![]() |
|
|
|
#1
|
|||
|
|||
|
That's really strange, because I compared the IAS to the one indicated (in km/h) on the DebugFM console during the bug testing phase of the beta and that's when I found out it was in mph instead of knots. Later betas and RCs had corrected indicated speed after that. That said, I'll check this later with one of the RC I still have installed on my PC.
|
|
#2
|
|||
|
|||
|
Quote:
Last edited by shelby; 04-10-2019 at 12:01 PM. |
|
#3
|
|||
|
|||
|
Quote:
https://imgur.com/LBu6u5d https://imgur.com/HzQjNep |
|
#4
|
|||
|
|||
|
Quote:
320 Km/h=173 knots That is speed the airspeed indicator sould show Last edited by shelby; 04-10-2019 at 12:38 PM. |
|
#5
|
|||
|
|||
|
Yep, and it should be able to fly at around 370 km/h at 200 kt IAS and sea level.
|
|
#6
|
|||
|
|||
|
Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps? Was able to put a dshka mg aa gun onto a ferry that was stationary and onto the coastal freighters bow hatch.
Having lots of fun with MBR just gotta figure out whats its threat threshold is, kinda like a beefed up U-2/R-5. |
|
#7
|
|||
|
|||
|
Quote:
You can make fine adjustments with your z-move and mouse combo by changing the mouse speed. In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default). I used it to put this gunner on top of a tower:
|
![]() |
|
|