedded
Ze-Jamz
10-04-2011, 07:08 PM
The 109 is on par with the IIa if flown well! Its only the poorer 109 pilots that cant match the IIa. They are just used to owning the Hurri and 1a in any kind of vertical engagement.
Oh look, more tripe..
I wont bother to copy the rest but a lil bit of advise...take what you got and learn to fly against the Blues instead of wanting a over modeled AC against an under modeled one
Thought this rubbish had stopped already
oh and P.S.. the vertical bit? Yep thats what happens when you got E advantage, try it in a Hurri against a 109
Ze-Jamz
10-04-2011, 07:16 PM
Someone mentioned Mr.X above. He posted a video from ATAG on sukhoi.ru
http://www.youtube.com/watch?v=uSIj6AfOh4M&feature=player_embedded
What was the problem with him?
MrX logged into ATAG the other night. I didn't run into him during that session but he was bagging a lot of Red players at an impressive rate. I kept a watchfull eye on my six and wondered where his killing field was...now I know.:grin:
trumps
10-04-2011, 09:35 PM
Don't understand what the issue is with MrX, looks like pretty much standard proceedure. Come in fast, get close hit hard and climb away. It works just as well when flying for the other side, get across the Chanel with some altitude and do the same thing! I think one of the biggest advantages the blues have is that they utilize coms better and we seem to fly in pairs or groups with a plan more often than the RAF flyers, the advantage of teamwork can not be understated.
Craig
Craig
ReconNZ
10-04-2011, 10:31 PM
Oh look, more tripe..
I wont bother to copy the rest but a lil bit of advise...take what you got and learn to fly against the Blues instead of wanting a over modeled AC against an under modeled one
Thought this rubbish had stopped already
oh and P.S.. the vertical bit? Yep thats what happens when you got E advantage, try it in a Hurri against a 109
Hey again lads. Re the quote above, well we would "take what we got" except "what we got" got taken away because all the blue pilots complained that they didnt have the advantage. I don't believe the IIa is overmodeled, but I understand that is debatable. What you can't debate is that the 109 is wildly superior to the Hurri and the Spit 1, both in speed and climb rate. So currently there is a major advantage to the Blues. Sure red can adopt tactics to try and level the field such as gaining altitude/teamwork etc - this will enable us to secure wins against rookie blue pilots, but against the better blue pilots you tend to get this:
-Blue boom and zoom over airfields.
-Red take off from distant field - fly around getting height for 10 mins, arrive on scene - bounce Blue 109's.
-109's dive for the deck and run for France, ascending slightly the whole way, or climbing and dropping, slowly pulling away from hurries/spits1's.
-Red turn back for coast, get bounced by another booming and zooming 109.
-Red cant run away. Red get shot down.
(oh and lets not forget the other advantage - Blue have significantly more chance of scoring a kill with a passing shot or a snap shot at the bottom of a boom/zoom because they have cannons)
Now I know there are some variations to this theme, and occasionally we get lucky and we can outfly blue from time to time if they decide to turn with us, but by and large the really good 109 drivers (cheeshawk havent flown with you but I'll include you in this), if they fly well will dominate red everytime by flying well and using good tactics.
So where does this leave us? The Spit1 is undermodeled (I think we all agree on this?) The 109's are currently severely advantaged and have (correctly) evolved tactics to make the most of this.
The best solution I see is to bring back the SPit II's in limited numbers as wat tried once before - maybe even make them fly from one of the fields further inland? Remember, blue will still have their cannons, and their tactics will still hold true, it will simply nullify their ability to fly around the airfields swooping on anything that takes off.
Oh and lets not forget the other thing - the flak is undermodeled too - last night Blue were happily flying around inside the flak zones without a care int he world. Does anyone think twice before flying into flak now?
As always, loving the debate - either way please dont get me wrong - love the game and have nothing but respect for the guys like Mogas and other great 109 drivers who own me in their 109's - I love the challenge and am more than confident these guys willbe more than able to hold their own against the SPit2. It's quite likely I will continue to fly the hurri as I love that bird, but I'd like others to be drawn into the server and not be scared off by the assaults on the airfields.
Don't understand what the issue is with MrX, looks like pretty much standard proceedure. Come in fast, get close hit hard and climb away. It works just as well when flying for the other side, get across the Chanel with some altitude and do the same thing! I think one of the biggest advantages the blues have is that they utilize coms better and we seem to fly in pairs or groups with a plan more often than the RAF flyers, the advantage of teamwork can not be understated.
Craig
Craig
Absolutely. So come on Reds, get onto TS3 especially if you're on the ATAG server. And be prepared to team up and work together and leave the egos at the door - until you meet a 109 :)
Good fun on ATAG server this evening S~!
Too bad everyone stacked the blue team so I couldn't fly blue :(
... but Spits and Hurris will do for this one time :grin:
ReconNZ
10-04-2011, 11:43 PM
Recon, you should look up comparisons on applicable types of aircraft. 109 should have a slight advantage in speed under 3km, and a better climb rate, even over the Spit IIa. When the IIa takes the 109's advantages, and adds its own superior turn rate, what you have is the equivalent of Independence Day alien warships in our WWII flight sim. While that may be appealing to some, there are better games out there for that... might I suggest Wings of Prey?
CheeseHawke - Im afraid I must disagree. Clearly we have a situation were the game has incorectly modeled the spit 1a, net result = a clear advantage to blue.
Your line: "109 should have a slight advantage in speed under 3km, and a better climb rate, even over the Spit IIa" is a dramatic understatement. Currently vs the hurri or Spit1, the advantages in this area are massive- not ""slight". And I think the 109's do still have a climb advantage against the IIa.
So I guess we have a stalemate - one side will get an advantage, so which one?
Well, Blue have cannons. Blue also have I think a better climb rate than the SPit II. And the Spit II is supposed to be the better plane.
So what I propose is to limit the number of Spit IIs as was trialled a few weeks back. Make it so blue can at least level the playing field. Saying that adding 4 or so spit 2's is equivalent to adding alien warships is a gross exageration mate. Adjust your tactics and I guarantee you can beat even the best pilots in a IIa. Blue have had it too easy for too long - remember, historically you are supposed to get beaten, it's not supposed to be the cakewalk for the 109's that it is now. The Spit2 should be superior.
Lets do a study - I believe the server now records stats is that right Bliss? Lets add 4 spit 2's into the server and see how many kills they get over the course of a week. MrX had 30 kills last time I saw him online - I never saw a spit 2 with anything like that when they were on the server.
Jugdriver
10-05-2011, 12:00 AM
You are wasting your time Recon they are not interested in an honest discussion, thus the exaggeration and soon to come insults.
JD
AKA_MattE
JG52Krupi
10-05-2011, 12:17 AM
LMAO I fly both sides the spit 2 was just easy... you couldn't stall that thing even if you wanted to.
Jugdriver
10-05-2011, 12:45 AM
LMAO I fly both sides the spit 2 was just easy... you couldn't stall that thing even if you wanted to.
Now see that wasn’t hard, no wild exaggeration (a very mild one) to prove the point. No use of the word UFO, no comparing the Spit II to a Tie fighter or insult needed.
What I find interesting is that none of the 109 jocks have commented on the handling characteristics of the 109, IMO a lot of the problem is there or maybe I am seeing things..
JD
AKA_MattE
ATAG_Bliss
10-05-2011, 02:32 AM
First off, I'm not biased towards red or blue. But I think if anyone takes the effort to give it a go on both sides with the intention of living - taking off from a further airfield - climbing in the opposite direction of the action to start off with altitude, etc. I honestly feel both sides are fairly even without the spitII. The 109 will retain it's energy better and climb better, but in doing so it loses the turning contest. If you bounce a 109 without energy in either a spitIa or Rotol Hurri, that 109 is toast or better wording "should be toast". There is absolutely nothing he can do to get away. On the other end of the spectrum, you bounce a slow spit1a or hurri in a 109, they can at least be on the defensive to avoid being shot at, by turning. They may be BnZ'd for 20 minutes straight, but you can at least play the role of avoidance (in a 1v1).
After flying both sides for quite some time in the stupidest of situations to try to get a grasp on the strengths and weaknesses of all the fighters, the spitIIa does virtually everything better than a 109 currently. And as said already, a slow 109 is dead meat already to a spit1a or rotol. I honestly think it's a pretty good match up atm, albeit, the 109 does have the advantage, but that's what team work is for. Get on TS, pair up with a wingman or 3, and you'd be surprised what you can do in virtually any plane in the game.
Until the FM's are corrected, I don't think putting the spitIIa is really the right choice. I do agree the 109 has the advantage, but the room for error is far greater on the red side. The 109 makes one mess up, and well, he's a dead duck. I think you were frustrated Recon, and rightly so :) But I hope you see where I'm coming from. The spitIIa is just far too superior to even think about going against. We want to encourage actual fighting, at least that's what I like, I always hated chasing 109's all day long in Mk9's as they sat in the ionosphere. And in the current situation, there's definitely plenty of fighting go on, and plenty of killing for both sides :D
ReconNZ
10-05-2011, 02:40 AM
If you can't stay relatively close to the 109's performance in a Hurri or Spit (it's easier in the Hurri due to the Rotal), then its your flying. This isn't 1946 where you set a control to a specific point for maximum performance, everything needs to be constantly tweaked.
I'm not the greatest Spit pilot, but I can easily manage almost 100kph faster than my 109 in the IIa at sea level, and the performance difference increases from there.
Sorry Cheese, this isnt accurate mate. In a Boom and Zoom situation, or any kind of climb, the performance of the Hurri isnt even close to the 109. (and the Spit1 isnt even worth discussing). Maybe in a straight line the hurri can almost keep up, but you start them together and make the conflict vertical, then the 109 will eat the hurri for lunch. The 109 can outlimb the hurri by a factor of almost 2 on every leg!
I'd be keen to put the Spit2 against a 109 in a side by side race actually as I personally dont have any experience as to how overmodeled everyone says it is. Although again I come back to the historical data - isnt the Spit2 supposed to be faster????
I think the 109 drivers are just worried about loosing the advantage. ;) I dont see how four Spit2's located at an inland airfield can be so scary for you? As you all keep telling us, if you have the height advantage, and work together you can easily prevail. I think you will just need to adapt your tactics.
Or better yet, come fly the spit1 for a week on the server, with good pilots like MoGas and MrX in 109's, then tell me you dont think there is a massive advantage to the 109 pilots. ;)
ReconNZ
10-05-2011, 03:04 AM
First off, I'm not biased towards red or blue. But I think if anyone takes the effort to give it a go on both sides with the intention of living - taking off from a further airfield - climbing in the opposite direction of the action to start off with altitude, etc. I honestly feel both sides are fairly even without the spitII. The 109 will retain it's energy better and climb better, but in doing so it loses the turning contest. If you bounce a 109 without energy in either a spitIa or Rotol Hurri, that 109 is toast or better wording "should be toast". There is absolutely nothing he can do to get away. On the other end of the spectrum, you bounce a slow spit1a or hurri in a 109, they can at least be on the defensive to avoid being shot at, by turning. They may be BnZ'd for 20 minutes straight, but you can at least play the role of avoidance (in a 1v1).
Hey Bliss, cheers for the input mate. I'm starting to suspect that my piloting may be at fault here! :-P
There is one situation though where the frustration is really tough to take. That is when you go up against a really good pilot in a 109. These guys wont be drawn into turning fights. They often follow the bombers and they run at the first sign of loosing the advantage. As a Hurri driver it's so frustrating to spend ages chasing a group of bombers up high, only to be bounced by a 109 who then runs away should he make a mistake. Or even should the 109 spot you from a long way out, he just climbs away in a never-ending spiral where your only option is to break out (giving him the advantage). If he doesnt make a mistake, in a hurri you will die. Everytime.
So yeah, I do need to learn better evasion. We do need to fly with wingmen more. We do need to only engage from height. But at the end of the day, we can do all that right, but against guys like Mogas, 9 out of 10 times the guy in the hurri will die. The 109 drivers have no such limitations and no such frustrations.
I dont believe the Spit2 is so much better in the above situations, I think it just levels the playing field. I do though agree that its tough on the less able 109 drivers. So that's why i propose the very limited numbers of spit2s. I know you tried this before, what was the problem? Were they clocking up 30+ kills each? As you know thats what some 109'ers are doing, so if the spit2s arent, then maybe the comparrison isnt that bad in reality?
EDIT: on the plus side, I am becomming a better pilot through all of this this, plus it definately engenders much highler levels of teamwork! Maybe the next Patch will give us the Spit2b! complete with cannons! :-)
Jugdriver
10-05-2011, 04:27 AM
The IIa's speed advantage was up high over 3k, and in fact (well, maybe not fact, but reported data! there are differences in reported performance, although they have similarities) down low the 109 still had a slight speed advantage (25mph at sea level vs Mk I, and 15 vs Mk II)
Can you provide this data? The best sea level data I can find for a 109 E(3) is 500kph, but I could have sworn I have seen faster numbers somewhere.
JD
AKA_MattE
Hi guys
Well, I just had my first attempt at online play, what fun!
Had absolutely no idea what I was doing :grin: Tried joining the teamspeak server and got on it but had no idea how it all works so eventually just decided to start the game without it. I'll have to figure that out eventually. ;)
Picked a Spit 1 and took off. Flew about my airfield for a while gaining altitude and then figured I may as well set off for France on my lonesome.
I couldn't see anyone for ages so was having a leisurely flight when at last I saw some dots back over the channel. When I reached them they turned out to be a group of dauntlesses (I think) but there was another dot flying above them. I went up to have a closer look wondering if it was another human escorting them or a human 109 having a go at them. I saw it was another Spitfire so I was going to try to form up with him but he zoomed off and I lost him. :oops:
I then flew around the dauntlesses for a bit but got bored so headed back towards France again. Eventually there was a message that a 109 had appeared somewhere in M12. I looked at the map and then at the landscape below me and realized i was quite near there, so I started frantically looking about to see If I could find him. I was flying above an airfield when some flak started going off, and i thought, "Nah, I'll be right, they wont hit me" ... then I heard a bang and a message appeared telling me I had some hydraulic failure. I saw another puff of smoke and looked to my right and behind and lo and behold there was a yellow nose closing on me from that direction! I dont know if it was flak that initially got me and warned me of his presence or whether he had actually been the one to get a hit on me.
My pulse rate increased dramatically and I had a massive smile on my face as i realized that after approximately 30 minutes of thinking nothing was happening, i was now in some serious trouble! :grin::grin:
I tried to turn into him and he must have tried to turn too hard as his plane seemed to flip and then drop. I was able to turn onto him and then make a deflection shot streaming bullets ahead of him and he flew straight through the stream...smoke started to billow out of his machine...I whooped for joy... crikey, I might get my first online kill in my first online dogfight!!
Then another flak explosion and everything started to go red...i was obviously wounded and my left wing had lost its tip and there was a bloody great big hole in it. Somehow the 109 appeared in front of me again and so I had the choice, head for home or try to finish him off whilst injured and with a broken plane! ... Stuff it, If I can get him now, I'll probably get a VC ;) .... fired off another steam of bullets at it, but I don't think I hit him this time.
My plane started making some awful noises and my windscreen became covered in oil, so I figured I had better try to get home. In single player I wouldn't have cared, but for some reason, flying against a human opponent, I wanted to try to survive the mission even if i missed the final kill.
I headed for home, hoping to at least make it back to the English side of the channel. Thankfully, the 109 pilot did not chase me. I got within sight of England with the engine getting worse all the time, and with the red hue of my vision getting darker by the minute.
I eventually successfully ditched in the channel.
Apologies for the long post which really is about nothing, but blimey, even though most of the session was simply looking about wondering where everyone else was, that wasn't half fun when it all kicked off! (That 30 seconds or so was awesome!) Just wanted to share it all with someone :grin:
If any of this rings a bell with a 109 pilot, I'd love to know if it was you that shot me initially or whether it was the flak!
Thanks for the server guys, it ran as smoothly for me as single payer does despite the ping of over 200 given I am in Australia. Great fun.
EDIT: Dauntlesses = Wellingtons :oops:
Hi guys
Well, I just had my first attempt at online play......................... Great fun.
/..and that's the difference between offline and online play. The other guy is real (usually) and its a test of human skills, often with a bit of luck thrown in !
Offline can be interesting but I find it a bit sterile.
Welcome to on-line play :)
Or better yet, come fly the spit1 for a week on the server, with good pilots like MoGas and MrX in 109's, then tell me you dont think there is a massive advantage to the 109 pilots. ;)
Any plane with a real good pilot has a massive advantage. I've been flying mostly Red on servers because the blue team is usually large on numbers ( This is caused by players not knowing how to start and warm up spits/hurris ). And I've been flying the Spit Ia for a while now and from what I experienced the planes both have their advantages, and if you stick to them it's really hard to down either 109 or Spitfire. There is no massive difference in the 2 planes in terms of dogfighting.
Ze-Jamz
10-05-2011, 02:20 PM
Any plane with a real good pilot has a massive advantage. I've been flying mostly Red on servers because the blue team is usually large on numbers ( This is caused by players not knowing how to start and warm up spits/hurris ). And I've been flying the Spit Ia for a while now and from what I experienced the planes both have their advantages, and if you stick to them it's really hard to down either 109 or Spitfire. There is no massive difference in the 2 planes in terms of dogfighting.
+1
@Recon
Dude I have flown the Hurri Rotol lots of times and was solely flying that at the beginning of this sim, I don't know what your doing wrong if you cant climb with a 109 m8 I really don't..
Ive also had height advantage over 109's and either killed them or forced them to the ground...I dont understand why your having such a hard time..if your getting caught by higher EA then im afraid thats your fault and you would suffer the same regardless what bird your in or what side your on.
@Jugdriver
Stop being a Troll... were having a discussion..stop trying to bait an argument
csThor
10-05-2011, 03:51 PM
It's amazing that every time a new sim comes out it's always the same discussion. Apparently people are very resistant to learning the one ancient maxime, around ever since people started flying combat sims against each other over the internet and still as viable as it was back then:
He who takes off from a besieged field will die above a besieged field.
If there aren't alternative fields available then it's simply an insufficient setup of the map.
trumps
10-05-2011, 04:40 PM
Exactly, I usually take off and flyaway from the coast until I get to about 3-4k even if there is no sign of enemy aircraft around my field! This way when I get to about 3-4k I can turn back and head for the action knowing that not only will I have some altitude under my belt, but also I will be entering the danger area with a whole heap of speed and a well trimmed plane, and if I am really lucky with the sun at my back ;) It is well worth spending the extra 10 minutes at the start of the sortie and setting your self up, there is no future in being the one struggling for altittude, with no speed in reserve and having the enemy dropping down upon you!!
Craig
Jugdriver
10-05-2011, 06:27 PM
@Jugdriver
Stop being a Troll... were having a discussion..stop trying to bait an argument
Whatever Jamz; For once the discussion has been civil, that is until you showed up. All I have every asked in discussing the Spit II is that it was civilized and honest, something you obviously can’t do. More insults and BS, typical, and you call me a troll, what a hypocrite.
JD
AKA_MattE
JG5_emil
10-05-2011, 07:14 PM
When is ATAG going to be running the new patch?
My thoughts are that it may be wise to wait and see if Luthier can quickly fix the crash/freeze problem when explosions occur.
I have downloaded the latest patch but mulling as to wether its worth installing based on the feedback so far. If ATAG does go with the new patch I will install it.
Friedric
10-05-2011, 07:58 PM
The new Revi looks awfull , bring back the old one .
The cockpit of the new patch is ok imo
Colors are also bether
Sounds are nice , but stil bugged
And the game freeses alot if bombs or planes explodes .
So i would say dont instal new patch please
JG5_emil
10-05-2011, 08:28 PM
Sweet jesus forget my last post...the new patch is horrible horrible horrible!!!!!!!!!!!
Please forget this April fools joke and keep original Beta!!!
I am gobsmacked so baddly at the utter sh*tness of this patch and I am not one who normally gives two hoots about computer games.
Colours horrible, sounds bugged but in places better, Auto prop pitch LOL, freezes and crashes but no memory leak, revi disaster, lots of changes to things that weren't that bad why???
Ze-Jamz
10-05-2011, 09:07 PM
Whatever Jamz; For once the discussion has been civil, that is until you showed up. All I have every asked in discussing the Spit II is that it was civilized and honest, something you obviously can’t do. More insults and BS, typical, and you call me a troll, what a hypocrite.
JD
AKA_MattE
Original point still stands...
Muppet
Jugdriver
10-05-2011, 09:28 PM
Original point still stands...
Muppet
What that you are a hypocrite? I would say so.
JD
AKA_MattE
Ze-Jamz
10-05-2011, 09:37 PM
Il make it easy for you to understand...
You Sir are a tool, now run along cuz your boring me. If not use the PM function
Jugdriver
10-05-2011, 09:54 PM
Il make it easy for you to understand...
You Sir are a tool, now run along cuz your boring me. If not use the PM function
I could care less if I was boring you or not, go screw yourself.
JD
AKA_MattE
_79_dev
10-05-2011, 10:33 PM
~S~
Hi Bliss, would You not update server with latest patch please... Game crashes now very often and nobody wants to turn graphics down... I spent 1000euros for a new rig and now the only way to go around is to turn down visuals :/
Had a heck of a good time on ATAG today.
Two of my Swarm mates (one in a 110) and I got on and were screwing around. After a minute we decided to shut down one of the red airfields. Hilarity ensued!
Just watching our cannon rounds impact on the Englander was enough to make me love this game, simply beautiful!
Then watching the damaged Spits and Hurri's burn...Ausgezeichnet!
So the reds got miffed and came over to France. The three of us got a fare amount of kills downing them. Many calls of Horrido! in that round.
Came out with a good amount of kills, and the only death was when my PC crashed to desktop. Don't know what happened but when I came back in I had a death against me.
Did run into one good hurri pilot. Got suckered into a turn fight with him. He put .303 into my radiators and as soon as I could I went nose down, full throttle and flew tree top as fast as I could up the coast! left him and then put down at Calais Marck. My hat is off to you Sir!
All in all thanks all for the great fun!
Only issue: Twice over the enemy airfield my game crashed. I'm not sure but I think it may be the fault of the beta Nvidia drivers I was running. Have since rolled them back.
WatchMan011
10-05-2011, 11:56 PM
For the time being the ATAG Server will NOT be running the new beta patch and will continue running under version 1.03.15527. Thanks all for your continued feedback and support.
ATAG_WatchMan.:cool:
ATAG_Bliss
10-06-2011, 02:17 AM
Eh.. Sounds like the patch isn't very good.
Bummer, was looking forward to finally getting rid of all those server messages.
Ze-Jamz
10-06-2011, 07:00 AM
No mate, not getting very good feedback.
But it's a Beta so like every beta it's got bugs. Just hope they get round to sorting these bugs and the ones before quickly and make a final stable release
Well how about now? Seems that the crash bugs have been fixed.
ATAG_Striker
10-06-2011, 01:17 PM
ATAG is now currently running beta v15866 with v15866 hotfix
happy hunting gents
Server not showing in Client and no access via HL. Is it supposed to be up and running?
JG52Krupi
10-06-2011, 08:34 PM
Working since 8:00 here
arthursmedley
10-06-2011, 09:45 PM
Liking this new patch and it's hotfix very much. Online frame
rates back up and smoother too. Is it just me or has dot recognition just got a whole lot better. I seem to be able to see dots from further off now against what used to be 'difficult' backgrounds and aircraft recognition seems easier overall. Anyone else finding this?
ATAG_Bliss
10-06-2011, 09:49 PM
Liking this new patch and it's hotfix very much. Online frame
rates back up and smoother too. Is it just me or has dot recognition just got a whole lot better. I seem to be able to see dots from further off now against what used to be 'difficult' backgrounds and aircraft recognition seems easier overall. Anyone else finding this?
I changed the dot range :)
Also, I tried one last attempt to get rid of ghost planes, rewriting the mission. Please let me know if they still exist!
Thanks for the feedback!
ATAG_Snapper
10-07-2011, 03:34 AM
I changed the dot range :)
!
It's a thousand times better, Bliss! Actually got credited for .79 of a kill this evening -- gave a healthy squirt into a 110 while flying a Spit 1. Now I can actually SEE my quarry from a reasonable distance. :)
IvanK
10-07-2011, 07:30 AM
What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.
What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.
+1 If you mean the Dot Values
Is this why the dots now fade out with distance instead of on/off or is that the patch?
Anyway its great now. btw when I checked dot settings before the latest beta patch it always read 14k but I think they were cutting out at around 8k so maybe it is the patch.
JG52Krupi
10-07-2011, 08:22 AM
Fantastic work bliss.
Had a great time last night.
MoGas
10-07-2011, 08:31 AM
looks good.........:cool:
Best it has ever been with the latest Beta and your hardwork. I was thinking that I hadn't seen any ghost formations for the entire session but one formation appeared and then vanished - now I am wondering wether it may well have been a true formation based on what you said earlier and that there was only one instance.
trumps
10-07-2011, 11:15 AM
great job guys, it looks and flys fantastic!
i did notice there seem to be a lot less radio calls giving info on radar contacts.
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids. hopefully if the raids are put up at say between 4-5000m the german flyers will spend more time escorting the bombers due to not having RAF bombers to shoot down, the RAF guys will hopefully rise to the bait. from what i am seeing is that Hawkinge is where the Luft fighters congregate, this i think is due to the fact that it is so difficult to find a fight, most of the 109's seem to come over at about 3-4000m altitude and only drop down to ground level because there are rarely any spits or hurris at altittude, that is when you get the vulch fests, usually out of frustration, and or being in the right place at the right time. basically the German bomber formattions would become a mobile combat magnet at a decent altittude to replace the present Hawkinge combat magnet :)
just my little opinion on how we can change the mode of play to better represent the battle. also, if the sever is quiet then it may encourage more people to fly RAF due to the large amounts of bombers to intercept!
Cheers
Craig
ReconNZ
10-07-2011, 12:16 PM
great job guys, it looks and flys fantastic!
i did notice there seem to be a lot less radio calls giving info on radar contacts.
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids. hopefully if the raids are put up at say between 4-5000m the german flyers will spend more time escorting the bombers due to not having RAF bombers to shoot down, the RAF guys will hopefully rise to the bait. from what i am seeing is that Hawkinge is where the Luft fighters congregate, this i think is due to the fact that it is so difficult to find a fight, most of the 109's seem to come over at about 3-4000m altitude and only drop down to ground level because there are rarely any spits or hurris at altittude, that is when you get the vulch fests, usually out of frustration, and or being in the right place at the right time. basically the German bomber formattions would become a mobile combat magnet at a decent altittude to replace the present Hawkinge combat magnet :)
just my little opinion on how we can change the mode of play to better represent the battle. also, if the sever is quiet then it may encourage more people to fly RAF due to the large amounts of bombers to intercept!
Cheers
Craig
+1 Trumps - love it - great idea.
Had a really good session tonight - we had three of us working together in Hurries, and I think we actually came out on top over the 109's who seemed to come over in 1s and 2s.
Lots of fun.
Recon.
ATAG_Snapper
10-07-2011, 12:27 PM
New tactic for Spitfire 1 on ATAG server: first off, I have no problem from a gameplay aspect with Luftwaffe fighters/fighter bombers vulching RAF airfields. It happened in the BoB, so it should happen in CoD. The obvious solution is to spawn from a more distant airfield, such as Maidstone, in a Spit 1a, and take the 10 minutes to travel overland to gain altitude while watching for telltale flak bursts over Hawkinge, Lympne, or Littlestone.
Last night I did things a little differently....... :)
Hawkinge was under attack when I spawned in a Spitfire 1. Sitting between two airdromes warming my cold-blooded Merlin (and feeling very vulnerable) I could see and track the fast 'n furious flak bursts as they pursued a fast-moving 109 skimming the tarmac. With my canopy open I could only admire the great new external DB601 engine noises as I hunched lower in my seat. Fortunately, the mottled brown & black intruder didn't see me as he passed overhead. At that moment I kicked the throttle wide open and waddled out from between the buildings, then picked up speed as I bumped along the grass -- all the while keeping an eye on the black dot receding way ahead of me. As I lifted off I could see the black dot turning back and I knew I had been spotted. Low and slow -- heck!!!
If I tried to gain height I knew I'd be easy meat for this energy-fighter. I reduced throttle to bring revs down to about 2800 (peripheral vision at 30 POV - can't take my eyes off that now-rapidly approaching black dot-of-death!). Hugging the terrain I took advantage of the Spit 1's primary strength -- manoeuvrability. Glad I had switched back to my Sidewinder MSFFB2, I was able to keep within the boundary of accelerated stall as I trimmed the trees with my prop and followed the hilly contours in crazy figure 8's. The 109 stayed high and nipped in frequently to take a shot, but my wild twisting and course reversals were frustrating his otherwise all-too-accurate marksmanship. Suddenly, the 109 seemed to stop in mid-turn, then fell almost straight down in a leaf-like flutter. Stalled! He had no room to recover, and, cheap opportunist that I am, I even gave an unaimed squirt in his general direction hoping that I might get credited with a kill! ;) A quick check on Netstats said "NOT!" LOL. THE 109 "blew up real good" which I saw and heard through the still-open canopy.
Looking back to Hawkinge.......MORE flak bursts!!! Tree-hopping back at high speed still at 2800 rpms (full rich, fine pitch, radiator about 3/4 closed) I could plainly see another black dot (thank you, Bliss!) low over the airfield, with an explosion occurring near the airdromes. As I ruddered into position the black dot materialised into a rapidly growing 110! As it climbed out of its low-level run I followed his trajectory and opened fire just as my nose began to cover him. With a kick of left rudder he came back into view to starboard heading for the coast with white smoke streaming behind. Suddenly, I was entering a stall myself, and after narrowly recovering I had lost sight of my quarry.
At this point all was quiet at Hawkinge and I decided not to push my luck and pancaked right there. A quick check of Netstats showed ".79 kills". Not sure if that was the 109 earlier or if the 110 had ditched out to sea. Either way, it was another good night on the ATAG server! :D
MK.Mr.X
10-07-2011, 12:43 PM
Hi guys!
I'm Russian, so I use a translator .. Sorry for the bad translation ...I learned that about me here and decided to go write:)
I like your server. you have good pilots.
In the first part of my video shows the red error pilots.
I think you can understand them.
I want to show you the second part, if you have see. It is also a lot of mistakes red pilots.
http://www.youtube.com/watch?v=GoW4kr8LBaY
If MrX's video is an example you are using, the fatal flaw for all the Red pilots is picking a base he's vulching. Every one of those shots was him taking some slow moving red 1km from their airfield. Not sure about MoGas, but mostly I've seen him killing bombers. (sorry, haven't been on ATAG as much now that my slave-driver squad leader is making me work on our server)
I did not attack the bombers, they are not human.. ;)
Ze-Jamz
10-07-2011, 01:03 PM
Hi guys!
I'm Russian, so I use a translator .. Sorry for the bad translation ...I learned that about me here and decided to go write:)
I like your server. you have good pilots.
In the first part of my video shows the red error pilots.
I think you can understand them.
I want to show you the second part, if you have see. It is also a lot of mistakes red pilots.
http://www.youtube.com/watch?v=GoW4kr8LBaY
I did not attack the bombers, they are not human.. ;)
Nice ~S~
Gota love Tomcat's Msg after being shot down...haha
also i had an idea which may possibly make a difference to how the maps are flown, and encourage more of the RAF flyers to get some altitude. maybe reduce the amount of RAF bomber raids and increase the amount of Luftwaffe
raids. the theory being that historically there were a lot more luftwaffe raids put up during the battle than RAF raids.
I agree Trumps. I very rarely come across anyone escorting the LW bombers and there are not enough of them. Last night was the exception with a BF110 and 109 and that was it! As for your radar comms not working, that may explain why I wasted an entire tankfull of gas at 17K flying over your bases and not one intercept, even the Welly's got back in one piece apart from a BF109 that was killed by the AI gunner before I even had a chance to intercept it. Landed with a full belt and no fuel - a quiet night other than for the two Blue escorts and a couple of AI bombers.
trumps
10-07-2011, 02:04 PM
LOL i was in the same boat SEE, i think from memory i flew the first 2 sorties and didnt fire a shot! suppose it was my fault as i wanted to spend some time chasing fighters to see if they performed any better post patch, all good though eventually found the action over the ships. must say, the flack over Hawkinge was particularly savage today... those boys are getting good, but i suppose they do get a lot of practice!
Craig
trumps
10-07-2011, 02:17 PM
ah, thats why! i try not to get that low unless i'm bombing in a 110.
re the stats, at the moment they are only being collected from a couple of test missions from what i understand, they will in time be introduced into all maps from all accounts. Talking to Spinfx one of the biggest issues is scoring for ground targets, apparently not many of the objects listed have any sort of value as a kill! i am sure that Bliss will be along at some stage to explain things better ;)
Craig
TomcatViP
10-07-2011, 08:45 PM
Nice ~S~
Gota love Tomcat's Msg after being shot down...haha
C'mon Jamz if you don't see it it's hit&kill
Just like the cammo that makes them low observable. It's cut on the movie but I chased them for mins without being able to see them each time they were flying deck.
As you can deduce of the bunch of SPit and hurri packed in the same thiny box of airspace I was not the only one. :evil:
9:50pm UK time and its night on the ATAG server - is that correct or an oversight? Anyway only four people on there.
My thoughts too! Current mission unplayable for good while now so posted on the ATAG forum.
ATAG_Bliss
10-07-2011, 11:05 PM
Hmm,
Can you guys tell me what map was running? It appears like an admin changed to a different map and let it run without any sort of rotation. Sorry about that fellas.
Edit: It appears it was my own screw up. It helps to have the .cmd file that rotates the map actually in the root folder and not on the desktop. Sorry!
ATAG_Bliss
10-07-2011, 11:47 PM
What Values are you using Bliss ? I spent quite a while in there today and the values you are using are First class. imo these should be the default.
+1 If you mean the Dot Values
Is this why the dots now fade out with distance instead of on/off or is that the patch?
Anyway its great now. btw when I checked dot settings before the latest beta patch it always read 14k but I think they were cutting out at around 8k so maybe it is the patch.
I changed them from 14km to 20km :)
From the feedback I'm getting, it seems like it's right on the money. Thanks guys ;)
Best it has ever been with the latest Beta and your hardwork. I was thinking that I hadn't seen any ghost formations for the entire session but one formation appeared and then vanished - now I am wondering wether it may well have been a true formation based on what you said earlier and that there was only one instance.
Thanks for the feedback! We're tryin to give everyone an enjoyable time :-)
Ok...this is getting really old.
Every single time I log onto ATAG I get a game crash to desktop.
I do not get it in single player.
My system:
i72600K @ 4.4ghz
GTX580sc 1.5GB
8Gigs ram
Running 1.04 beta patch with the hotfix for the explosion crashes.
This has happened to me with the 285.27, 285.38, and 280.26 Drivers.
In fact everyone in my swarm has either experienced crashes or single fram rate slide shows as soon as we make contact.
W.T.F.?
ATAG_Bliss
10-08-2011, 07:30 AM
Strange - Your PC should have no problems at all :(
Have you tried verifying game integrity through steam, deleting the entire cache folder, and then reinstalling the patch again?
In other news - Bomber guys have fun :) http://theairtacticalassaultgroup.com/forum/showthread.php?688-Mission-The-Struggle-for-Power&p=4484#post4484
Strange - Your PC should have no problems at all :(
Have you tried verifying game integrity through steam, deleting the entire cache folder, and then reinstalling the patch again?
In other news - Bomber guys have fun :) http://theairtacticalassaultgroup.com/forum/showthread.php?688-Mission-The-Struggle-for-Power&p=4484#post4484
You know I have not, but I will give it a shot!
IvanK
10-08-2011, 08:31 AM
In what file does the Dot range command exist ?
ATAG_Bliss
10-08-2011, 08:45 AM
I don't really know the file, but you can change it by adding a line: mp_dotrange DOT 15 (setting it for 15km for instance) in your startup.cmd.
phoenix1963
10-08-2011, 09:16 AM
I changed the dot range :)
Also, I tried one last attempt to get rid of ghost planes, rewriting the mission. Please let me know if they still exist!
Thanks for the feedback!
MUCH, MUCH better with the new dotrange.
The Beta 2 also has great horizon haze.
56RAF_phoenix
IvanK
10-08-2011, 10:48 AM
I don't really know the file, but you can change it by adding a line: mp_dotrange DOT 15 (setting it for 15km for instance) in your startup.cmd.
Iam interested in doing it client side so even off line you get this setting. In IL2 you could do it via the console.
Ataros
10-08-2011, 02:48 PM
A track from ATAG posted http://forum.1cpublishing.eu/showthread.php?t=26897
ATAG_Bliss
10-08-2011, 07:16 PM
Iam interested in doing it client side so even off line you get this setting. In IL2 you could do it via the console.
I believe you can do the same Ivank, but I do not know the command.
@All - I've been messing around with netspeed through the conf.ini and have had some interesting results.
Could everyone change their netspeed line in the conf.ini to 20000 and tell me if your online performance is improved. Netspeed was definitely choking the server, it could very well be limiting clients as well.
[NET]
speed=20000
Please let me know if this helps you.
VO101_Tom
10-08-2011, 07:22 PM
hmm... i think the FM need a little rework::rolleyes:
I lost my half right wing, but i landed :neutral:
(and was not very difficult, the final was tricky, but this should corrected )
pic (http://iaro.3dmax.hu/images/2011/10/08/shot_20111008_205848_986.jpg)
arthursmedley
10-08-2011, 09:24 PM
10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.
I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.
Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.
Thanks for all the hard work on your server guys. Really enjoying it.
Good time on ATAG today, too bad me and the rest of my squad lagged out and CTD'd at the end :(
ATAG_Bliss
10-08-2011, 11:08 PM
I think I've figured out why.
60 players on the server, the server was only using around 2mbps of bandwidth. For the heck of it, I changed netspeed. 30 players rejoined and it was streaming around 8mbps. 4x the data being transferred for 1/2 the number of players. So you'd think the server was being limited by the setting.
But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel :)
But I bet I'm on to something. Please try it.
Tried that, although my [NET] speed was 100000, so i just made it 200000
Also tried starting from a fresh 1.02 via steam files verification and adding the new patch and hotfix.
Still get crashes to desktop.
Sometimes though they aren't complete crashes: The game will freeze, and i can alt/tab or hit the windows key, get back to the desktop and select the game as its still running in the taskbar.
Mostly though it just locks up and I have to start task manager to kill it.
Very disconcerting! but I'm loving the server regardless.
Ataros
10-09-2011, 04:40 AM
But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel :)
But I bet I'm on to something. Please try it.
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.
Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
TomcatViP
10-09-2011, 01:02 PM
10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.
I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.
Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.
Thanks for all the hard work on your server guys. Really enjoying it.
you can click the info window and scroll up using keyboard's arrows ;)
ATAG_Bliss
10-09-2011, 09:25 PM
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.
Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.
Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.
Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.
Not sure I follow this. Are you concerned that the clients may be set much lower and suffering because of it or that they may be set much higher and overloading the server in some way?
btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
Custom skins make my game lag when I get someone in my sights, today the situation wasn't much better then last time I played on ATAG, overall lots of stutters and lag. I did try to increase the net speed in my config, but it didn't help :(
ATAG_Bliss
10-09-2011, 09:52 PM
Not sure I follow this. Are you concerned that the clients may be set much lower...........
btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
JG52Krupi
10-09-2011, 10:07 PM
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
What they need to do is have a RoF style system where everyone gets to vote for the skins that they want "Official" and then produce a official skin download folder that would hopefully mean that no one has to keep on downloading skins in game and stop stuttering the server.
ATAG_Bliss
10-09-2011, 10:10 PM
Well I wouldn't want the voting system, but it would be nice if the server could put together a pack so whatever it had, along with the clients having that same pack on the pc, would be the only skins that could be used.. But any sort of system that way takes tons of time to manage. Lets just hope they get it all sorted out :)
McFeckit
10-09-2011, 10:28 PM
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:
Bewolf
10-10-2011, 12:50 AM
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:
Which certainly is nonsense, as the zooming system tries to what the eyeball MKI can do all at once. Wide field of view which a much higher resolution then any monitor is capable to display at the moment. The zoom is a cheap attempt to get those capabilities into the sim, but it's better then nothing.
My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say! :grin:
MK.Mr.X
10-10-2011, 02:52 AM
he/she
He.:)
Mr. X uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:
Hmm .. And what's wrong with that?
I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ...:)
JG52Uther
10-10-2011, 06:15 AM
My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say! :grin:
If people are flying a lot online and have quite a few skins in their cache folder from other regulars, I assume that would help reduce stutters?
In il2 online wars most hosts asked people to set their netspeed lower, as apparently that helped.
il2 had a simple 'skins off' setting for hosts, and I'm surprised that is not present in CoD.Either they forgot, or assumed skins would not be a problem any more...
Hi Bliss
Have you considered having 'engines warm' on your server?
If we consider that we are 'at readiness' the groundcrew would have kept the engines warm ready for a scramble. Also, I know I say don't take off from a field under attack but sometimes I do and to sit there being vulched while the engine warms up is a bit annoying and unreal.
There may be reasons why some guys would want to sit and wait for the engine to warm up but that's not very realistic from an operational point of view. Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.
TomcatViP
10-10-2011, 08:37 AM
Hi Bliss
Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.
Yes we want. There was many airfield all over sthern england (dispersed) and so does we have some choice fro re-spawning. If you intend to arrive at 15kft over the front line (wich shld be the coast of England during BoB) then choosing an airfield 50km away from the coast seems to be more a logical choice.
I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?).
Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases
There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack.
It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!
Ataros
10-10-2011, 12:01 PM
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.:cool:
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.
Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)
This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
_79_dev
10-10-2011, 01:35 PM
~S~
...The normal human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 100 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 60 degrees above and 75 below the horizontal meridian...
Yes we want. There was many airfield all over sthern england (dispersed) and so does we have some choice fro re-spawning. If you intend to arrive at 15kft over the front line (wich shld be the coast of England during BoB) then choosing an airfield 50km away from the coast seems to be more a logical choice.
I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?).
Whether they were at Hawkinge, Biggin Hill, Hornchurch or Duxford the engines would be warmed and ready to go for either a 'cockpit readiness' scramble or a more leisurely planned sweep/escort. Remember that both pilots and aircraft were kept available at various stages of readiness, all ready to go. They weren't like us, just leaping in and out of cockpits whenever we feel like it. If we like to think we are at 'cockpit readiness' the engines should be warm. If not we should wait in the briefing room until the ground crew have warmed them. btw, tests were carried out that showed the Merlin could be run from cold without any significant damage other than, IIRC, reducing its hours before maintenance.
This is not me trying to avoid being vulched - thats a risk you take even with a warm engine - its just unrealistic waiting around for the engine to warm up.
EDIT: cheesehawk I didn't realise that. You mean that CEM is disabled if you select warm engines? Another bug on the windscreen of real life :(
trumps
10-10-2011, 03:58 PM
the thing that makes it really difficult is that unlike the real BoB in which a raid consisting of bomber groups and their attached escorts were picked up by RDF over france as they formed up into a complete unit, in Cod we have sporadic bomber groups coming over the channel and the fighters spawning constantly with no need for them to hang around gaining altitude to form an escort. there ends up just being a constant stream of 1's and 2's luftwaffe fighters heading over.
If maybe there was a bomber raid that formed up and circled at say 4-5k above Calais, and French point every say 10 minutes before heading over it might serve as a marker, or rally point for the LW fighters. i know for my part that i quite enjoy escorting bombers but due to rarely being able to locate my bombers before they head across the channel it becomes a rather hit and miss affair, and i can understand why people don't bother with it.
it would really be something to see the game develop into something more than just another furball server, but unfortunately the only way i can see it becoming all it could be is if the mission design makes it too easy for the LW fighters to play their historical part by dangling the carrot somewhere that we can easily form up on, that way the RAF can take off and come to us, instead of us having to go looking for them down in the weeds.
Sorry if i sound like i am full of big ideas but nothing to back them up Bliss and co, but at the present time i am afraid that ideas is all i can offer, real life has got me by the balls at the moment !
Cheers
Craig
trumps
10-10-2011, 04:40 PM
Btw, I agree with you about its boring to wait for the engine to heat up (especially if you are flying the Tiger Moth!) and wierd that the German planes don't need to do this but the Brit ones do!
the Merlin was definately a beautiful engine but 601 was with it's injection a far more advanced engine with better mixture control which is key when dealing with cold engines and varying altittudes.
Craig
JG52Uther
10-10-2011, 09:10 PM
Just flown on the server for around 3 hours, in a Spit 1 for the first time, and it was probably the best time I have had in CoD so far! Managed to stay alive all night, intercepted a group of 15 BR20's on the way to bomb Hawkinge ( I think) and shot one down, managed to avoid being blasted by a 109 that was sat right on my tail when I looked round, and took off while the airfield was being bombed just like in the BoB film!
Great server!
Yep, a few night ago my swarm mates and I were trying to get onto ATAG and there were NO red flyers, so we had to fly for the bad guys...
http://img843.imageshack.us/img843/5233/thebadguys.jpg
No Klem, there's 2 settings, one for CEM and one for Engine Heat. You'd still get prop pitch without heat effects if you turn one off, but you would stop overheat and drag from radiators effects, basically allowing you to run full bore all the time.
Btw, I agree with you about its boring to wait for the engine to heat up (especially if you are flying the Tiger Moth!) and wierd that the German planes don't need to do this but the Brit ones do!
Doh!!! Confusion due to my brief flirtation with RoF. RoF has 'warm engine' possibility not CoD.
Not my day :(
ATAG_Snapper
10-10-2011, 09:50 PM
I believe you can do the same Ivank, but I do not know the command.
@All - I've been messing around with netspeed through the conf.ini and have had some interesting results.
Could everyone change their netspeed line in the conf.ini to 20000 and tell me if your online performance is improved. Netspeed was definitely choking the server, it could very well be limiting clients as well.
Please let me know if this helps you.
Doubled the value from default 100000 to 200000 and I never got those annoying 3 - 4 second pauses that I suspect happened whenever a player spawned or respawned. Still get the micro stutters close to the ground, but I get those flying offline as well.
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).
[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1
So am I really the only one getting CTD's from the atag server consistently? lol!
macro
10-10-2011, 11:49 PM
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).
[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1
this is what i have if it helps
[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
i havent changed anything so guess its default, i dont have the direct connect or local host incase ud thought i missed them off. good luck
ATAG_Bliss
10-11-2011, 01:50 AM
Doubled the value from default 100000 to 200000 and I never got those annoying 3 - 4 second pauses that I suspect happened whenever a player spawned or respawned. Still get the micro stutters close to the ground, but I get those flying offline as well.
So it seemed to help you?
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).
[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1
Are you still not able to connect?
Next time this happens just hop on TS/our forums and let one of us know, usually a server restart is the only thing that will fix it :(
I apprecite that Bliss and very kind of you but it would be unfair to the other players to lose their scores and have to start over. I need to find out why when I try to log in I frequently get no Flags and can never get in on the first attempt anyway. The 'no flags' load screen error is a sure sign that I will get FailServer on any subsequent attempt.
I'm not getting it consistently, but I did get quite a few of them over the weekend when the numbers were high.
For me its a sure thing, every time I get on ATAG, its just a matter of time.
ATAG_Bliss
10-11-2011, 05:10 AM
That's odd. 1/2 of ATAG is from Australia, and most tell me it's by far the smoothest server for them. I'd say there's more going on on the client side tbh. This looks like old IL2 (netcode) anyhow where ping didn't really matter. As long as you're under 400 and constant (ping wise) you were golden.
Could be hardware/connection issue then. One of my squaddies with a "less robust" system and high ping due to being from Europe has lots of problems on the ATAG server too, but us Yanks seem to do much better until the server gets high numbers of people on.
Thats what really gets me about it, as I doubt its hardware related (i72600k 4.4ghz/gtx580sc/8gigs ram, SSD, etc...) and my connection is always very good (around 70-80 for ping).
oh and Im with the Aussies on smoothness, it runs very, very smooth. Smoother actually than I think it does offline, but it crashes to desktop 100% of the time.
baffled...!
Helrza
10-11-2011, 09:55 AM
Thats what really gets me about it, as I doubt its hardware related (i72600k 4.4ghz/gtx580sc/8gigs ram, SSD, etc...) and my connection is always very good (around 70-80 for ping).
oh and Im with the Aussies on smoothness, it runs very, very smooth. Smoother actually than I think it does offline, but it crashes to desktop 100% of the time.
baffled...!
Ive got the same problem with the crashes, sometimes CTD, sometimes graphics freeze and have to use task manager to close, generally after about 1/2 hour of play. Mind you, when i was playing the evening map i was able to play for longer.
Other than that it runs perfectly smooth for me :) Dont know if ive said it b4, but thanks for a great server ATAG guys. Great server, with a great crew playing on it, it makes all the difference :)
I would be really gratefull if someone could someone check their Conf.ini file and see if I have a problem with my settings for [Net]. I can't log in using Clinet or HL and keep getting Serverfail message. Tried all the usual things but no luck (and my name wasn't showing as a ghost connected).
[NET]
speed=25000
localPort=27016
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1
Here are mine
[NET]
speed=250000
localPort=27016
serverName=56RAF Convoys Mission << just a record of my own last mission, not ATAGs
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=testing << just a record of my own last mission, not ATAGs
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=12 << just a record of my own last mission, not ATAGs
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016
localHost=
tryDirectConnect=1
I did have speed=25000 like yours and I never had CTD.
I increased it to 250000 to see if it helped with pauses when players entered the game (or loaded custom skin?) Over an hour I only had one two second pause instead of many. Jury's still out on that though.
Also:
Broadband is "20Mb down/2Mb up" (getting about 17/1.6)
Settings: All High except Anti-Epilepsy, SSAO, Forest, and Grass all off. Buildings Amount = Medium.
Specs:
ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
Crucial 128Gb SSD SATA III 6Gb/s, 355Mb/215Mb Read/Write
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
TrackIR4 with TrackIR5 software
X52 HOTAS
X45 miscellaneous controls
McFeckit
10-11-2011, 06:39 PM
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.
Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)
This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
Now that is interesting, I didn't know that before - thanks for the explanation. So, it's not considered to be 'unsporting' to use the zoom feature? And there I was with my face pressed up against the screen these last few months! I shall map it to one of my sliders immediately!
Apologies to Mrs X for questioning your honour :cool:
5./JG27.Farber
10-11-2011, 07:31 PM
Just had a great fight with EvangelusE on ATAG server.
S!
A few stutters but nothing to complain about really. No CTD!
bw_wolverine
10-11-2011, 08:13 PM
Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases
There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack.
It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!
I don't particularly enjoy the stuff that happens near Hawkinge, but lately I've been just flying cover over that airfield to help protect pilots trying to get off the ground. I usually take off from Manston and climb to about 10,000 before I get to Hawkinge.
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.
Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ;)
This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
That's really interesting Ataros. In my 10 years or so in IL-2 I had often wondered why such a useless (30') view was provided. Now I understand its an attempt to give us a dimensionally accurate impression of sitting in the cockpit - which I suppose it is for the average monitor and viewing distance. But as I said, in practice its useless. So what I need is at least three monitors, preferably five, to get a useful panorama out of the 30' FOV.
Donatons accepted....... :)
trumps
10-11-2011, 10:40 PM
I don't know if it is this pox ridden POS buggy game or we have a couple of print screen mutha F's out there but damn this game pissed me off tonight with lockups, crashes, slide shows you name it, it did it. only when i was going in for the kill though!
Skoshi Tiger
10-12-2011, 03:09 AM
I don't know if it is this pox ridden POS buggy game or we have a couple of print screen mutha F's out there but damn this game pissed me off tonight with lockups, crashes, slide shows you name it, it did it. only when i was going in for the kill though!
Hey trumps!
I had a lot of fun last night. Though the game only crashed once as the server loaded a new mission.
I didn't know doing taking screen shots effected the game. Though I only took one after I had crashed and I had unusual graphic effect. Sorry if it effected other players. Will not do it again on line.
A few times I had some quiet long freezes a couple of seconds or so.
Cheers and hope to see you online again soon!
trumps
10-12-2011, 03:47 AM
heya bud, in all honesty i don't know if they are an issue, it was probably more just a case of my connection being on the piss tonight for some reason, though i did seem to suffer most of these at the most in-opportune times, don't mind me, just having a little vent ;) was good fun in the main though thats for sure.
Cheers
Craig
Sorry to hear that you had problems Trumps. Mind you, not sure wether you intended to be humerous, but your chat lines with Bliss (while you were escorting those Ju87s and the RAF suddenly appeared from nowhere) had me smiling. That was a big formation and I had a slide show too......you got one of the Reds.......he probably wished you were suffering stutters and freezes as you squeezed the trigger......:grin:
trumps
10-12-2011, 01:06 PM
Sorry to hear that you had problems Trumps. Mind you, not sure wether you intended to be humerous, but your chat lines with Bliss (while you were escorting those Ju87s and the RAF suddenly appeared from nowhere) had me smiling. That was a big formation and I had a slide show too......you got one of the Reds.......he probably wished you were suffering stutters and freezes as you squeezed the trigger......:grin:
It's strange isn't it, escorting the stukas and the skirmish that ensued caused no slowdowns for me, i ended up having my port wing blown off by a hungry hurri. it was my own fault, got my self low on E with 1 hurri on my tail and another 2 RAF fighters itching to get position on me, got myself flustered, out of energy and full of bullets, it was good fun, and to my mind more in keeping with how the battle would have played out in real life. my slow downs and lockups did not seem to be in any way related to aircraft numbers, more a connection issue than a struggling computer.
Craig
MoGas
10-12-2011, 02:50 PM
Always worse after a new patch and clearing the cache, then after a couple of weeks (and time enough to grab everyone's skins) I don't get them at all when closing into gun range.
I have the same behave.
macro
10-12-2011, 05:17 PM
is there a way to not allow custom skins and force a set for each plane to see if this helps, even just to test?
Not currently, but that's the risk you take with a public server. As a side note, there's some really great skins in my cache folder, and some real WTF?! ones too! (red baron spitfires? r u F'in serious?)
Personally I know I've put a ton of effort into my skins, and I don't intend to stop using them.
I dont have any problem with skins loading. I'm betting these guys that do have more connection issues.
Personally for me it runs flawlessly...until it ctd's lol!
arthursmedley
10-12-2011, 08:37 PM
Just got a spot of phantom bomber formation action. Mid-channel, around 4000m. A formation of six or seven would hove into view. As I got closer they'd disappear one by one only to re-appear behind me, lol. Chased em' around for a few minutes until a 'real' formation of HE111's turned up complete with an attacking Spitfire.
JG52Krupi
10-12-2011, 11:33 PM
Have yet to see any ghost dots myself.. but I tend to go for the human piloted aircraft.
I have been flying bombers mainly this week but with the low numbers in blue I decided to jump into a 109 and WOW I finally seem to be getting to grasps with my aiming.
http://s4.postimage.org/jfplom9dd/shot_20111012_235543.png (http://postimage.org/image/1pnx3kvfo/full/)
tiff upload (http://www.postimage.org/)
Only three kills all pilot kills from the damned 303 and a few ditches near the French coast... fantastic fun.
Thanks for hosting ATAG.
41Sqn_Stormcrow
10-12-2011, 11:34 PM
Had the same thing. Must be the Ghost Squadron ...
Another thing I noticed already yesterday and again today.
These small single plane T-shaped hangars are a deadly trap to any plane spawning there. One notorious airfield where this happens is Coquincelle (I think that was the name, it is right West of Calais).
When one turns on one's engine even with as low as power as possible and standing on the brakes the plane will turn by itself and bamboom explosion.
Following solution should work:
place an object (static should work I think) into each of the T-shaped hangars and the game should automatically delete this spawnpoint. Players then should spawn at another spawn point. There should be some outside a hangar.
I also think there is still one red flak left on the French coast. Ok. The Brits left it perhaps behind after their evacuation from Dunkirk but I doubt they left the crew there too ... :)
Have yet to see any ghost dots myself.. but I tend to go for the human piloted aircraft.
I have been flying bombers mainly this week but with the low numbers in blue I decided to jump into a 109 and WOW I finally seem to be getting to grasps with my aiming.
..........
Only three kills all pilot kills from the damned 303 and a few ditches near the French coast... fantastic fun.
Thanks for hosting ATAG.
I haven't seen any phantom dots for several days (since, I think,Bliss said he was loading the missions into memory whatever that means).
Good night last night Krupi. I think some of those 303s were courtesy of 56 Sqdn (but you got your own back in the end).
The game is really coming together on-line for us now thanks to ATAG IMHO.
I still see the ghost formations, not as many thankfully, but still their none the less. It may be that it is only certain formations/ac types that are ghosting but I can confirm the ones that Arthursmedly refers to in his post.
TomcatViP
10-16-2011, 01:26 PM
Sunday 16th Oct 2pm GMT: Server is off
ATAG_Snapper
10-16-2011, 02:02 PM
So it seemed to help you?
:(
Yeah, it seems to - game runs more smoothly at low altitude it seems to me. Unrelated to this, got another game-freeze about 45 minutes into gameplay on the ATAG server last night. Dmp file was emailed to Ilya with description of circumstances, game settings, and rig set up.
MK.Mr.X
10-17-2011, 03:53 AM
MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0
MoGas
10-17-2011, 06:37 AM
MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0
I remember that intense fight, at 3:40, one of youre wingys arrived, at this point I knew this is gona be bad lol.....
Valec and myself on the ATAG TS, Valec was on station over Hawking, he reported 3-4 109`s (kinda reminded me on the "repeat please" scene from BoB movie with his way of speaking), I was coming in from 17.000ft I saw the fight, started to dive down. Sadly at 1:54 Valec got killed, by X via a cockpit hit, at this point I was getting on the tail on the "green Mr.X 109" at 2:00. Lost my wingman Valec, great loss, very good Hurrie pilot.
Then the chase started low, heavy defensive turns, and too close distance on the 109, made hitting pretty difficult. At 3:40 a wingy from X arrived as well (one infront and one on the tail lol), cant remember the name anymore, got a good hit on me, but he did a belly landing soon after (maybe hit by AAA?)..
Wingy was out of the game, but I lost sight on X, "lose the sight, lose the fight" princible, took into place if you want, plus X got energy back for his fancy E1, I knew at this point, it is just a matter of time, I was hoping for a RED fighter to come in, I was still close by Hawking, but no, no help....
Good flying as usual from X, using the 109 in the right way, too bad that a wingy arrived but thats life, I wanted his ass at this day :grin: (the day will come)
best regards
MoGas
Yeah, it seems to - game runs more smoothly at low altitude it seems to me. Unrelated to this, got another game-freeze about 45 minutes into gameplay on the ATAG server last night. Dmp file was emailed to Ilya with description of circumstances, game settings, and rig set up.
Also has a game freeze om ATAG at 9:30pm UK time. Only the game, all other Windows apps working ok.
.dmp file at 9:30 is empty.
This is about the third freeze since the new beta patch+fix file but I don't know if its the game or the server.
ATAG_Bliss
10-17-2011, 04:27 PM
Server is now running the official patch :)
having a blast.
Completely removed the game, and reinstalled (1.05 updated thanks to steam...)
4 of us were chasing wellingtons when within 5 minutes of eachother we each had a huge lag spike, and then crashes to desktop.
Oh well...hopping back on...
JG52Uther
10-18-2011, 11:28 AM
Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.
MoGas
10-18-2011, 01:22 PM
Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.
When AAA goes crazy, over H14 then there is a drop, but, not single digits...
bw_wolverine
10-18-2011, 01:33 PM
When AAA goes crazy, over H14 then there is a drop, but, not single digits...
Yeah, it's the new RAF secret weapon. It's an anti-air gun that disrupts time for Luftwaffe pilots allowing our lads to get the jump on them. :P
Played last night and had a great time. Stayed up way too late :D
Also, a cautionary tale: make sure you identify the bombers that you're shooting at. They're not very chatty about telling you that they're friendlies until it's too late.
Ze-Jamz
10-18-2011, 01:39 PM
Yeah, it's the new RAF secret weapon. It's an anti-air gun that disrupts time for Luftwaffe pilots allowing our lads to get the jump on them. :P
Played last night and had a great time. Stayed up way too late :D
Also, a cautionary tale: make sure you identify the bombers that you're shooting at. They're not very chatty about telling you that they're friendlies until it's too late.
lol, I hope you indentify everything before you shoot at it :eek:
Trooper117
10-18-2011, 01:55 PM
MoGas, see our fight to ATAG ...:grin:
http://www.youtube.com/watch?v=bf0wW__0OK0
Brilliant video.. edge of the seat stuff!
How can anyone say that didn't look great, and must have been adrenalin fueled fun to fly..
Is there something going on with Hawkinge, because my FPS were going into single digits around there, whereas they had been 30-50 everywhere else last night.
I had the same problem, with long freezes and the dreaded launcher CTD. Had that happening all night and gave up in the end after it happened closing in on a BF110 - froze for several seconds and, when my screen refreshed, I was about 19 meteres away from it - ploughed right into it! Must have been annoying for the other player too! That was the final straw for me!
Lozmy
10-18-2011, 10:40 PM
Hi all,
I had a very good evening here on ATAG tonight. Lots of great battles and especially I enjoyed a formation flight with fellow pilot Dutch_851. It was very nice, and Dutch_851 showed some good skill flying in formation.
Here are some pictures of the mentioned formation flight:
http://cloud.steampowered.com/ugc/540656382588471747/9106A420DEAE4E3F8FB19A1B7D0751553DA0E3D1/
http://cloud.steampowered.com/ugc/540656382588463952/F9C34D58A0E86656AE6CB388BEB414608E3CDD0E/
Best regards
Trooper117
10-18-2011, 11:48 PM
Well, been on ATAG for the first time tonight, managed to take off from Ramsgate with no problems, thought I'd take my old Hurri over to the Dover area where there seemed to be a bit of a 'flap on'..
I could hear over the RT that Hawkinge was getting a bit of a dusting as well but the party seemed to be over by the time I got there.. I could here the chaps getting stuck in but I was having wireless problems and wasn't sure if anyone could hear me squawking away..
As everyone was heading back down to the drome I did the same, ..
Landed alright, not even a bouncer, lol!
All in all, for a first time out it wasn't so bad, no jerries, no drama, didn't even get the old trousers singed.. Bung Ho chaps!! :)
ATAG_Snapper
10-19-2011, 01:20 AM
Bloody good show, Trooper! Sorry I wasn't on flight duty tonight. :(
Smart to launch from Ramsgate -- it's usually pretty quiet there; Hawkinge/Lympne/Littlestone seem to get the brunt of it on a regular basis. Are you on Teamspeak3?
corchard
10-19-2011, 03:05 AM
Saw in someone's sig there were 39 people in ATAG tonight so I went to join - but it didn't show up in my Client list (though 4 others did).
It was the first time I went MP since updating to the patch yesterday, if that might be a factor.
Charlo
CaptainDoggles
10-19-2011, 03:10 AM
Saw in someone's sig there were 39 people in ATAG tonight so I went to join - but it didn't show up in my Client list (though 4 others did).
It was the first time I went MP since updating to the patch yesterday, if that might be a factor.
Charlo
All the servers went down tonight. What you're seeing is the status-reporting widget for the ATAG server isn't updating properly because it can't connect to the server (since it's down).
Well, been on ATAG for the first time tonight, managed to take off from Ramsgate with no problems, thought I'd take my old Hurri over to the Dover area where there seemed to be a bit of a 'flap on'..
I could hear over the RT that Hawkinge was getting a bit of a dusting as well but the party seemed to be over by the time I got there.. I could here the chaps getting stuck in but I was having wireless problems and wasn't sure if anyone could hear me squawking away..
As everyone was heading back down to the drome I did the same, ..
Landed alright, not even a bouncer, lol!
All in all, for a first time out it wasn't so bad, no jerries, no drama, didn't even get the old trousers singed.. Bung Ho chaps!! :)
We heard you on TS Trooper. Glad you had a good time. Nice to be hearing good things about CoD instead of the usual running it down. Also glad to find other guys willing to work together, much more fun.
56 will be on again tonight from around 7:30pm UK time :)
Qpassa
10-19-2011, 08:12 AM
I played tonight It was great
Trooper117
10-19-2011, 08:41 AM
Bloody good show, Trooper! Sorry I wasn't on flight duty tonight. :(
Smart to launch from Ramsgate -- it's usually pretty quiet there; Hawkinge/Lympne/Littlestone seem to get the brunt of it on a regular basis. Are you on Teamspeak3?
Yes mate, had TS3 going, and could hear everyone no problem.. but when I was 'sending' over the net I couldn't hear myself in my headphones, not sure what the problem was, so was unsure if anyone could hear me..
I didn't want to keep butting in with my problems when everyone was trying to fight an air battle so I kept quiet, lol..
I will have to investigate further, will try and sort it..
Still, for me it was a good outing, not been online since my IL2 days so trying to catch up with the technology etc.. :mrgreen:
322Sqn_Dusty
10-19-2011, 11:34 AM
S!
Had a maiden flight on the server last night. Very nice server. Hard to find the locations if the RF set sound is too soft.
ATAG_Snapper
10-19-2011, 02:44 PM
Yes mate, had TS3 going, and could hear everyone no problem.. but when I was 'sending' over the net I couldn't hear myself in my headphones, not sure what the problem was, so was unsure if anyone could hear me..
I didn't want to keep butting in with my problems when everyone was trying to fight an air battle so I kept quiet, lol..
I will have to investigate further, will try and sort it..
Still, for me it was a good outing, not been online since my IL2 days so trying to catch up with the technology etc.. :mrgreen:
I don't get any voice feedback either with TS3; it must be the nature of the beast. I just do a "Radio check. Anyone copy?" and find I get immediate confirmation from the guys. In fact, with their responses back to me I learned I had to turn down my mic (through Win 7 Control Panel) to an acceptable level for all. I also quickly figured out the need to assign a joystick button for "Push to Talk" hotkey. When you get jumped by one or two 109's it's too hard searching for a key on the keyboard to bleat out "Help me!". LOL
Trooper117
10-19-2011, 02:54 PM
lol.. yes mate, assigning a button on my joystick was one of the first things I did.. learnt that from IL2 :) can't be yelling for help, giving details of where I am, yanking the kite around and looking over my shoulder all at once whilst trying to find a bleedin button on the keyboard.. (yikes!!)..
ATAG_Snapper
10-19-2011, 03:00 PM
Thankfully Hawker and Mitchell dispensed with keyboards in the cockpit altogether prior to the Battle of Britain........ ;)
WatchMan011
10-21-2011, 07:29 PM
Hi all! We'll be doing server maintainance on 10/21/2011 starting at 6:00 pm UTC
til 9:00pm UTC.
Thanks All!
ATAG_WatchMan S!
(I THINK) I JUST GOT MY FIRST ONLINE KILL !!!!!!!! :):):):):)
None of my mates are into gaming so I just have to tell someone!
Took off from an inland airfield (cant remember the name) and was flying over Hawkinge at about 13000 ft. I then saw a plane, but being blind as a bat, I couldn't tell if it was friendly or foe....I sat in behind him zooming in to try and id him...eventually he turned a bit and i saw a big black cross! He clearly had not seen me as he was flying relatively straight and level....I closed in and released a good burst...smoke started pouring out of the 109 and he dove. I followed him down and he leveled out. I was just about to fire again when i saw tracers and cannon explosions all around me...another 109 on my tail !...damn target fixation :-P. Now it was my turn to dive for the deck! I had warnings about something being broken (something to do with cooling systems I think) and had smoke pouring out of my Spit IA.
I dove and tied a few turns. My speed picking up all the while and the controls became sluggish, I had to use heavy trim to keep myself from crashing into the ocean. as i pulled up I saw over my shoulder the 109 trying to stick with me but going too fast, he flipped and plummeted into the channel....maneuver kill!!??
I started to head for home, but I noticed the temps seemed ok and the smoke had cleared up...so I stuck around for a bit longer. Saw some other planes flying about but was unable to get close. Someone must have shot me again however, as I got a message about some of my guns being damaged...didn't see any tracers a or any plane for that matter as that happened LOL.
All of a sudden my engine started making an awful screech and I saw a message that my govenor had broken (whatever that does...must have been important given the engine noise :))
I landed safely at an airfield, but in all the excitement i have no idea if it was Hawkinge or another one nearby.
I asked on the server if a maneuver kill counts..apparently it does? I wish I knew if the 109 I actually shot made it home or not. I didn't see any server message about getting a kill so i assume I only damaged him.
Either way, Wow, I am definite convert to online play, what took me so long! I am 40 years old but feel like a kid on Christmas. Thanks ATAG for the server and thanks for you guys for being there. Awesome.
trumps
10-22-2011, 01:19 AM
congrats mate, now that you have bust your cherry there will be no stopping you :)
Craig
Hi all! We'll be doing server maintainance on 10/21/2011 starting at 6:00 pm UTC
til 9:00pm UTC.
Thanks All!
ATAG_WatchMan S!
Had frequent 2-5 second pauses last night (9-11pm UK). Not had that before. Seemed to be related to server messages (deaths, joins, etc?) but could have been due to increase in nearby 'traffic'?
I also had a complete freeze again but I suspect thats the game.
pupaxx
10-22-2011, 09:25 AM
Had frequent 2-5 second pauses last night (9-11pm UK). Not had that before. Seemed to be related to server messages (deaths, joins, etc?) but could have been due to increase in nearby 'traffic'?
I also had a complete freeze again but I suspect thats the game.
+1 me too, several stutters and freeze, another problem was the plane that spawned in front of the hangar with no chance to be towed backwards for regular take off
Trooper117
10-22-2011, 11:15 AM
Well done naz!!..
Naz, well done!
You will be awarded your points after the player has landed and respawned if your hits didn't result in a immediate kill/crash/bailout.
You won't always be informed of the player and it will therefore be listed as an AI. You may have to wait some time but you will get the points/kill credit.
On that basis I never chase down after scoring hits and keep my altitude/ammo and wait to get the points later or share them if someone else picks that damaged ac up and finishes it off. However, keep your eyes peeled as even an ac with glycol or fuel leaking can sometimes fly just well enough to have a second crack at you - usually they head back to their base.
aus3620
10-22-2011, 11:08 PM
Well done Naz! i can empathize with "blind as a bat", I only usually see the enemy when they are on my tail! Best to fly as Brits so I can see the yellow nose! haha!
To increase your survival probability join an on-line squad. Much more fun than flying individually.
www.raafsquad.com
Brings another dimension to on-line flying.
Good luck!
Thanks fellas!
... Best to fly as Brits so I can see the yellow nose! haha!
There I was thinking I was the only one using that particular trick ;)
TomcatViP
10-23-2011, 03:38 PM
(I THINK) I JUST GOT MY FIRST ONLINE KILL !!!!!!!! :):):):):)
None of my mates are into gaming so I just have to tell someone!
Took off from an inland airfield (cant remember the name) and was flying over Hawkinge at about 13000 ft. I then saw a plane, but being blind as a bat, I couldn't tell if it was friendly or foe....I sat in behind him zooming in to try and id him...eventually he turned a bit and i saw a big black cross! He clearly had not seen me as he was flying relatively straight and level....I closed in and released a good burst...smoke started pouring out of the 109 and he dove. I followed him down and he leveled out. I was just about to fire again when i saw tracers and cannon explosions all around me...another 109 on my tail !...damn target fixation :-P. Now it was my turn to dive for the deck! I had warnings about something being broken (something to do with cooling systems I think) and had smoke pouring out of my Spit IA.
I dove and tied a few turns. My speed picking up all the while and the controls became sluggish, I had to use heavy trim to keep myself from crashing into the ocean. as i pulled up I saw over my shoulder the 109 trying to stick with me but going too fast, he flipped and plummeted into the channel....maneuver kill!!??
I started to head for home, but I noticed the temps seemed ok and the smoke had cleared up...so I stuck around for a bit longer. Saw some other planes flying about but was unable to get close. Someone must have shot me again however, as I got a message about some of my guns being damaged...didn't see any tracers a or any plane for that matter as that happened LOL.
All of a sudden my engine started making an awful screech and I saw a message that my govenor had broken (whatever that does...must have been important given the engine noise :))
I landed safely at an airfield, but in all the excitement i have no idea if it was Hawkinge or another one nearby.
I asked on the server if a maneuver kill counts..apparently it does? I wish I knew if the 109 I actually shot made it home or not. I didn't see any server message about getting a kill so i assume I only damaged him.
Either way, Wow, I am definite convert to online play, what took me so long! I am 40 years old but feel like a kid on Christmas. Thanks ATAG for the server and thanks for you guys for being there. Awesome.
Well done NAz. That remind me some souvenir.
Now you'd better makes your gaming rig comfortable, bought another coffee machine and be ready to spent a lot of time assessing if that dot on your screen is a dust or not.
Wish you a lot of fun !
ATAG_Bliss
10-23-2011, 07:02 PM
Congrats naz :D
Don't forget to join TS!
McFeckit
10-25-2011, 12:43 PM
Just Info for Server Admin if interested:
had 3 CTDs on ATAG last night and also found a bunch of Heinkels in K13 hanging vertical (nose down) at 11000 feet. :confused:
SNAFU
10-25-2011, 06:08 PM
Hey Bliss,
I did some futher testing concerning the ghost-dots in the last weeks and set the mpdotrange = 30. Due to the fact, that planes get rendered by the game if a player is in a distance of 20km (as confirmed by narvy and easly observed with WPF planes) a longer dotrange might give the game time to refresh the positions, before the player is in the distance where the plane gets rendered.
I had seen no more ghost dots on our server since I set the dotrange to 30, but that might be just a coincidence and the testing time was not long enough.
Your sever is more active and tests results are easier/faster to get.
Maybe you can try this?
335th_GRAthos
10-25-2011, 07:01 PM
I am not sure about it but I have the feeling that somehting is not working well with the server right now.
I see no messages about bomber groups, actually there are hardly any messages from the server...
~S~
SNAFU
10-25-2011, 07:41 PM
RDFs are not working yet, as far as know.
ATAG_Bliss
10-25-2011, 08:17 PM
Looks like it didn't rotate right which = no bombers, or any objects for that matter.
All sorted now. Sorry fellas.
@SNAFU - interesting about the dots. Even if you set dotrange to 30, I believe the maximum setting in game is 25km though. I'll try it and report back.
Thanks.
CaptainDoggles
10-27-2011, 06:48 AM
Had another great night on the server tonight. Some good teamwork on Blue the last few nights I've been on.
335th_GRAthos
10-27-2011, 07:58 AM
Yesterday I flew for 2hrs 5min (the time before CTD due to the usual memory leak bug).
I must admit that thanks to your server, I feel much better about the game. Two hours smooth game without stutters makes the game enjoyable.
Talking about the dots however, my whole flying was devoted into intercepting incoming bomber formations and I did not intercept a single formation for two hours!!!
The worst moment was watching a Wellingtoin (BIIIIG bomber) formation of nine planes flying above me (distance xxxx - how can I judge in this game... ), following from behind while climbing in order to reach their altitude. Then, I moved my eyes away from the sky while checking my fuel gauges/ switching among fuel tanks ... and I completely lost sight of the bomber formation (9 big bombers)!
Then flew for 30mins circling around trying to find them again, without success!!!!!!!!!!!!!!!!!
Of course I may be a noob and ignorant* but based on my 7+ years IL2FB in full real online flying, this is complete and utter XXXXX³\#~ **
I like that it is more difficult to trace airplanes, but this is not realistic.
~S~
* still debatable
** pls replace with the word of your preference, worthy of 2-3 weeks forum ban...
AMVI_Superblu
10-27-2011, 09:50 AM
... Then, I moved my eyes away from the sky while checking my fuel gauges/ switching among fuel tanks ... and I completely lost sight of the bomber formation (9 big bombers)!
This is due to a bug where 'dots' switch to LOD too far away (or at least they swith to a too much detailed shape from too far away) that is extremelly hard to track right after its transition.
I think (i hope..) devs read around the forums about this.
Hopefully will be fixed ASAP ! ;)
JG52Krupi
10-27-2011, 09:59 AM
Grathos I believe you had the misfortune if running into a ghost formation :( last night was the first time I had seen them for weeks
MoGas
10-27-2011, 10:00 AM
Had another great night on the server tonight. Some good teamwork on Blue the last few nights I've been on.
I had to feel it in the hard way yesterday, while flying the Spity, no single 109 for a longer time.......:)
This is a specific request for help regarding the stability of the connection in the ATAG server.
Some of my squadron (SG1) members and I usually try to fly populated full real online servers, even though
our connection is not as good as we would like (125-175 ms pin) we really like the Channel map in the ATAG.
Lately we have been suffering from a very annoying problem regarding the stability of the connection, to simplify,
we get a black screen and the message the "Launcher.exe has stopped to work".
This happens randomly after a 15 minutes flight or after 2 hours, affecting any member of the squadron.
Some of us have the impression that we suffer from this problem more often when the number of connections
goes above 40 people/pilots in game.
My questions are:
Does this message have anything to do with the server? (Our experience is that only happens while flying online).
Is there anything we can do to prevent this issue? (conf.ini setting [NET])
Any other considerations … ?
Still, we will keep trying.
Thank you in advance.
Salutes.
335th_GRAthos
10-27-2011, 11:15 AM
Majo,
I will be quick to say that your ping is not bad, at least, not the worst:
I am on the ATAG with a ping of 230ms (I am from a country very far away and many firewalls to go through) and still the game is ultra smooth for me.
It may depend however, on the bandwidth you and your friends have. I am on a fiber-optic 8Mbps and my conf.ini setings are for DSL/cable. It may be that this makes the difference in CoD (compared to the IL2FB network settings we used to put).
So, depending how big your line is, try with the highest network settings in CoD.
As far as the Launcher has stopped working message I think there is an easier explanation:
CoD has a memory leak! :O (no big news, even my cat knows it) Not when you stand parked on the ground (I tested it) but while you are flying.
Check the amount of available free RAM of your PC regularly. If it becomes too low, you are bound to experience this. Your mileage may vary, depending on the amount of RAM on your system. My personal limit on 6Gb RAM (12Gb = 6Gb Ramdisk for COD, 6GB for Win7) is 2 hours on the server.
@Kruppi: Thanks for the suggestion, unfortunately it was not a ghost squad, I went for the intercept vestor as per radar, I found the bomber group, I was close enough (but too low) to see the detailed shapes of the Wellingtons flying.
~S~
JG52Uther
10-27-2011, 03:52 PM
I have found this as well with bomber groups, take your eye off them for a very short while and not see them again.
This is due to a bug where 'dots' switch to LOD too far away (or at least they swith to a too much detailed shape from too far away) that is extremelly hard to track right after its transition.
I think (i hope..) devs read around the forums about this.
Hopefully will be fixed ASAP ! ;)
+1
There needs to be better visual continuity as the dots change to, perhaps, a simpler LOD(?), at least so they don't suddenly become a small faint pale blue smudge that is trying and failing to give tiny complex detail which twinkles in and out of visibility (if you're lucky!).
ATAG_Bliss
10-27-2011, 08:22 PM
FYI..
The server restarts every 7 hours now. So if you get a disconnected messaged - which should be around 1PM (in game time), the server is simply restarting on it's own. It will usually be back up on the server list long before you even get disconnected.
This should help with stability, and the fact that it's automated stops us from babysitting it all the time!
ATAG_knuckles
10-27-2011, 09:07 PM
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down
any ideas
Denis
JG52Krupi
10-27-2011, 09:53 PM
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down
any ideas
Denis
Watchmans a good teacher.
If your around this weekend I will attempt to pass on the lesson he gave me :D.
Nice aircraft but hardest by far to get started in.
aus3620
10-27-2011, 10:39 PM
Hi JG52Krupi,
In Single Player mode taking-off along a runway is difficult to say the least, in fact obviously the FM is flawed. Not so bad in MP. In MP the suggested solution is 60% fuel and two 500lb bombs.
What I do:
. rads open 100%
. rudder trim left 100%
. trim - nose heavy
. after temps reach 100, fuel mix to normal (about 50%)
. accelerate smoothly, keeping an eye on the right engine temp
. rotation at 90mph
. as soon as lifted off, wheel up
. as soon as wheels up (if not before fully up), pitch 80%, throttle 60% - have to baby the engines initially
. if you are going to fly beneath 2,500ft don't worry about carb heat
. trim aircraft to level flight
I have tried skip-bombing but my hit rate is low and inevitably take a lot of damage (attacking medium tanker!).
So far my best approach for attacking shipping is from no lower than 300ft along the length of the ship, using the guns target system to align the plane with the ship.
Once airborne it is not so bad, basically fly to your engine temps. Apparently 190 is the goal but I am often in the 210s, especially early in the flight. 236 is the fatal number.
When turning use more rudder than you would in fighters.
Cannot offer anything re bombardier as I am practicing anti-shipping missions with the Blen at the moment.
Post-edit
oops, I should have addressed this to Denis/knucklebutt!
JG52Krupi
10-27-2011, 11:02 PM
Thanks but I have no problem flying the blem anymore.
Taking the large bombs and skimming the waves is my second favourite il2 hobby... Tankers have no chance but you have to keep your eyes out for those pesky mine ships small and pack a punch, I have yet to return from attacking one by skip bombing but he normally sinks with two 1000 lbs in her so at least it's a draw ;)
Btw ~250 is my engine fatal temp so I stay around 240 in flight and things are good and you can get a semi decent speed when you can eventally push the throttle to ~80 :D
Sokol1
10-28-2011, 02:33 AM
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down
Find online more easy to take off with Blenheim than offline (in Cross Country mission, due 3m/s cross wind).
50% fuel - 4 x 250 or 2 x 500 lbs bombs - fuse 11s for skip bomber.
Simplified procedure (this YT videos click, click... is for show :) ):
Fuel select inner
Throttle 10%
Select 1, ignition
Select 2, ignition
Select all, radiator full open
Rudder trim neutral, nose heavy
Await warm up - advance throttle in ~5% steps (better use keyboard than analog axis)
Rotate with elevator trim, using rudder to keep alignment
Wheels up, radiator back to 55%, prop coarse
Dive to seal level to reach ~220 MPH -trim to level flight, adjust altimeter - he say 200 ft but you are just over waves.
At ~220MPH use iron sight for drop bomb, when the tanker fill the circle, drop.
Tip: dont go with throttle above 55% on take off.
Bug: sometimes bomb bay open and close immediately with toggle command...
Sokol1
335th_GRAthos
10-28-2011, 09:56 AM
Tip: dont go with throttle above 55% on take off.
Aha!!!!
(the solution to those endless gasket failures... :) )
Thanks...
JG52Krupi
10-28-2011, 01:24 PM
Aha!!!!
(the solution to those endless gasket failures... :) )
Thanks...
You can go above 55% just make sure the cylinder temp doesn't go above 250.
For take off its 50-60% throttle.
bw_wolverine
10-28-2011, 02:16 PM
Had a great flight last night in a Hurricane (I'm usually a Spitfire pilot but I'm getting some pit time in it in advance of the campaign starting on Sunday).
First, got the lads to set up my aircraft with shorter convergence at 250 yards. "You'll nae get that close!" one said, but I just pointed at him and said "Do it, Mac, or I'll show YOU how close I can get."
I bring the engine to life and keep the canopy open, finishing my tea before tossing the tin cup back to one of the ground crew. A quick salute and I tug the canopy closed before jamming the throttle and roaring off down the runway at Lympne.
I climb and circle, climb and circle, climb and circle up to angels 7 before starting out towards the channel. I'm at angels 12.5 and almost to the first line of german ships when I catch sight of two blenheim bombers returning home after a raid. Two. They've been hit and hard. One of them is smoking and leaking coolant or fuel. I can't tell. Wheeling my groaning Hurricane around I rise to escort them, passing close to get an idea of how badly they've been damaged. It's not looking good for them.
As I make to circle back to them after my first pass, two spots appear several hundred yards behind the bombers. Hand on the rotol prop control, I spur my aircraft forward until the shape of the foe reveals itself. Two 109s looking to finish what they started! Hungry to claim the last of the bomber group, they seem oblivious to my little fighter as I prowl closer, gaining some height for a dive.
And then as sudden as a burst dam the duel begins! A light roll onto his tail and a three second burst lights up his port wing and elevators. A fire on his wing tip! A rolling dive! The german fighters break and evade, the bombers forgotten. Now we're curling towards the sea in a high G turn. He's pulling away! The dive puts out the flames on his wing and I've lost track of the second fighter. Hopefully the bombers now have the height they need to make it back to England. Good luck, boys!
As he claws more distance from me, I level out, keeping some energy in the form of altitude and start hunting for him with my eyes. Where is he!? I'm flying straight for too long and I know it. Sure enough, a spec behind me. I know I've got an advantage in my Hurricane and I mean to use it. Rolling over I invert and dive, pulling up hard. Close to blacking...out.... Breathe....
We wrap around each other like crocodiles twisting in a death roll, but my Hurricane pulls through better than his wounded 109 and he knows it. He levels out and throws his craft down at the deck, pointing for France. I've still got some height so I set for coarse pitch and give chase. We're close to the coast when everything changes.
To be continued....
ATAG_knuckles
10-28-2011, 02:35 PM
Thanks to all who answered my Blenheim troubles. Looks like its not just me. So with all that info I plan to dive right back in and get that beast mastered
Thanks
Denis
ATAG_Bliss
10-28-2011, 03:07 PM
Thanks to all who answered my Blenheim troubles. Looks like its not just me. So with all that info I plan to dive right back in and get that beast mastered
Thanks
Denis
Hi knucklebutt,
Spin and Watchman fly it quite a bit. Torian also posted a nice detailed guide here: http://theairtacticalassaultgroup.com/forum/showthread.php?739-A-great-guide-for-the-Blenheim
Pretty good info for a blemmy pilot :)
phoenix1963
10-28-2011, 04:57 PM
Krupi & Sokol1 are essentially correct:
Don't go above 4lbs boost; keep engine temps (over right hand shoulder) 180-240C;go coarse pitch over 120 mph; start adding some carb heat over 5000 ft.
56RAF_phoenix
ATAG_Snapper
10-28-2011, 05:10 PM
Hi knucklebutt,
Spin and Watchman fly it quite a bit. Torian also posted a nice detailed guide here: http://theairtacticalassaultgroup.com/forum/showthread.php?739-A-great-guide-for-the-Blenheim
Pretty good info for a blemmy pilot :)
As a Spit pilot I love Blemmies -- they attract 109's/110's like flies to honey! LOL
bw_wolverine
10-28-2011, 06:06 PM
...Continued!
The damaged 109 is growing larger in my sights as we soar 100ft above the masts of the German ships off the French coast...right into the midst of a large engagement. I count at least five aircraft before I see a wounded Hurricane being hounded by another 109, cannon tracers arcing through the air.
I stay with my original prey until I'm convinced I'm in the attacking 109's blind spot and curl off towards him. I've got a lot more speed and I'm closing fast now. He fires again! The damaged Hurricane nearly stalls as he evades! The 109 levels out and readies a killing blow just as I come into range right on his tail. I don't have much time. I'm going to be past him in a split second. A half second burst of fire and the 109 errupts in flames and I roar right through the blast, orange and red light flashing past my canopy!
I look out over my shoulder to see the other Hurricane limping off, trying to gain some altitude and make for home. There's no time to dip my wings to him. Another 109 is lining up a run on me. He's right on my tail and I'm weaving and using my rudder to mask my turns, slipping away from the tracers that flash past my starboard wing. We're so close to the water and I'm on the edge of stalling. One inch more on the elevators and I'll drop to the cold waters like a lead leaf.
Now we're weaving, scissoring back and forth as I try to use my Hurricane's manoeverability at low speed to my advantage. One, two, three times we trade sides. On the fourth, I get the opportunity and a quick squeeze on the trigger rakes his wing with bullets as he flashes past. And now we're both taking big turns, gazing upward as each other as we both know exactly what's about to happen....
He levels his wings as I do, carefully pitching his yellow nose right at mine. My grip on the column tightens as my thumb itches on the trigger. 1000ft...800ft...500ft.... Suddenly we're both firing, bullets spraying past each other. Neither of us balk. We're going to hit! The last possible moment and we both make our choice. I pull up. He noses down. The plane rocks with the buffeting I receive from passing within feet of the other. I quickly check my instruments and wings. A few holes, but otherwise fine. Twisting about I look behind to see a gout of water glittering in the sun before settling back to the surface of the channel. Must have killed the pilot.
I've had enough. My guns are almost out. My luck is likely more so. Peeling away to starboard, I gain to 5,000 and set for cruise all the way back to Lympne. I've done my part today.
And I'll do it again tomorrow.
Per Ardua Ad Astra
S!
howcome
10-29-2011, 02:39 PM
So much fun last night. Even more fun when I got TS3 up and running. People calling out bandits, excited calls of first people kills and hearing disappointment as someone was on the way to their death. Server is very good and I was averaging 80-90 ping from here in California. I even got a couple of hits on a 109 before I went into an uncontrollable spin and hit the cliffs. I am very new to the realism settings. Between this and DCS A-10 simming is at a high point for me. Time is already squeezed and when SWTOR comes out it is gonna be even tighter.
Spinfx
10-29-2011, 04:34 PM
Hi Guys,
Just a note to say we are testing a new mission Battle of France. We're looking at bugs/performance etc, so bear with us while we tweek it.
Reading the brief is suggested to get handle on where everything is.
The mission, has multiple ground targets missions for both Human German and British bombers. Mostly close to the front, with only a few for deep strike missions. Completion notices will be displayed when targets are destroyed.
Multiple AI bomber flights from low medium and high altitudes doing strike missions periodically show up running mostly north south routes.
The mission rotates back to the normal Battle of Britain channel mission every 8 hours.
Spinfx.
Helrza
10-30-2011, 09:09 AM
Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days :D had some awsome dogfights with a few of the boys, and looking forward to more fun :D
on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding :)
335th_GRAthos
10-31-2011, 09:39 AM
AAAAAAAAAAAA!!!!!!!!!
AAA killed me at 3,5K alt over England!!!!!! :-O
This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!
R.O.F.L. :D :D :D :D
I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread.... ;)
~S~
Bewolf
10-31-2011, 10:03 AM
Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.
However, would be great to see some in the future.
P.S. Are vehicle convois and trains included? Never noticed them if they are included.
ATAG_Bliss
11-01-2011, 12:33 AM
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!
I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!
Here's hoping for some fixes really soon ;)
ATAG_Bliss
11-01-2011, 12:56 AM
Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.
Thanks for the info ;)
salmo
11-01-2011, 02:10 AM
AAAAAAAAAAAA!!!!!!!!!
AAA killed me at 3,5K alt over England!!!!!! :-O
This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!
R.O.F.L. :D :D :D :D
I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread.... ;)
~S~
QF 3 inch 20 cwt AA had an effective range of 16,000 ft (4,900 m)
See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt
British 40mm Bofors AA had a maximum range of 7,160m - 12,500m
See http://en.wikipedia.org/wiki/40_mm_Bofors
It might have been a lucky shot from 3,500m, but you were well within the AA range.
ATAG_Bliss
11-01-2011, 05:50 PM
Haha, in my experience, under normal circumstances, if you get hit by AA its just a lucky hit, maybe a 1-50 chance of taking a round that causes enough damage to force you down. The odds go up the longer you fly low over the airfields obviously.
On the other hand, if you are attacking Bliss's ground targets, THOSE are DEADLY! Under 500m for low level skip bombing, you are dead 75% of the time before you can drop. High level bombing seems safe over 2k. Dive bombing (this I haven't tested as much yet) has gotten me killed before drop 3/4 tries, with 1 death immediately after drop, hehe, so 4/4 times I died. Those were tested from 3-3.5k in a near vertical dive, with automatic drop set to 500m. I have not yet returned to base in a Stuka flying against those targets, lol.
I need to learn low level bombing in the Ju-88, I think I can get the entire target area in 1-2 passes.
Well to be fair, those 2 armor objectives inland are supposed to be for the bigger heavies (level bombing). Stukas should be for the ship obj's, airfields, or radars - My fault as I should explain it more thoroughly in the briefing. I have successfully destroyed the targets by dive bombing before, both in a heavy and in a 110, but it was rather unorthodox. I climb to 3000m and dive like a stuka, (in a 110 or 88 - divebrake comes in handy!) and drop all bombs and be pulled up well before 1000m. If you are above 1000m there's hardly any danger at all for the armor placements. You get within 750m or closer, and you'll wish you wouldn't of ;)
Bewolf
11-01-2011, 06:48 PM
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!
I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!
Here's hoping for some fixes really soon ;)
Kay, that makes more then enough sense. Still waiting for moveables nevertheless. It's just a quantum leap in immersion, imho. So, really looking forward to those times!
ATAG_Bliss
11-01-2011, 10:12 PM
Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.
Thanks for the info ;)
Confirmed - trains (albeit buggy in the FMB) actually now work both with and without a spawn script :grin:
Expect some new objectives soon :)
trumps
11-01-2011, 10:34 PM
Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. ;) looking forward to getting back into town so I can start making my deliveries to England!
Cheers
Craig
bw_wolverine
11-01-2011, 10:48 PM
Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. ;) looking forward to getting back into town so I can start making my deliveries to England!
Cheers
Craig
Return to sender.
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?
I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?
I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
Been wondering that myself. I put it down to connections. I hope we don't have an IL-2 PrtScr 'feature' again!
By the way, a friend pointed out the obvious to me regarding Custom Skins. You can uncheck Custom Skins under Network settings. He said he didn't get stutters or freezes for the 1.5 hours he played. I'm trying it out on ATAG tonight (I had it checked until now).
I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.
TomcatViP
11-02-2011, 12:09 PM
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?
I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
I hve seen that myself. Firing on a Spit after what seems to be hours to try to catch him trolling ard french coast at med alt. But mine disappeared from my visor with a rapid ascent just to reappear in a fraction of a second in my 6 all guns blazing !
Manage to hit him tough just to see me CTD less than 10 sec latter.
I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109
bw_wolverine
11-02-2011, 01:07 PM
I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109
The neg G cutout is working just fine and is a damn nuisance, speaking as someone who flies Spits and Hurricanes exclusively.
TomcatViP
11-02-2011, 03:18 PM
The neg G cutout is working just fine and is a damn nuisance, speaking as someone who flies Spits and Hurricanes exclusively.
For sure I know as I am flying the hurri much more than anything else ;)
I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:
For sure I know as I am flying the hurri much more than anything else ;)
I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:
Are they making an abrupt dive or pushing over perhaps just short of cutout or including a roll element during which they can keep a little stick-back and maintain positive G ?
bw_wolverine
11-02-2011, 05:10 PM
For sure I know as I am flying the hurri much more than anything else ;)
I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:
Just going back to re-read, I think you might be refering to the possibility that some people are cheating with spits and hurris that don't suffer from the nose down effect (through edited files or whatever - I have no idea how they could do this). That I absolutely can't attest to since I'm not in anyone else's cockpit but my own :P If so, it's despicable...just like if someone is using a lag trick to avoid being hit.
Yeah, sorry, I think the conversation got a bit mixed up through translation. Cheaters will cheat, unfortunately. Not much can be done about it. Very difficult to find solutions or we wouldn't have punkbuster this and VAC that. There's no clear solution.
Just out of curiosity, what is the 'IL2 printscreen' problem that Klem mentioned in his last post?
I have to say that most of the players seem to be honest, I haven't seen anything that would make me think otherwise. I do find that players with very high pings cause me lots of instabilty issues if they are in my area. I am not sure how a player can enjoy MP with a Ping of 2000 or 4000ms which were shown in netstats the other night...:confused:
Just out of curiosity, what is the 'IL2 printscreen' problem that Klem mentioned in his last post?
I have to say that most of the players seem to be honest, I haven't seen anything that would make me think otherwise. I do find that players with very high pings cause me lots of instabilty issues if they are in my area. I am not sure how a player can enjoy MP with a Ping of 2000 or 4000ms which were shown in netstats the other night...:confused:
First of all SEE, I have the dots disappearing to a practically invisible aircraft before it becomes more visible (with custom skins on). I think the transition from dot to visible aircraft needs reviewing by MG.
The PrtScrn 'feaure' in IL-2 meant that you could interrupt the data flow from your PC by holding down the PrtScrn key while you changed direction and the host would only be able to update your position when you released the key.
Its my understandong that this is not possible in CoD (but I can't remember where I read it).
TomcatViP
11-02-2011, 09:23 PM
For me the game has become un-practicable at certain period of time.
No cut out
Hyper accel
Speed higher than 109 now
One hit all damage on
Plane disappearing at Med range only to be seen then at very close range
if egressing after being hit and flying back near base game systematically crash whatever time I hve to fly to the drome
...and from time to time of course our favorite: UFO and SOUND RADAR !
By the way those guys tend to fly in band
I 'll try single player. Thx I never really played that way.
Until so, Adios amigos
Riksen
11-04-2011, 04:23 PM
Hey Bliss what's up my friend....???!!
I know its been a long time but, as ive already done earlier, i would like to congratulate u and ur crew once again for the server. Now that the latest patch has fixed up some important game engine mechanics, i started flying it again and couldnt resist to hope in ur server. First impression after a long time without flying couldnt been better but, as a bomber pilot, i couldnt help to notice the lack of land targets or even the difficulty in flying bombers in a server full of fighters... lol. As matter of fact i would like to suggest, if u dont mind, that the initial flying altitude of the bombers be changed to approximately 2000 m since it takes forever to get to a good bombing altitude; about 10 to 15 min to get to 3000 m in the He-111. This would sure stimulate more bomber pilots to pick bombers instead of fighters i think and would surely garantee additional fun for the bomber hunters as well, afterall who doesnt like to bust some bombers wings... lol
Regards,
Riksen
ATAG_Bliss
11-05-2011, 09:57 PM
Hi Riksen!
Did you happen to read the briefing? There's 4 bomber objectives for each side, red and blue. 3 on each side, are inland. The other is ships. Plenty to bomb!
As far as the bomber spawns go, there are 2 airfields (1 on each side) that has an airstart of 1500m for the heavy bombers (no 109/110). Many of the airfields are spawnable for both bombers and fighters, so you don't necessarily have to spawn around where the fighters like to hang out.
The AI bombers are aprox 3000-5000m depending on the groups.. There are 60 some bomber groups for both sides within the 7 hour window the mission runs. These bombers have been slowed down a bit as well. So as a bomber pilot, you could actually get altitude and form up with the AI for a big gaggle.
As always, get on TS3, and ask for an escort. I'm sure anyone in there would be more than happy to help you out.
S!
335th_GRAthos
11-06-2011, 08:56 AM
I hve seen that myself. Firing on a Spit after what seems to be hours to try to catch him trolling ard french coast at med alt. But mine disappeared from my visor with a rapid ascent just to reappear in a fraction of a second in my 6 all guns blazing !
Manage to hit him tough just to see me CTD less than 10 sec latter.
I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109
Common situation that you can experience in two cases:
#1. It happens, when the memory leak has reached its max limit, you start experiencing strange things and a few min later, CTD!
#2. What I have also experienced is: Strange lag, then 2min later the ATAG server did its daily restart. I was on TS that night so all of us experienced the same thing (strange lag) some earlier than others.
~S~
Attila
11-06-2011, 03:31 PM
Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!
Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!
Take off from another base and jump them.
Not me of course ;)
TomcatViP
11-06-2011, 03:51 PM
Common situation that you can experience in two cases:
#1. It happens, when the memory leak has reached its max limit, you start experiencing strange things and a few min later, CTD!
#2. What I have also experienced is: Strange lag, then 2min later the ATAG server did its daily restart. I was on TS that night so all of us experienced the same thing (strange lag) some earlier than others.
~S~
Sry Grath but I hve to say that I disagree.
We know that since long : a lag that give you a firing opportunity is 99.99% a cheat. In that case, that guy jumped directly from my 12 to my 6 opening fire.
I am sry to hve to say that CoD has been infested so soon, but for sure it does. :evil:
Regarding Mr.X I don't believe him to be a serial cheater (I mean a guy that will jump on every opportunity tht will give him unfair advantage) but think that he lost himself crossing the line as their is no fence to guard the code using a small bunch of tricks that other did disagree to use.
It's a moralistic call that I made, not a personal vendetta after who ever is Mr X that I am sure is an honest and sympathic fellow just like most of us (wait I am not that much :evil::rolleyes: grrr)
TomcatViP
11-06-2011, 04:06 PM
Wait... I did not said that from him.
I said that he use flaw in the game that is not in line with a sim : Snorkling, bugged convergence/Weapon setting, Camo and what ever else that I don't know abt.
Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?
Attila
11-06-2011, 04:53 PM
Take off from another base and jump them.
Not me of course ;)
It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!
ATAG_Snapper
11-06-2011, 05:18 PM
It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!
I fly Red all the time and realize that if I spawn from Hawkinge or Lympne there's a good chance I'll get strafed (vulched) as my aircraft is warming up or on the take off roll. Personally, I have no problem with that since it certainly happened during the Battles of France and Britain. I've gotten very good at pushing the limits of my Spits and Hurries in quick engine startups, quick crosswind takeoffs, and hugging the terrain while I build enough energy to return and engage the marauder(s). It's all part of the game based on realism. And it's sooooo satisfying to launch under their noses and then shoot down one of the Blue Blighters! :D
If things are a little too "hot" to allow a safe takeoff, as mentioned earlier it's possible to simply spawn at a different airfield to get in the air and chase the vulching Blue pirates out! :)
Hi guys,
after days of trying to run CoD in multiplayer I finally found a server to connect to and run Cod rather successfully (SoV). But as the map is "ugly" and as it is only duel-orientated, I would by far prefer to play on the ATAG setting.
I have not read anyone experiencing my problems on ATAG (and also Repka) servers but maybe someone can help me: In most times I even cannot jump into cockpit, as I already have a CTD at side or plane selection. If I succeed in getting into the plane, the fun lasts just for a very short period until experiencing a CTD again.
My system specifications are:
AMD Phenom II X6 1095T
AMD Radeon HD 6970 2GB
Most current Catalyst 11.10
4 GB Ram
Windows Vista 32 bit
I already tried deactivating my firewall (including the Windows firewall), anti-virus software, MSI Afterburner, etc. but without any change. CTDs en masse... :(
Someone an idea why this bad condition happens on ATAG and Repka but not on SoV? And much more important: An idea how to improve things?
I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.
Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).
We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.
We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.
ATAG_Bliss
11-07-2011, 04:16 AM
Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?
Custom skins spawning cause stutters on dedicated servers. This is unquestionable and can easily be tested by yourself. As far as the "smoothness", there's a whole bunch of stuff going on in the mission. At any given time there are probably in excess of 70 AI bombers in the air at any given time. Some are taking off, some are landing, some are en-route to their target, etc.,etc.,.. This can put a heck of a strain on a client. But there are many people wanting to play on non-peak times as well. It wouldn't be a whole bunch of fun playing on the channel map with 5 people without plenty of stuff to shoot at. So it's currently a compromise until A.) MP gets bigger.. B.) we have a better viewing system to find people and track other contacts.
I could easily tone down the mission, take the AI out, and have only moving ground objectives. It would be much less of a performance strain on players this way, but without the huge player controlled bomber force (more than likely due to problems with the bombers and CTD's currently), what you're left with is a huge map where people dogfight only. Might as well put up a quake map at that point.
I've reported a problem with steam with the latest official patch where servers will randomly become unresponsive (server messages stop, players are unable to see other players - then randomly, like a light switch it comes back on) This has never happened before and has only occurred during the latest official patch. Steam has updated several times since then and it's been a little while since I've seen the problem, but considering the amount of bandwidth we've been pushing lately (over 3 terabytes of bandwidth last month compared to 600gig the month before), I'd say there's a big problem somewhere. And this isn't because of leaching. It's all coming from IL2COD. We as server providers don't exactly have any sort of documentation as far as config settings, or well, anything either. I'm sure more is answered where some of the dev team responds (the Russian forums), but google translate only gets you so far.
The server has the best hardware and bandwidth money can buy. Running a IL2COD server on it is about as equivalent as playing minesweeper on your own personal PC. There are other factors, I'm sure, that cause more instability for other people, but personally, I'm smooth as silk 99% of the time when I'm flying. I do have top of the line hardware for my personal pc as well - which probably helps immensely.
Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).
We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.
We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.
If the warping is caused right before server restart, this is normal. When the server restarts, it will close down the dserver and steam. Then it will restart steam and the dserver + the proper .cmd line to load the mission. But when the server is closed down you won't be kicked immediately. Usually it will take 3-5 minutes before you are kicked out of game. So in a sense, you are playing on a server in limbo that isn't even running. Every plane you see (besides your own) will be flying sideways, upside down, or just plane doing the weirdest stuff you've ever seen. I've seen the AI do plenty of weird stuff before. But it was only this latest patch where I've seen some clients rubber banding as well. Again, I'd wager a guess it has to do with the aforementioned problem we've experienced with steam, coupled with the access streaming of bandwidth. Currently there's 10 players on the server, but it wants to stream 12mbps of upload and 4.6mbps of download speed. It should be 1/20th of that. I've changed the netspeed in the config to a client level to see if it will have any sort of effect. This should will apply automatically when the 7 hours of the mission runs out and the server automatically restarts itself.
Let me know if it's helping.
TomcatViP
11-07-2011, 02:10 PM
Hello Bliss,
I hve no stutters here (Fr) playing on ATAG since I disabled the custom skins on my computer.
The weird think is that I still hve skins appearing in my temp folder after deleting all file here. But I did try other sever. So I don't think this to be related to ATAG.
As a personal preference I would not like to see the amount of air activity being tunned down. With the ATAG server you are on the right way with high & Med flying bombers (although most of them are too low IMHO). However there is a too much bomber activity on the red side. It would be nice to see only bomber command sorties at dusk and low level attack by light bombers. Perhaps this will ease the level of activity on the client side and help to switch the action over southern england.
On the same ground, London mission could be nice as it is a point target were all the player and AI will hve to converge. I know tht many fear the lack of perf associated with the London area but actually, it has not to be really London. It could be an other point on the map ;)
Still I am not a Map makers so this is only speculation. But be assured that I really Thx you for the effort you provide for all of us !
~S!
Hello Bliss,
I hve no stutters here (Fr) playing on ATAG since I disabled the custom skins on my computer.
The weird think is that I still hve skins appearing in my temp folder after deleting all file here. But I did try other sever. So I don't think this to be related to ATAG.
...............................
~S!
I don't have any new .jpg or .dds files since 30th Oct which is about when I turned off skin d/load. I do have about 6 from last night in the Shaders folder - whatever they are.
irrelevant
11-07-2011, 08:53 PM
Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.
But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!
Hats off to the ATAG crew for giving us a great server to play on!
ATAG_Snapper
11-07-2011, 10:35 PM
Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.
But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!
Hats off to the ATAG crew for giving us a great server to play on!
+1
ATAG_Bliss
11-07-2011, 11:19 PM
Yeah, those AI kill messages are confusing if you're not used to them. I know someone made a script to keep pilots in the planes until landing or destroy to keep people from jumping out prematurely (Kodiac perhaps?) but I could never get it to work right. The problem was if you couldn't take off, no fuel for example, you're just stick in your plane until you reconnect.
But something like that should be in option in the game anyways, like the old one!
irrelevant
11-07-2011, 11:28 PM
There's no such things as a AI fighter kill on ATAG, if it is a fighter, it has/had a pilot. :)
oh, good news for me then! LOL :)
Quai1Ooth5d
11-08-2011, 02:32 AM
Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol.
Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread).
I'll look into getting trains working too, as another objective.
Ships could be another tasty objective.
http://forums.nichechoppers.com/image.php?u=4129&dateline=1292495981
http://www.bingertoday.info/huang2.jpg
http://www.bingertoday.info/huang3.jpg
reflected
11-08-2011, 07:41 AM
Hi guys,
After reading all the good stuff about your server, I flew a mission there yesterday. Hats off to you, it was by far the best MP expeirience I've had in CloD. I usually hate channel servers, it usually means flying around for 30 minutes without seeing anyone. Not on your server though, with all the AI flights and objectives, and ground controller.
Too bad my ping isn't good enough, it was above 200 yesterday. Where is your server located?
ATAG_Bliss
11-08-2011, 05:45 PM
Hi reflected,
The server is the same hosting that I started the ROF server back in the day, out of Chicago. Are u using the in game stats browser for checking ping? The external server browser ping isn't very reliable. But I wouldn't worry with 200 ping. I used to play on the server with 2 cans and a string Internet back when I was deployed in the middle east. ;)
smurf-oly
11-08-2011, 09:17 PM
How do I access the in game stats browser?
How do I access the in game stats browser?
If S doesn't do it go to
Options...
Controls...
Chat...
Set a key for either:
Flash Net Stats (displays while pressed)
or
Toggle Net Stats
(or both)
Sokol1
11-08-2011, 09:46 PM
Or click RMB in any place of screen and in pop up menu mark NET.
Sokol1
smurf-oly
11-08-2011, 09:54 PM
Thanks for the feedback on accessing the net stats...
Also, every time I fly on the ATAG server... I'm trying to (not) get my feet wet (so to speak)... I have been disconnected after about 30 minutes and dumped to CloD's interface with a message box saying: "The communication with the remote host was lost. Reason: Timeout". I haven't had to take a timeout since I was 6 and got sent to my room by my parents. Any particular reason this is happening or is it an inherent rule on of the server?
ATAG_Striker
11-09-2011, 08:55 AM
Thanks for the feedback on accessing the net stats...
Also, every time I fly on the ATAG server... I'm trying to (not) get my feet wet (so to speak)... I have been disconnected after about 30 minutes and dumped to CloD's interface with a message box saying: "The communication with the remote host was lost. Reason: Timeout". I haven't had to take a timeout since I was 6 and got sent to my room by my parents. Any particular reason this is happening or is it an inherent rule on of the server?
this could be steam issue side of server being logged out for updates but i could be wrong.
smurf-oly
11-09-2011, 12:11 PM
I've never had that problem with any other online games I've played through Steam.
This is happening very consistently at about 30 minutes every time I play on the ATAG server. I will have to try some other servers to see if they all do that. However, I'm in the Pacific Northwest and ATAG's Chicago based server has far and away the best pings for me, not to mention being the most likely to have other people playing on it at the times I'm able to play. I hope there's a solution!
ATAG_Striker
11-09-2011, 01:33 PM
hmm it might be ur connection if your wireless might be problem if hard wired through modem you should be good best bet would to be hop on our ts see if bliss or me or watchman might half to see what your setup is might be a port or somthing going on but i have no problems with that at all only when server be restarted or mission rotation.
smurf-oly
11-09-2011, 02:59 PM
I'm hardwired (though I do have an Ethernet hub between me and the modem). I'll try to get teamspeak figured out and catch someone online in the next day or so.
l3uLLDoZeR
11-09-2011, 05:21 PM
You must have bad timing...that's the message I get when they restart the server. When you get that message..just wait 1 min then reconnect!
FallenAngel
11-09-2011, 05:29 PM
Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.
But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!
Hats off to the ATAG crew for giving us a great server to play on!
It's been a pleasure, mate! That's the way it should be in a fullreal server, rather than the same messy dogfight arena!
s!
Riksen
11-11-2011, 01:36 AM
Hey Bliss.... its me again. Sorry about that, i really did not read the briefing. I just found out, now that u mentioned it, that for some unknown reason i could not see the briefing in multiplayer mode, thats why i kinda assumed it was none. I re-installed it and now and can see, click on, and finally read it as well :grin:
Thxs for ur time and quick reply Bliss. I really do love the server.... Just couldnt been on it this last week due to a bussiness trip i had to attend to but ill be back for more thats for sure
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