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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 04-16-2011, 02:04 AM
jibo jibo is offline
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the flying ones don't have original sensors for safety reasons, old instruments belong to the museums i suppose
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  #122  
Old 04-16-2011, 02:34 AM
fireship4 fireship4 is offline
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I agree that realism should be the watchword - this is not an argument for or against what has been changed, as I don't know the facts of how they performed at the time. But if we do have solid information on something being a certain way (including discussion in this forum) then that should be what goes into the game.
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  #123  
Old 04-16-2011, 02:35 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Codex View Post
There is one thing that I never see mentioned in these discussions and that is the fact that while the Devs are using input from pilots currently flying these restored aircraft, do the restored aircraft use original cockpit instruments?

While I don't doubt for one minute the input they are providing the Dev is correct, I would like to hear whether or not the aircraft they are flying have the ORIGINAL dials linked to ORIGINAL sensors, or are they using current day technology to meet the flying regulations of which ever country the RESTORED aircraft are registered in?
That's a good question actually.

Overall, i'm all for realism to the extent of masochist frustration

Just provide a suitable option to turn such things on/off for when we want to have a relaxed sortie and for people who like flying in a more casual manner and everything is perfect.

This issue is not a red vs blue issue. I've been a 190 driver all my life in Il2 but i find myself flying mostly Hurricanes in CoD.

This is also not a vendetta between the full-switch and the relaxed difficulty simmers. Everyone should be able to enjoy the sim/game the way they prefer, without forcing their preferences down each other's throats.

The real issue is this: let's make this as realistic as possible, while providing enough options to turn off the difficult stuff in order to appeal to the more casual gamer or the newcomers to the hobby, so that we satisfy our hardcore customer base and also secure new sales from "non-veterans" at the same time.

I like flying full switch, it doesn't make me better it's just my gameplay style. Other people like flying with reduced settings, it doesn't make them inferior. In order for the sim to thrive, everyone should be able to do either of the above.

Long story short, i agree with the poster who said that this is probably a stop-gap fix while the dev team is dealing with more pressing issues. Rome was not built in one day and IL2 didn't get released in the state that IL2:1946 is currently at. The important things is to keep tweaking and improving CoD as we go and the frequency of patches is a very encouraging sign.
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  #124  
Old 04-16-2011, 03:08 AM
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Feathered_IV Feathered_IV is offline
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+1 for realism

I was really enjoying watching the dancing revs.
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  #125  
Old 04-16-2011, 03:34 AM
RAF74_Winger RAF74_Winger is offline
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Quote:
Originally Posted by Blackdog_kt View Post
This is also not a vendetta between the full-switch and the relaxed difficulty simmers. Everyone should be able to enjoy the sim/game the way they prefer, without forcing their preferences down each other's throats.

The real issue is this: let's make this as realistic as possible, while providing enough options to turn off the difficult stuff in order to appeal to the more casual gamer or the newcomers to the hobby, so that we satisfy our hardcore customer base and also secure new sales from "non-veterans" at the same time.
This is what gets me a little bit, all the people here who have time to be adamant that the real gauges would bounce around like they did in this sim before the patch would be too busy working on their landing technique if the dynamics were modelled fully.

Consider this also: The VSI doesn't exhibit the same behaviour as the altimeter and ASI - how the hell could that happen?

-1e9 for lack of realism.

W.

Last edited by RAF74_Winger; 04-16-2011 at 03:38 AM.
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  #126  
Old 04-16-2011, 03:37 AM
Targ Targ is offline
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Quote:
Originally Posted by ElAurens View Post
Mechanical cable driven tachometers do not have 1000 rpm swings in their readings unless the drive cable is severely frayed, kinked, or otherwise totally worn out. What we have now is totally wrong.

Also the problem with Neg G cut out was happening in level flight with properly trimmed aircraft. It's not about push overs, which indeed should cause engine cut out.

Please don't make this a Red vs. Blue issue trying to compensate for the perceived over modeling of the Spitfire in IL2.
So you are happy with the way the Hurri and spit neg G handles now in the beta patch?
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  #127  
Old 04-16-2011, 03:40 AM
Flying_Nutcase Flying_Nutcase is offline
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Yes, please keep the realism - at least as an option!!
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  #128  
Old 04-16-2011, 04:17 AM
White Owl White Owl is offline
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I don't own the game yet because my computer broke and I'm waiting on parts, so just looking at Youtube videos for now.

I posted earlier that I've seen a whole lot of real-life aircraft tachometers in operation, since I fixed airplanes professionally for years. Most of those tachs were mechanical, not electric. I have never seen a tachometer needle bounce around like I'm seeing in the videos, not under any circumstance. However... I'm willing to accept the possibility that British and Italian tachometers of the era could have differed from anything else I've ever seen. It's also very likely that any currently airworthy warbirds will have modern instruments, so we can't divine the truth of the matter by looking at in-cockpit recordings now.

Ok. If the devs have evidence that tach needles of the day oscillated that badly, then let's keep it that way in the game.

But I can't help thinking it's very strange that in all the books I've read about WWII aviation - with so many reports from combat pilots comparing their aircraft to more modern planes - not once have I come across a phrase anything like "Of course, back then our engine instruments were so inaccurate you couldn't tell exactly what RPM it was turning, so we just set the throttle and prop controls to 'close enough' and got on with it."
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  #129  
Old 04-16-2011, 04:29 AM
Skiiwa Skiiwa is offline
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+1 for keeping it real!
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  #130  
Old 04-16-2011, 04:33 AM
Roger Wilco Roger Wilco is offline
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+1 keep the realism yes.
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