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  #251  
Old 03-31-2019, 04:08 PM
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Sirlancelot Sirlancelot is offline
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Originally Posted by raknefne View Post
Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs
Fine.

I'm currently worried about Target. It works even against units inmune to mind spells (it shouldn't), and has made my game much much easier since I found it. Only level 5 units are not affected by it.

Don't know how would be the best way to nerf it. What do you think?
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  #252  
Old 03-31-2019, 05:12 PM
raknefne raknefne is offline
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good point, target is one of the good tactics used. it is current very cheap to learn, could make it more expensive in crystals and mana, now it cost 5000 gold (3000 vanilla). Crystal 4-8-13, mana 4-8-13. Same as vanilla.

Could be gold 12k, crystal 6-12-18, mana 5,10,15
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  #253  
Old 03-31-2019, 07:00 PM
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Originally Posted by raknefne View Post
good point, target is one of the good tactics used. it is current very cheap to learn, could make it more expensive in crystals and mana, now it cost 5000 gold (3000 vanilla). Crystal 4-8-13, mana 4-8-13. Same as vanilla.

Could be gold 12k, crystal 6-12-18, mana 5,10,15
Gold and crystals ok, mana 5, 10,... 18?

Ideally, this spell should only make a target more appealing (ie: increase its aggro), not completely force all the units under control of the AI to attack it.
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  #254  
Old 04-01-2019, 03:08 AM
raknefne raknefne is offline
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I have changed Target to 4-10-16 mana.

Another option, but think it would be too much here, is to add "rare=1" to a spell, which means that it wont be found so often. Most of the Legend spirit spells in vanilla were all with "rare=1" and were not found so often. I guess target or the copy spell in distortion (forgot name) is the best spells for a warrior/paladin along with stoneskin. When I played mage recently, the Chaos Dragon was extreme good, could take about any fight when it was maxed. I made it harder to learn and made it 8% weaker, more expensive. Alternatively for target it could be rare, but with 100% chance to buy it for instance in Upper Trent in the Dragon building. But I'd rather leave it for random.

Another question, in Legend the Paladin started with the Resurrecton scroll, in Trent he could start with the Life Light scroll ??? It is stronger than vanilla and would make sense. But too much? I have already made Paladin more "holy" with giving it Holy Anger from start instead of Scouting, and Life Light scroll would make it even more "holy" as paladin is. He could start with less gold instead. Normally each hero start off with 2500 gold.


Made some text changes to an existing item, sirlancelot:

screen_190401_001.bmpscreen_190401_002.bmp

Last edited by raknefne; 04-01-2019 at 09:19 AM.
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  #255  
Old 04-01-2019, 01:10 PM
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Originally Posted by raknefne View Post
I have changed Target to 4-10-16 mana.

Another option, but think it would be too much here, is to add "rare=1" to a spell, which means that it wont be found so often. Most of the Legend spirit spells in vanilla were all with "rare=1" and were not found so often. I guess target or the copy spell in distortion (forgot name) is the best spells for a warrior/paladin along with stoneskin. When I played mage recently, the Chaos Dragon was extreme good, could take about any fight when it was maxed. I made it harder to learn and made it 8% weaker, more expensive. Alternatively for target it could be rare, but with 100% chance to buy it for instance in Upper Trent in the Dragon building. But I'd rather leave it for random.
You speak wisely. Target plus Stone skin and/or even Magic shield is one the best combinations out there. Specially if cast over Dragons, Paladins or the like.

But turn it into rare could be indeed too much. I'd rather leave it for random, too.

Let's try out that 4-10-16 mana for a while, and see how it goes.

Quote:
Another question, in Legend the Paladin started with the Resurrecton scroll, in Trent he could start with the Life Light scroll ??? It is stronger than vanilla and would make sense. But too much? I have already made Paladin more "holy" with giving it Holy Anger from start instead of Scouting, and Life Light scroll would make it even more "holy" as paladin is. He could start with less gold instead. Normally each hero start off with 2500 gold.
Can you remember me please the description and statistics of Life Light?

Quote:
Made some text changes to an existing item, sirlancelot:

Attachment 15668Attachment 15669
+30% to Wall Health should be enough, I think. Keep in mind you can focus on Wall development by skipping other upgrades on level up. Specially if you skip new abilities.
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  #256  
Old 04-01-2019, 01:41 PM
raknefne raknefne is offline
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In post #2 in this forum I have descriped all changes to creatures and spells, Life Light:

Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16).
It was too expensive before compared for only use against the undead. It just fits to the paladin type a lot. The damage compared to mana is better now. It heals own unit except demons in a 7 cell area and damage the undead and they run away 1 tile. with zero intellect or other skills it does damage/healing, level 1-2-3: 150-300-440.
Did you ever use it? And for 50.000 gold... too expensive. You have to invest crystals... it heals, not resurrects btw. Perhaps it should be cheaper in case some think it is better to sell it for the money if they have it early on. 5000 gold for instance.

The shovel will be reduced, yes, it was 50% in vanilla and +1 Attack, but I have added up to 15% wall health you get from the Guardian Medal, so yes, 30% wall health would be fine. Then perhaps remove the -1 attack penalty.
Maybe you don't wanna put your name on an overpowered item? hehe

Last edited by raknefne; 04-01-2019 at 02:38 PM.
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  #257  
Old 04-01-2019, 02:45 PM
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Quote:
Originally Posted by raknefne View Post
In post #2 in this forum I have descriped all changes to creatures and spells, Life Light:

Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16).
It was too expensive before compared for only use against demons and undead. It just fits to the paladin type a lot. The damage compared to mana is worth it now. It heals own unit in a 7 cell area and damage the evils and they run away 1 tile. Did you ever use it? And for 50.000 gold... too expensive. You have to invest crystals... it heals, not resurrects btw. Perhaps it should be cheaper in case some think it is better to sell it for the money if they have it early on. 5000 gold for instance.

The shovel could be reduced, yes, it was 50% in vanilla and +1 Attack, but I have added up to 15% wall health you get from the Guardian Medal, so yes, 30% wall health would be fine. Then perhaps remove the -1 attack penalty.
Maybe you don't wanna put your name on an overpowered item? hehe
You're right. I never used such spell. But why not? If its not overpowered can be a good way to force players to test it now.

"This is an overpowered shovel made by Sirlancelot" Hahahah

Yep, better that way.
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  #258  
Old 04-01-2019, 08:10 PM
raknefne raknefne is offline
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I also made ice snake with same damage as fireball and the mage start with it. Before ice snake cost 50% more maxed compared to fireball regarding to damage. Again, ghoulking s guide was very helpful since some spells I never used like life light, ice snake, poison spit, grots armor, orb etc.
With stone skin I made it 4-6-8 Mana and 2-3-4 duration. Dont know with peacefulness w 60% maxed if u find item with 10% extra strength on it. I guess it is rare u find it and I never used peacefulness before...

Uploading Tuesday v1.42 with about 8-10 new items most as sets.

Have u experienced a crash at church in jerneland? Mine is crashing 1/3 of the time the first time. Hm. Doing last test tomorrow. I will have to start a new paladin... The mage I played recently had a way too easy time with chaos dragon. It is soooo strong at level 3 even though I reduced its stats by about 5%. Well now player has to save 30.000 unless they find it for free.

Also the starting area can give elfs 1-2 (3). And even rarely undead or demons. More difficult getting level 4s else it will be fewer.

Poison spit can poison up to 6 rounds when maxed etc

How far are u sirlancelot in Trent?

Last edited by raknefne; 04-01-2019 at 08:29 PM.
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  #259  
Old 04-01-2019, 08:47 PM
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Originally Posted by raknefne View Post
Have u experienced a crash at church in jerneland? Mine is crashing 1/3 of the time the first time. Hm. Doing last test tomorrow. I will have to start a new paladin... The mage I played recently had a way too easy time with chaos dragon. It is soooo strong at level 3 even though I reduced its stats by about 5%. Well now player has to save 30.000 unless they find it for free.

Also the starting area can give elfs 1-2 (3). And even rarely undead or demons. More difficult getting level 4s else it will be fewer.

Poison spit can poison up to 6 rounds when maxed etc

How far are u sirlancelot in Trent?
Yes, it crashed one or two times. Also crashed after some battles at the snowy area. That was all, fortunately.

Lower Trent. I'll be going across the Trent dungeon in no time.
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  #260  
Old 04-01-2019, 10:37 PM
raknefne raknefne is offline
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Uploading Trent version 1.42 now:


- It is more random if and when you find all 5 teeth for the combined artifact. There's a big chance, but can also be at different locations.
- A little less chests in arenas in Lower Trent (a lot in Trent arena in lower Trent because you cannot dig in the open map in that area).
- Paladin start off with a little less gold, but a scroll of Life Light which is improved btw.
- Mage start off with (improved) Ice Snake spell instead of Fireball. A more elfish start army.

Creatures:
- Faun: Crit 22% (was 15%), Price 70 (was 80 gold) else as vanilla. Changes didn't work properly in v1.41

Spells:
- Fire Arrow, Poison Scull same dmg as vanilla now (lowered).
- Target: 4-10-16 Mana (was 4-8-13), Crystal 6-10-18 (was 4-8-15). Gold 12k (was 3k or so).
- Ice snake: Improved; 10-15-20 Mana (was 10-20-30). Now it does same damage as Fireball and cost the same (except the amount of burn/freeze afterwards).
- LIfe Light: 10-15-20 Mana (was 10-20-30 vanilla). Damage grows 5% less for level 2 and 3 than vanilla.
- Poison Spit poison chance reduced a little, but stronger than vanilla.

New items:
- Recycle set (Rusty Knife + Rusty Shield): +200 Leadership,+50% Health to level 1-2 orcs and lizardmen, Enhances the Dragon's ability 'Stone Wall': +15% Health
- Rusty Knife, new item: +1 Attack, +50% Health to level 1-2 orcs and lizardmen
- Rusty Buckler, new item: +2 Rage, +2 Attack and Defense to orcs and lizardmen
- Lizzy's Shield: +2 Defense, +10 Physical Resistance of Gobot, Adult Gobot and Gorguls. You can rip/extract a random amount of gold 2000-9000. Cost 12000
- Raknefne's Armor: +5% Health of allied troops, +5% gold after battle, +8% on attacking spells, costs 100.000 (level 5), explore the hidden pocket in the armor and get 50.000 gold.
- Anger Amulet: +15% Damage all orcs, +4 Rage
- Pain Boots: +5% Crit, 30% on the spell 'Pain Mirror', gives same scrolls.
- Anger Set (Pain Boot + Anger Amulet): +4 Rage, +4 Attack all orcs, 50% slower drain of Rage in battle.
- Demon Set (only 2 items now, was 4, the other 2 is part of new set Fury): -3 Defense, +6 Attack, +10 Rage, +6% chance of Critical Hit, +30% burn on the Pet ability 'Lava'
- Fury Set: -3 Defense, +6 Attack, +10 Rage, +6% chance of Critical Hit, +300 Damage on the Pet ability 'Lava'
- Witch Amulet: +1 Intellect, +10% on the spells Peacefulness, Pain Mirror, Call of Nature and Demonologist.
- Witch Dress: +8 Mana, +10% Magic Resistance
- Witch Set (new): amulet + dress: +10% Magic Resistance, +2 Mana per turn in battle,

Last edited by raknefne; 04-01-2019 at 11:11 PM.
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