Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #51  
Old 04-10-2019, 09:29 AM
baball baball is offline
Approved Member
 
Join Date: Jul 2012
Posts: 71
Default

Quote:
Originally Posted by stovak View Post
It's not just the ReadMe though, it's an in-game observation. All of the F4s are displaying mph in the released version. The F6s do appear to be in knots.
That's really strange, because I compared the IAS to the one indicated (in km/h) on the DebugFM console during the bug testing phase of the beta and that's when I found out it was in mph instead of knots. Later betas and RCs had corrected indicated speed after that. That said, I'll check this later with one of the RC I still have installed on my PC.
Reply With Quote
  #52  
Old 04-10-2019, 10:42 AM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Quote:
Originally Posted by baball View Post
That's really strange, because I compared the IAS to the one indicated (in km/h) on the DebugFM console during the bug testing phase of the beta and that's when I found out it was in mph instead of knots. Later betas and RCs had corrected indicated speed after that. That said, I'll check this later with one of the RC I still have installed on my PC.
it was a calibration bug in the DebugFM not in the airspeed indicator.

Last edited by shelby; 04-10-2019 at 11:01 AM.
Reply With Quote
  #53  
Old 04-10-2019, 11:02 AM
baball baball is offline
Approved Member
 
Join Date: Jul 2012
Posts: 71
Default

Quote:
Originally Posted by shelby View Post
it was a calibration bug in DebugFM not in the airspeed indicator.
So, after firing up my RC4 install and doing a quick fly over Kuban at sea level, the IAS still reads in mph instead of knots even after it was supposed to be fixed in beta4.

https://imgur.com/LBu6u5d
https://imgur.com/HzQjNep
Reply With Quote
  #54  
Old 04-10-2019, 11:10 AM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Quote:
Originally Posted by baball View Post
So, after firing up my RC4 install and doing a quick fly over Kuban at sea level, the IAS still reads in mph instead of knots even after it was supposed to be fixed in beta4.

https://imgur.com/LBu6u5d
https://imgur.com/HzQjNep
320 km/h=199 mph/h That is the speed the airspeed indicator shows
320 Km/h=173 knots That is speed the airspeed indicator sould show

Last edited by shelby; 04-10-2019 at 11:38 AM.
Reply With Quote
  #55  
Old 04-10-2019, 12:01 PM
baball baball is offline
Approved Member
 
Join Date: Jul 2012
Posts: 71
Default

Quote:
Originally Posted by shelby View Post
320 km/h=199 mph/h That is the speed the airspeed indicator shows
320 Km/h=173 knots That is speed the airspeed indicator sould show
Yep, and it should be able to fly at around 370 km/h at 200 kt IAS and sea level.
Reply With Quote
  #56  
Old 04-10-2019, 06:12 PM
stugumby stugumby is offline
Approved Member
 
Join Date: Jul 2010
Posts: 384
Default raising objects in increments measurable?

Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps? Was able to put a dshka mg aa gun onto a ferry that was stationary and onto the coastal freighters bow hatch.

Having lots of fun with MBR just gotta figure out whats its threat threshold is, kinda like a beefed up U-2/R-5.
Attached Images
File Type: jpg grab0005.jpg (897.4 KB, 19 views)
Reply With Quote
  #57  
Old 04-10-2019, 08:23 PM
stovak stovak is offline
Approved Member
 
Join Date: Jun 2010
Posts: 60
Default

Quote:
Originally Posted by stugumby View Post
Have had to rethink my strategy of using raised artillery, i set z as the key with mouse movement but is there a way to make small raises using the mouse wheel or in incremental steps?

You can make fine adjustments with your z-move and mouse combo by changing the mouse speed.

In Controls under Mouse Move Object 3D, you can assign keys for Speed: Slow, Normal and Fast (F1, F2 and F3 by default).

I used it to put this gunner on top of a tower:

Reply With Quote
  #58  
Old 04-12-2019, 03:48 PM
Dusty88 Dusty88 is offline
Approved Member
 
Join Date: Jul 2012
Posts: 34
Default Hyperlobby won't work with 414 !!

Hyperlobby will only take il2fb.exe to start the game in its game search. The dedicated server only has il2server.exe. If you try to rename it from il2server.exe to il2fb.exe it crashes after a message says there are bad .exe files in the folder.

It is nice the new CRT stops other files/hacks from starting but, how do I get Hyperlobby to load??? Thanks!
Reply With Quote
  #59  
Old 04-12-2019, 04:34 PM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

it will be fixed... working on it.
__________________
work hard, fly fast

Reply With Quote
  #60  
Old 04-13-2019, 02:23 AM
Dusty88 Dusty88 is offline
Approved Member
 
Join Date: Jul 2012
Posts: 34
Default Thank you!

Quote:
Originally Posted by Sita View Post
it will be fixed... working on it.
Good deal! I just heard about 414 last night so, I 'm glad you are already on it!

I have a 414.1 server up at:
76.102.133.254:21088
You can't join in Hyperlobby yet....
No il2fb.exe file in the server folder yet so, no HL..
Thank you!

Last edited by Dusty88; 05-03-2019 at 08:20 AM. Reason: Updated: NO il2fb.exe to start HL yet in 414.1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.