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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-01-2009, 09:00 PM
GAE_Charrua GAE_Charrua is offline
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Quote:
Originally Posted by FAE_Cazador View Post
He is asking for including in bombers a seat for a human co-pilot and another for a human bombardier, who would operate the bombsight, as in real life.

Charrua, you already have the bombardier available in IL 2 bombers. Just switch positions from pilot to bombardier and then open the bombsight, using the appropiate configurated keys. Copilot could be possible only for bombers like Liberator, B-17, B-29, but not He-111 or Pe-2, for instance

If you look for in Il2Mania web site you can find some good bombing tutorials to operate the bombsight, german and russian.

My 0.02 € : to have the navigator seat available for humans could be also interesting in future add-ons, so long range flights in "blind" conditions (night, bad weather) could be also possible. Specially, related to the future possible navigation radars, like H2S.


Charrua, ya tienes en IL-2 la posicion del bombardero disponible y puedes operar la mira de bombardeo. Simplemente cambia de posicion del piloto a bombardero y abre la mira usando las teclas que tengas configuradas para ello. El copiloto seria posible en aviones de bombardeo como el Liberator, B-17 o B-29, pero no en el He-111, por ejemplo.

En la web de IL2Mania tienes buenos manuales de operación para utilizar las miras de bombardeo tanto alemanas como rusas
Comrade Cazador I think you misunderstood my question.
Use the views and level bombing.
My question goes beyond that, I mean the flight Co-op, with more complete human crews.
In nuetra squad do that kind of flight, as referred to, with observadors and stuff.

Google Translation


Camarada Cazador creo que has entendido mal mi pregunta.
Uso las miras y el bombardeo a nivel.
Mi pregunta va mas alla de eso , me refiero al vuelo coperativo, con tripulaciones mas completas de humanos.
En nuetro escuadron hacemos ese tipo de vuelo, como el que hace referencia , con observadors y cosas asi.
Saludos
  #2  
Old 09-02-2009, 05:00 AM
nearmiss nearmiss is offline
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Join Date: Dec 2007
Posts: 1,687
Thumbs up Some needed help in the FMB

Working with the FMB could be improved

The FMB Object selector box would have a selctor box for choosing country/organization of choice prior to selecting any object ---> This shouldn't be a difficult fix, it would probably only require one additional selector box inside the object box.

Aircraft,stationary objects,artillery,vehicles Object choices would be chosen by country/organization, that relate specifically to that country and organization.

Select Country/organization,example...USA/USN,USA/USAAF,Japan/IJA,Japan/IJN,etc. by a selector box.

You could choose aircraft, vehicles or other objects that were used by that country/organization easily.

For example there would only be aircraft or objects use by USA/USN,USA/USAAF,Japan/IJA.Japan/IJN Only

Under the respective choice there would only be insignia, skins and air groups that relate to that country and organization only.

If an aircraft was used by several countries it would show up in every country/organization where it was used.

P-40 RAAF
P-40 AVG
P-40 RAF
P-40 USSR
P-40 USA

It is so tedious scrolling through the listing of objects and aircraft to make selections, which could be facilitate easily with such a simple search & sort routine. It wasn't such a problem when there were a few objects as in IL2 1.0. Those days are long past. Also, the way the object box is designed it is difficult making choices unless you are very careful moving the mouse.

With such a tool it would be so much easier to assure you are using skins, insignia and proper squadrons and flight groups for the country and organization.

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One other REAL BIGGY is artillery. It is so tedious setting up artillery, because the guns all shoot straight ahead. You have to go into 3D mode to make sure you have line of site on targets for artillery. It would make sense, if artillery could just shoot a trajectory like in the real world.

Naturally artillery cannot shoot through hills, but artillery could sure shoot over hills and destroy targets.

I don't know how difficult this would be. This would sure make more sense for the artillery to be farther behind their own frontlines.

This could probably be handled with one extra selector box for setting the firing angle, 0-90 degrees of angle could be selected.

This would be enough,because you could test the trajectory angle for distance pretty easy, and set up the rest of your artillery.

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Last edited by nearmiss; 09-02-2009 at 11:21 AM.
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