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#211
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Ha! Not much of it looks like South Wales to me, new or not! Although it has been pretty wet this last year...
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#212
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+1! Realism is a must! Or make it optional at least for the causal players.
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#213
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Keep it real for god's sake. Whilst waiting for the new patch it gave me time to train properly on engine start ups etc. After 10 years doing this I finally sat down and really took the time to read all the posts of those more dedicated folk. Now just waiting for the multiplayer to be fixed so I can put it all to the test.
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#214
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This is probably because early VSIs were not instantaneous, and lagged a bit behind what the aircraft was actually doing. IVSIs, or Instant Vertical Speed Indicators are relatively newer than what these aircraft would have had.
Last edited by heloguy; 04-18-2011 at 11:12 AM. |
#215
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It was on the PS. Previous page (page 20) Quote:
I am sorry I can not express an opinion since I have never seen a plane with mechanical instruments so I keep my mouth shut, unlike the dozens of "experts" here who decided to fly the banner of needles-realism high, without actually knowing what they are talking about! Awesome group dynamics but, please gents, use your brains more and less your emotions! REALISM IS GOOD I am 100% percent behind you guys! But as I said dozens of posts ago, who on earth said that mechanical needles jumped as much in reality??? The people who have seen mechanical instruments in their life said the opposite! (at least in the posts I read, if you have other, I am keen to read) Uther said it clearly, this thread should stick to REALISM and not needless needles discussions! Sorry for jumping hard but when I tried mildly nobody understood the message. Probably the lack of experience in "face-saving" excersises (the mechanical-electrical discussion) and the eagerness of people to fight for a good cause, makes everybody jumping around without looking at the underlying facts. PS #1. Polls!? No polls! What kind of poll will this be? All the mechanical needles experts will decide on what is realistic for a 1939 aircraft instrument? Needless... PS #2. If you want to make yourselves useful, check where the Revi gunsight (Bf109) points at (press Shift-F1 first!), with and without cockpit, and then tell me how realistic this is... (just to spare you the headache: http://simhq.com/forum/ubbthreads.ph...ml#Post3271206 ) Happy Flying! ~S~ Last edited by 335th_GRAthos; 04-18-2011 at 11:30 AM. |
#216
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I have as well. What vehicle are you talking about? I must admit, I haven't really flown the Spit in CoD, but if the bounce is between 100-150 RPMs, it can't be too far off. At least that's what the aircraft I used to run up used to have, and that's with electrical gauges mostly.
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#217
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![]() mmmm nuh, not what I could see... did miss something?
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#218
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I can only speak for myself, but I think the majority of the "keep it real" crowd has the same opinion.
It's not about jumping needles, if mechanic instruments don't jump around, then keep them mechanic and remove/reduce the jumping. It's about changes that are made based on feelings of people, not based on hard facts: * Adjusted magnetic compass damping to match the characteristics of a Soviet A-4 compass, as many were unhappy with its present wobbling; * Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected. * Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players) |
#219
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Spot on! Every single word proves the point! http://forum.1cpublishing.eu/showthread.php?t=21667 I will enjoy this one, with lot's of humour ![]() Happy Flying guys ! Nice to have a simulation to talk about! ~S~ |
#220
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I thought the bouncy gauges one of the saving graces of the game on first release!
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