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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 04-18-2011, 09:55 AM
jimbop jimbop is offline
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Originally Posted by Wolf_Rider View Post
yeah, well... they didn't call it New South Wales because it was similar to the Arizona desert, IvanK outback or not
Ha! Not much of it looks like South Wales to me, new or not! Although it has been pretty wet this last year...
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  #212  
Old 04-18-2011, 10:45 AM
grunge grunge is offline
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+1! Realism is a must! Or make it optional at least for the causal players.
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  #213  
Old 04-18-2011, 10:51 AM
602Sqn.McLean
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Keep it real for god's sake. Whilst waiting for the new patch it gave me time to train properly on engine start ups etc. After 10 years doing this I finally sat down and really took the time to read all the posts of those more dedicated folk. Now just waiting for the multiplayer to be fixed so I can put it all to the test.
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  #214  
Old 04-18-2011, 11:08 AM
heloguy heloguy is offline
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Originally Posted by RAF74_Winger View Post

Consider this also: The VSI doesn't exhibit the same behaviour as the altimeter and ASI - how the hell could that happen?

-1e9 for lack of realism.

W.
This is probably because early VSIs were not instantaneous, and lagged a bit behind what the aircraft was actually doing. IVSIs, or Instant Vertical Speed Indicators are relatively newer than what these aircraft would have had.

Last edited by heloguy; 04-18-2011 at 11:12 AM.
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  #215  
Old 04-18-2011, 11:11 AM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by Wolf_Rider View Post
perhaps you would share this "actually more of the opposite" information with us?

It was on the PS. Previous page (page 20)

Quote:
Originally Posted by White Owl
I don't own the game yet because my computer broke and I'm waiting on parts, so just looking at Youtube videos for now.

I posted earlier that I've seen a whole lot of real-life aircraft tachometers in operation, since I fixed airplanes professionally for years. Most of those tachs were mechanical, not electric. I have never seen a tachometer needle bounce around like I'm seeing in the videos, not under any circumstance. However... I'm willing to accept the possibility that British and Italian tachometers of the era could have differed from anything else I've ever seen. It's also very likely that any currently airworthy warbirds will have modern instruments, so we can't divine the truth of the matter by looking at in-cockpit recordings now.

Ok. If the devs have evidence that tach needles of the day oscillated that badly, then let's keep it that way in the game.

But I can't help thinking it's very strange that in all the books I've read about WWII aviation - with so many reports from combat pilots comparing their aircraft to more modern planes - not once have I come across a phrase anything like "Of course, back then our engine instruments were so inaccurate you couldn't tell exactly what RPM it was turning, so we just set the throttle and prop controls to 'close enough' and got on with it."

I am sorry I can not express an opinion since I have never seen a plane with mechanical instruments so I keep my mouth shut, unlike the dozens of "experts" here who decided to fly the banner of needles-realism high, without actually knowing what they are talking about!

Awesome group dynamics but, please gents, use your brains more and less your emotions!

REALISM IS GOOD I am 100% percent behind you guys! But as I said dozens of posts ago, who on earth said that mechanical needles jumped as much in reality???
The people who have seen mechanical instruments in their life said the opposite! (at least in the posts I read, if you have other, I am keen to read)

Uther said it clearly, this thread should stick to REALISM and not needless needles discussions!


Sorry for jumping hard but when I tried mildly nobody understood the message. Probably the lack of experience in "face-saving" excersises (the mechanical-electrical discussion) and the eagerness of people to fight for a good cause, makes everybody jumping around without looking at the underlying facts.



PS #1. Polls!? No polls! What kind of poll will this be? All the mechanical needles experts will decide on what is realistic for a 1939 aircraft instrument? Needless...


PS #2. If you want to make yourselves useful, check where the Revi gunsight (Bf109) points at (press Shift-F1 first!), with and without cockpit, and then tell me how realistic this is... (just to spare you the headache: http://simhq.com/forum/ubbthreads.ph...ml#Post3271206 )


Happy Flying!

~S~

Last edited by 335th_GRAthos; 04-18-2011 at 11:30 AM.
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  #216  
Old 04-18-2011, 11:20 AM
heloguy heloguy is offline
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Originally Posted by ElAurens View Post
Have you even seen a cable driven tacho on any vehicle of any kind?

I highly doubt it.

I have.

Just another manifestation of the twisted mantra chanted by guys hiding in their cellar playing video games... to wit... "Harder must be more real".
I have as well. What vehicle are you talking about? I must admit, I haven't really flown the Spit in CoD, but if the bounce is between 100-150 RPMs, it can't be too far off. At least that's what the aircraft I used to run up used to have, and that's with electrical gauges mostly.
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  #217  
Old 04-18-2011, 11:23 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 335th_GRAthos View Post


It was on the PS. Previous page (page 20)





mmmm nuh, not what I could see... did miss something?
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  #218  
Old 04-18-2011, 11:25 AM
41Sqn_Banks 41Sqn_Banks is offline
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I can only speak for myself, but I think the majority of the "keep it real" crowd has the same opinion.
It's not about jumping needles, if mechanic instruments don't jump around, then keep them mechanic and remove/reduce the jumping.

It's about changes that are made based on feelings of people, not based on hard facts:

* Adjusted magnetic compass damping to match the characteristics of a Soviet A-4
compass, as many were unhappy with its present wobbling;

* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
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  #219  
Old 04-18-2011, 11:41 AM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by 335th_GRAthos View Post
PS #1. Polls!? No polls! What kind of poll will this be? All the mechanical needles experts will decide on what is realistic for a 1939 aircraft instrument? Needless...
Damn! I was too late... ROFL

Spot on! Every single word proves the point!

http://forum.1cpublishing.eu/showthread.php?t=21667


I will enjoy this one, with lot's of humour

Happy Flying guys ! Nice to have a simulation to talk about!

~S~
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  #220  
Old 04-18-2011, 11:49 AM
sallee sallee is offline
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I thought the bouncy gauges one of the saving graces of the game on first release!
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