I think this is a better system. It eliminates the choice between Leadership and other stats that requires people to sacrifice troops early on to maximize power in the late game, or vice versa. I like having more control by using runes to increase stats and getting more runes.
The randommess can really hurt some characters. For instance, I just started a Mage game on Impossible, and decided to check how the character would eventually develop before starting to play by leveling up characters via cheats. I started a bunch of Mage games (since all your levelup choices are pre-determined from the start of the game), and some could only gain around 6-7 Int from levelup choices, and others could go up to 13. That's quite a range, and really screws over people who get unlucky with their mage character. I'd prefer to simply give control of this to the player via runes and abilities.
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