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#1
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If you are talking about the He-177, the guns cutting when your sight is crossing the tail is normal. The He-177's turrets had disconnectors to prevent shooting accidents.
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#2
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Not sure if its the new patch or just a user error
![]() If I try and launch a game on hyperlobby, it just starts the game up like normal, and doesn't go into the multiplayer mode automatically. So now the only way others can join my coops is through IP. Also a friend asked me to pass this along that he couldn't update the steam version of game. Apparently the Steam auto updater is overwriting all of the 4.14 files. |
#3
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1. Plane date will make a difference in cockpit instruments. before 1942 you will not have beacon direction finder gage. After jan 1942 you will have it.
2. MBR appears to be coded as a level bomber, AI will ignore moving target if equipped with rockets and bombs and not linked to attack. 3. AI will land on stationary test runway 5 in a glide with engine off. 4. Compass is out of alignment with binnacle compass 5. Fuel mix has to be changed at 900-1000m. 6. If a wing float is shot off you still get its wake on landing. Ju88 with gunpods: 1. neither pod will kill a stationary aircraft. They will kill trucks etc. 2. pods are not jettisonable 3. Pods arent very heavy, since they go on bomb hardpoints why isnt there a bomb bay load out available such as sc 50/sc 70 carried in bomb bay. makes sense to squirt and bomb at same time. Last edited by stugumby; 04-08-2019 at 03:08 PM. |
#4
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![]() Quote:
![]() ![]() Last edited by Torsteven; 04-08-2019 at 11:10 PM. |
#5
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I stand corrected, then!
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