Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #11  
Old 07-30-2009, 08:45 PM
butterfield butterfield is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

Quote:
Originally Posted by fuzzychickens View Post
Here's the bottom line.

In real life, pilots would have the physical sensation of a stall to let them know when they were pulling to hard - plus at high speed there would be some nasty G-forces preventing the pilot from yanking so hard.

You have none of these sensations to help you feel a stall coming on, so it just takes time to get used to the handling.

The flight model is pretty dang accurate in IL2 (certainly more so than most sims), so yes, the plane behaviour for the control surface input and speed you are giving the plane is pretty close to real - if you have a proper flight stick, then all you need is more time.

Also, I used to turn up the sound on the pc IL2 to help, you could hear the buffeting sound of a stall and learn to use that to fly on the edge. I have no idea how much of the sound from the PC game is intact though.

Good post..

Would just like to add that the problem with BOP is there is NO sound effect for the shuddering of the plane before a high speed stall..... I started a thread yesterday on this called (Missing sound effects...) Anton said he would check on it.

The PC had this sound effect and it was very audible.

BOP is incomplete unless they patch it in after release....as it sits right now I would compare this to a driving sim where the tire 'squeel' noise was left out during the loss of traction.
Reply With Quote
  #12  
Old 07-30-2009, 08:48 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

Quote:
Originally Posted by butterfield View Post
Good post..

Would just like to add that the problem with BOP is there is NO sound effect for the shuddering of the plane before a high speed stall..... I started a thread yesterday on this called (Missing sound effects...) Anton said he would check on it.

The PC had this sound effect and it was very audible.

BOP is incomplete unless they patch it in after release....as it sits right now I would compare this to a driving sim where the tire 'squeel' noise was left out during the loss of traction.
it most definately IS in the game , it just doesnt sound as terrible as the pc version
Reply With Quote
  #13  
Old 07-30-2009, 08:56 PM
butterfield butterfield is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

Quote:
Originally Posted by guiltyspark View Post
it most definately IS in the game , it just doesnt sound as terrible as the pc version
I don't here it on 2 different xbox's on 2 different sound systems....or in the high quality IGN videos where the pilot is stalling all over the place.
Reply With Quote
  #14  
Old 07-30-2009, 09:38 PM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Quote:
Originally Posted by butterfield View Post
I don't here it on 2 different xbox's on 2 different sound systems....or in the high quality IGN videos where the pilot is stalling all over the place.
Its in there, i can hear it
Reply With Quote
  #15  
Old 07-30-2009, 09:39 PM
butterfield butterfield is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

Quote:
Originally Posted by Spitfire23 View Post
Its in there, i can hear it
haha that's what everyone keeps saying..I guess me and my friend are either deaf or both have deffective xboxes
Reply With Quote
  #16  
Old 07-30-2009, 10:08 PM
HAWK WING HAWK WING is offline
Registered Member
 
Join Date: Jul 2009
Posts: 4
Default

Yes indeed all sorted, just turned down the dontrol options and had a great time, one amazing game.. a dream come true..

Now if somebody could make a ww1 game i be happy
Reply With Quote
  #17  
Old 07-30-2009, 10:12 PM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Quote:
Originally Posted by HAWK WING View Post
Yes indeed all sorted, just turned down the dontrol options and had a great time, one amazing game.. a dream come true..

Now if somebody could make a ww1 game i be happy
well i do believe there is a world war 1 era plane in there

just to wet your appetite
Reply With Quote
  #18  
Old 07-30-2009, 10:24 PM
TexRoadkill TexRoadkill is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

Flying with the Aviator stick is much easier. I don't know if it's because of the longer stick or I just got used to the turn rates but even with sensitivity all the way up it is a much more intuitive way to fly.

It also helps to keep your throttle maxed out on almost any type of turns. That is also much easier with a stick throttle. Probably not great practice for real dog fights but at least it will keep you from stalling out every time.
Reply With Quote
  #19  
Old 07-31-2009, 12:09 AM
Camo-234 Camo-234 is offline
Approved Member
 
Join Date: Jul 2009
Location: United States
Posts: 134
Default

Its called high speed G's
Reply With Quote
  #20  
Old 07-31-2009, 01:22 AM
xNikex xNikex is offline
Approved Member
 
Join Date: Dec 2008
Location: Attacking from the sun
Posts: 656
Default

Quote:
Originally Posted by SlappyDingle View Post
Can any of you fly guys out there answer this? Did these planes all actually stall or go into flat spins as frequently as this sim shows? I can't believe it! They just drop like stones!
Plain and simple: Either don't pull the stick all the way back or just turn down the sensitivity like I did. I haven't stalled since.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.