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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#11
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there seems to be 60 levels in the russian manual. given the fact that the game is shorter, after 7-10 battles you will be already levelling up.
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#12
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As I said, there is no technical restriction, you just won't be able to get as many levels as you wont because of lack of enemies.
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#13
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Another question from the screenies, is char developing completly random ? I just saw on screen that there was no choice on level up but just + leadership .. if so thats not realy good idea ..
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#14
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As far as I know (and what is stated in the fan manual), there are skills to raise attack, defense and knowledge (and I suppose mana and rage as well). So you might have better control what to develop and a little boost to leadership is always nice to have. We have to see, whether this system works well, but I think, it will be ok.
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#15
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I saw that skill in fan manual too, question is
1. if there is any choice 2.if its just leadership every level or random (ld,stats.rage,mana) Last edited by Elwin; 04-13-2009 at 08:23 PM. |
#16
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You get leadership every level, and it absolutley doesn't make any harm to the game, moreover it is very usefull impovement, as it made developmement much more predictable.
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#17
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In other words, you don't get to make any kind of decision when you level up anymore. I'm not sure I like this, but I don't think it makes much difference overall.
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#18
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Right, but you can more efficiently use runes to increase what you want (I mean strengh, might and magic skills). I personaly found it more useful.
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#19
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Thats what i wanted to know, dont know yet if i find tha beeter or worse than previous one. Will see in game
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#20
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I think this is a better system. It eliminates the choice between Leadership and other stats that requires people to sacrifice troops early on to maximize power in the late game, or vice versa. I like having more control by using runes to increase stats and getting more runes.
The randommess can really hurt some characters. For instance, I just started a Mage game on Impossible, and decided to check how the character would eventually develop before starting to play by leveling up characters via cheats. I started a bunch of Mage games (since all your levelup choices are pre-determined from the start of the game), and some could only gain around 6-7 Int from levelup choices, and others could go up to 13. That's quite a range, and really screws over people who get unlucky with their mage character. I'd prefer to simply give control of this to the player via runes and abilities. |
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