Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 04-14-2009, 04:59 PM
jwallstone jwallstone is offline
Approved Member
 
Join Date: Dec 2008
Posts: 73
Default

I think this is a better system. It eliminates the choice between Leadership and other stats that requires people to sacrifice troops early on to maximize power in the late game, or vice versa. I like having more control by using runes to increase stats and getting more runes.

The randommess can really hurt some characters. For instance, I just started a Mage game on Impossible, and decided to check how the character would eventually develop before starting to play by leveling up characters via cheats. I started a bunch of Mage games (since all your levelup choices are pre-determined from the start of the game), and some could only gain around 6-7 Int from levelup choices, and others could go up to 13. That's quite a range, and really screws over people who get unlucky with their mage character. I'd prefer to simply give control of this to the player via runes and abilities.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.