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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-17-2011, 02:30 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 335th_GRAthos View Post

a "Gimme my realistic bouncing needles back" which is absolute and total nonsense because there is no historic evidence of "dancing needles", actually more of the opposite!

perhaps you would share this "actually more of the opposite" information with us?
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Old 04-18-2011, 07:18 AM
41Sqn_Banks 41Sqn_Banks is offline
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I wonder if the devs have seen this thread.
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Old 04-18-2011, 07:31 AM
skouras skouras is offline
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personally i want a smooth gameplay and a realism
if in true life the needles don't dance i have no problem with that
but i want a sim as real as its get
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Old 04-18-2011, 08:03 AM
IvanK IvanK is offline
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Have a look at this Glorious video Full screen 720HD.

About 2:20 in a cockpit shot of a Hudson ... all engine instruments rock steady.

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Old 04-18-2011, 09:42 AM
SG1_Gunkan SG1_Gunkan is offline
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I love the video IvanK! thank you
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  #6  
Old 04-18-2011, 12:11 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Wolf_Rider View Post
perhaps you would share this "actually more of the opposite" information with us?

It was on the PS. Previous page (page 20)

Quote:
Originally Posted by White Owl
I don't own the game yet because my computer broke and I'm waiting on parts, so just looking at Youtube videos for now.

I posted earlier that I've seen a whole lot of real-life aircraft tachometers in operation, since I fixed airplanes professionally for years. Most of those tachs were mechanical, not electric. I have never seen a tachometer needle bounce around like I'm seeing in the videos, not under any circumstance. However... I'm willing to accept the possibility that British and Italian tachometers of the era could have differed from anything else I've ever seen. It's also very likely that any currently airworthy warbirds will have modern instruments, so we can't divine the truth of the matter by looking at in-cockpit recordings now.

Ok. If the devs have evidence that tach needles of the day oscillated that badly, then let's keep it that way in the game.

But I can't help thinking it's very strange that in all the books I've read about WWII aviation - with so many reports from combat pilots comparing their aircraft to more modern planes - not once have I come across a phrase anything like "Of course, back then our engine instruments were so inaccurate you couldn't tell exactly what RPM it was turning, so we just set the throttle and prop controls to 'close enough' and got on with it."

I am sorry I can not express an opinion since I have never seen a plane with mechanical instruments so I keep my mouth shut, unlike the dozens of "experts" here who decided to fly the banner of needles-realism high, without actually knowing what they are talking about!

Awesome group dynamics but, please gents, use your brains more and less your emotions!

REALISM IS GOOD I am 100% percent behind you guys! But as I said dozens of posts ago, who on earth said that mechanical needles jumped as much in reality???
The people who have seen mechanical instruments in their life said the opposite! (at least in the posts I read, if you have other, I am keen to read)

Uther said it clearly, this thread should stick to REALISM and not needless needles discussions!


Sorry for jumping hard but when I tried mildly nobody understood the message. Probably the lack of experience in "face-saving" excersises (the mechanical-electrical discussion) and the eagerness of people to fight for a good cause, makes everybody jumping around without looking at the underlying facts.



PS #1. Polls!? No polls! What kind of poll will this be? All the mechanical needles experts will decide on what is realistic for a 1939 aircraft instrument? Needless...


PS #2. If you want to make yourselves useful, check where the Revi gunsight (Bf109) points at (press Shift-F1 first!), with and without cockpit, and then tell me how realistic this is... (just to spare you the headache: http://simhq.com/forum/ubbthreads.ph...ml#Post3271206 )


Happy Flying!

~S~

Last edited by 335th_GRAthos; 04-18-2011 at 12:30 PM.
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  #7  
Old 04-18-2011, 12:23 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 335th_GRAthos View Post


It was on the PS. Previous page (page 20)





mmmm nuh, not what I could see... did miss something?
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  #8  
Old 04-18-2011, 12:25 PM
41Sqn_Banks 41Sqn_Banks is offline
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I can only speak for myself, but I think the majority of the "keep it real" crowd has the same opinion.
It's not about jumping needles, if mechanic instruments don't jump around, then keep them mechanic and remove/reduce the jumping.

It's about changes that are made based on feelings of people, not based on hard facts:

* Adjusted magnetic compass damping to match the characteristics of a Soviet A-4
compass, as many were unhappy with its present wobbling;

* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
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  #9  
Old 04-18-2011, 07:48 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by 41Sqn_Banks View Post
I can only speak for myself, but I think the majority of the "keep it real" crowd has the same opinion.
It's not about jumping needles, if mechanic instruments don't jump around, then keep them mechanic and remove/reduce the jumping.

It's about changes that are made based on feelings of people, not based on hard facts:

* Adjusted magnetic compass damping to match the characteristics of a Soviet A-4
compass, as many were unhappy with its present wobbling;

* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
+ 1 Trillion^Tetrillion

I now find it so much less immersive with this unsensitive merlin that doesn't shake at all and runs like a modern bmw car engine with active vibration damping devices. If ppl cannot handle realism they just need to switch realism options off. But leave realism for us real simmers.
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  #10  
Old 04-18-2011, 10:43 PM
Silver_Dragon Silver_Dragon is offline
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+1 to Realism, with the options for news for change in the settings
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