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  #1  
Old 04-10-2019, 06:12 PM
stugumby stugumby is offline
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Default raising objects in increments measurable?

Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps? Was able to put a dshka mg aa gun onto a ferry that was stationary and onto the coastal freighters bow hatch.

Having lots of fun with MBR just gotta figure out whats its threat threshold is, kinda like a beefed up U-2/R-5.
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  #2  
Old 04-10-2019, 08:23 PM
stovak stovak is offline
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Quote:
Originally Posted by stugumby View Post
Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps?

You can make fine adjustments with your z-move and mouse combo by changing the mouse speed.

In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default).

I used it to put this gunner on top of a tower:

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  #3  
Old 04-12-2019, 03:48 PM
Dusty88 Dusty88 is offline
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Default Hyperlobby won't work with 414 !!

Hyperlobby will only take il2fb.exe to start the game in its game search. The dedicated server only has il2server.exe. If you try to rename it from il2server.exe to il2fb.exe it crashes after a message says there are bad .exe files in the folder.

It is nice the new CRT stops other files/hacks from starting but, how do I get Hyperlobby to load??? Thanks!
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  #4  
Old 04-12-2019, 04:34 PM
Sita Sita is offline
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it will be fixed... working on it.
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  #5  
Old 04-13-2019, 02:23 AM
Dusty88 Dusty88 is offline
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Default Thank you!

Quote:
Originally Posted by Sita View Post
it will be fixed... working on it.
Good deal! I just heard about 414 last night so, I 'm glad you are already on it!

I have a 414.1 server up at:
76.102.133.254:21088
You can't join in Hyperlobby yet....
No il2fb.exe file in the server folder yet so, no HL..
Thank you!

Last edited by Dusty88; 05-03-2019 at 08:20 AM. Reason: Updated: NO il2fb.exe to start HL yet in 414.1
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  #6  
Old 04-18-2019, 12:26 AM
UberDemonDZZ UberDemonDZZ is offline
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Any update from Daidalos on a version of this patch that does not remove my custom content (JSGME executable and custom missions installed via JSGME? and any files without me knowing?)
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  #7  
Old 04-18-2019, 05:57 AM
Dusty88 Dusty88 is offline
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Quote:
Originally Posted by UberDemonDZZ View Post
Any update from Daidalos on a version of this patch that does not remove my custom content (JSGME executable and custom missions installed via JSGME? and any files without me knowing?)
If an update comes out I think it will be on this page:
http://forum.1cpublishing.eu/forumdisplay.php?f=202

If I'm wrong, I'm sure someone will post the right answer..
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  #8  
Old 06-20-2019, 06:43 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by stovak View Post
You can make fine adjustments with your z-move and mouse combo by changing the mouse speed.

In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default).

I used it to put this gunner on top of a tower:

PHP Code:
[IMG]https://i.imgur.com/MVvZmsu.jpg[/IMG] 
Does the gunner still stay at the raised altitude if just the tower is destroyed?
I seem to recall that was a limitation with the lights so I suspect it is going to be the same with the gunner.


Wheels
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Last edited by wheelsup_cavu; 06-20-2019 at 06:47 PM. Reason: attached image since the Original is linked to imgur
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  #9  
Old 06-20-2019, 07:26 PM
stovak stovak is offline
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Quote:
Originally Posted by wheelsup_cavu View Post
Does the gunner still stay at the raised altitude if just the tower is destroyed?
Unfortunately, yes. There is an option to have the gunner fall to ground level if you kill him, but if you only shoot out e.g. the gas container he is standing on then he will be left floating where he was placed. Not an ideal situation.
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  #10  
Old 06-20-2019, 07:39 PM
Sita Sita is offline
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if i remember correctly there was few variants what can be with damaged model when it will destroyed .. stay .. placced on ground ... and disapear .. there is no physic unfortunately
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