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  #1  
Old 04-09-2019, 02:48 PM
shelby shelby is offline
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Yes it need fix. Did you change it as a level bomber to see the behavior?
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  #2  
Old 04-09-2019, 05:09 PM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by shelby View Post
Yes it need fix. Did you change it as a level bomber to see the behavior?
Ah ... my apologies ... deleting the target selections seems to be the answer to fixing the crashes in the TB-3 mission. So the problem is not as bad as I thought. It looks like the worst of it can be avoided with a bit of mission fixing.

It does still seem to have a few too many crashes in other missions where there is no target selection, but I haven't really had a good look at that.
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  #3  
Old 04-10-2019, 01:49 PM
Music Music is offline
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Default first review

Flew a few missions online, my natural environment, and the planes are very stable now, they do not jump when lining up a shot with micro movements of the sticks.

Roads seem to be stitched differently, you can see the individual pieces.

Pribaltika, which was always a dark map, (no sun) is now proper for 12:00.

Looks like the bullets striking the ground has been upgraded, you can see the power of the missed shells. Subtle, but instantly noticeable.

Raised some AAA guns, are you guys going to add that function to objects, I would like to raise some sand bags to put around the raised guns. Also. it seems like if a gun is on a hill, when you move it, it stays at that level, you need to drop it if where you are putting it is lower.

And when you Insert a object, cloning the one you have selected, it stays on the original, the new one has to be clicked on to rotate, raise, or move.

and we seem to have lost the 7 and 9 keys (the smallest increments of movement) for rotating objects, neither of them will work on my machine.

It's hard to say if it's better, but it sure seems that way.

Cheers.
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  #4  
Old 04-10-2019, 02:03 PM
stugumby stugumby is offline
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7 and 9 keys have to be reset in the fmb configure section, same with insert etc.
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  #5  
Old 04-10-2019, 03:29 PM
-)-MAILMAN- -)-MAILMAN- is offline
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Default USN Aircraft Speed indicators now in MPH instead of KNOTS

The speed indicators for the below listed planes got changed in this patch to indicate MPH instead of KNOTS. This is incorrect for USN/USMC aircraft. The speed indicator should be in KNOTS. You can verify this by comparing it to the speed bar.

F4F-3
F4F-4
FM-2
Corsair I (F4U-1)
Corsair II
Corsair IV
F4U-1A
F4U-1C
F4U-1D
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  #6  
Old 04-10-2019, 03:39 PM
baball baball is offline
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Quote:
Originally Posted by -)-MAILMAN- View Post
The speed indicators for the below listed planes got changed in this patch to indicate MPH instead of KNOTS. This is incorrect for USN/USMC aircraft. The speed indicator should be in KNOTS. You can verify this by comparing it to the speed bar.

F4F-3
F4F-4
FM-2
Corsair I (F4U-1)
Corsair II
Corsair IV
F4U-1A
F4U-1C
F4U-1D
As I said in the release thread, this is indeed a mistake that should have been corrected in this patch. I assumed it was fixed in beta4, but I must admit that I didn't test it afterwards, sorry. Anyway, it has been reported and it will, I hope, be corrected in the hotfix.
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  #7  
Old 04-10-2019, 04:10 PM
-)-MAILMAN- -)-MAILMAN- is offline
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I was just making sure it got reported in the proper thread since I didn't initially see one for feedback and bug reports:

414 Feedback Observations/Bug reports

I also corrected my post in the 4.14m release that the F6F-3 Late and F6F-5 speed indicators were in fact indicating correctly in KNOTS.
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