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Mods King's Bounty: Crossworlds Mods

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  #271  
Old 04-03-2019, 11:49 PM
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  #272  
Old 04-04-2019, 11:50 AM
raknefne raknefne is offline
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I can see u have some heads from fromlen u haven't turned in to the skeleton without head quest for a reward...

Seems Dudu Boy levels as u...
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  #273  
Old 04-04-2019, 06:19 PM
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Quote:
Originally Posted by raknefne View Post
I can see u have some heads from fromlen u haven't turned in to the skeleton without head quest for a reward...

Seems Dudu Boy levels as u...
Yep, I didn't find the skeleton head yet. Maybe because didn't fight with the Superfly yet or simply due to bad luck. In last playthrough, I found the skeleton head easily.

I reached Learning level three and found and bought the Hand of Necropolis just one or two levels ago, whereas developed Pet training level one near the beginning.
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  #274  
Old 04-05-2019, 09:04 PM
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Did you see my message before the screenshots?

I still have my doubts about Target (perhaps the best nerf is what you proposed -> affect only level 1-3 enemies), but I'm pretty satisfied with the initiative increased penalty to Stone Skin and the improve to Magic Spring.

By the way, the boost to the bonus defense of Magic Spring benefits low level units the most.
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  #275  
Old 04-06-2019, 02:38 PM
raknefne raknefne is offline
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Yes I saw posts before screenshots. Magic spring is improved as u suggested.

Stone skin ok -2 ini. Duration 2-3-4. Mana 3-5-7 and not 4-6-8...(?).

Target could be level 1, 1-2, 1-3. Still duration 1-2-3. Mana? 4-8-15?? Or 5-10-15? Hm.. was 4-8-13 in vanilla I think.

I noticed u kept the dragon pet name, Dudu Boy... Hehe

Foremen: The AI couldnt cast 'Recruit Miner', now fixed for v1.43, thx to Terroin. It was in the arena.lua file, had to add that summon with this name has high priority.
They are probably not so fun to fight... hehe. Still, I played with them, they are not overpow, only summons 25% of leadership Miners.

In my current game in v1.43 I have a chance for a full set after finishing jerneland. Set bonus gives 15% physical resistance to swordsmen and guardsman... Don't have money to buy and haven't found enough creatures worth it yet but fun to have the chance

Last edited by raknefne; 04-06-2019 at 07:49 PM.
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  #276  
Old 04-07-2019, 02:07 AM
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Originally Posted by raknefne View Post
Yes I saw posts before screenshots. Magic spring is improved as u suggested.

Stone skin ok -2 ini. Duration 2-3-4. Mana 3-5-7 and not 4-6-8...(?).

Target could be level 1, 1-2, 1-3. Still duration 1-2-3. Mana? 4-8-15?? Or 5-10-15? Hm.. was 4-8-13 in vanilla I think.

I noticed u kept the dragon pet name, Dudu Boy... Hehe

Foremen: The AI couldnt cast 'Recruit Miner', now fixed for v1.43, thx to Terroin. It was in the arena.lua file, had to add that summon with this name has high priority.
They are probably not so fun to fight... hehe. Still, I played with them, they are not overpow, only summons 25% of leadership Miners.

In my current game in v1.43 I have a chance for a full set after finishing jerneland. Set bonus gives 15% physical resistance to swordsmen and guardsman... Don't have money to buy and haven't found enough creatures worth it yet but fun to have the chance
Stone Skin: Fine

Target: 4-8-15 sounds good. The important level, mana cost related, is the third. There something between 15 and 25 should be ok. For a reference, Sheep level 2 cost 30 mana, and only disable one creature. Hence something in the interval of 20-25 should fit probably better.

Perhaps Terroin could help you also with the AI of enemy Heroes? So they would be able to cast more spells both in number and in diversity. Even spells like Invisibility, Target, and so on. That would be amazing.

Yeah, Dudu boy is quite charming.
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  #277  
Old 04-07-2019, 06:45 AM
raknefne raknefne is offline
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Target will be 4-8-20 then. We can always adjust.

Terroin does not have time. He is working on another Crossworld project with 10 races, 3 different units for each level 1-4 plus 1 level 5 == 13 in each race... Each of the 10 medals has to do with one of the 10 races (kills)... no promises of release...
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  #278  
Old 04-07-2019, 08:57 AM
raknefne raknefne is offline
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Trent version 1.43 uploaded.


- Jerneland: Church bug crash repaired fully. Church is also a castle where you can store troops now but u need to talk to the priest inside the church to get his quest (you it automatically before).
- Small adjustments

Creatures, bug fixes:
- Faun: the 'sleep' didnt work, now does. Also fixed text error for 'Fatigue'.
- Foremen: Enemy can also use 'Recruit Miner'.

Spells:
- Stone Rain: Was OP in v1.41, well it was intended, but not that player could find it early. Now 10-20-30 Mana and same damage as vanilla (cheaper than vanilla to cast), and can now be learnt (costed 1000 crystals in 1.41).
- Life Light: Same damage as vanilla, just cheaper in mana and a little more damage/healing at level 2-3.
- Phantom: 20-25-30 Mana (was 15-20-25 vanilla).
- Target: Level up to level 1-2-3 (was 2-3-4). Mana 4-8-20 (was 4-8-13).
- Magic Spring: Gives a little more defense: 7-12-18 (was 5-10-15) makes it stronger for lower level unit.

Item:
- Winter Set: Only Ice Scates + Warm Mittens only; bonus +1 repulsion distance for 'Crushing Blow', +10% Damage on Lightning / IceSnake / Geyser spells.
- Inquisitor Set (blade + amulet only): +1 Morale to Humans and Elves, plus 10 additional scroll slots in the Spell Book
- Different price adjustments.
- Iron Cross can no longer be talked to (text bug). And other small adjustments.


Not sure if you can play existing games, if you try it, use your old files from directory 'locations'.
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  #279  
Old 04-08-2019, 11:38 AM
raknefne raknefne is offline
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During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
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  #280  
Old 04-08-2019, 06:55 PM
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Quote:
Originally Posted by raknefne View Post
During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
Hmm, now that you mention it, the creatures for hire in Sprudne Islands castle seem very fixed. I can be mistaken but the two or three times I checked it had ordinary Goblins, Orc Shamans and Royal Thorns, among other units. Other possibilites could be Goblins Shamans, Blood Shamans, Furious Goblins...

Perhaps would be interesting to raise a bit Fauns hit points. They die very easily. I'm always tempted to enroll them but finally discard them for some reason.

My pleasure.
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