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  #1  
Old 05-20-2016, 06:50 PM
majorfailure majorfailure is offline
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Originally Posted by Verdun1916 View Post
I know that. But that's not my issue. It's flight time and flight distance.
On some maps, to 1:1 scale or not, flight distances/times from one end of the map to the other is to short.
Especially for scrambleing to intercept bombers. It's just impossible to take off and reach altitude to attack the incomming enemy before the enemy has arrived, dropped their load, and gone. Kyushu is one such map
Don't know if it works on the Kyushu map, assigning coordinates far off the map to a flight that should arrive late(er) as starting point, at least on the Med map it works well enough to get an extra ~ 10 minutes to scramble and intercept
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Old 05-22-2016, 03:09 AM
RPS69 RPS69 is offline
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Originally Posted by majorfailure View Post
Don't know if it works on the Kyushu map, assigning coordinates far off the map to a flight that should arrive late(er) as starting point, at least on the Med map it works well enough to get an extra ~ 10 minutes to scramble and intercept
This is the kind of workaround solutions I was talking about.
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Old 05-22-2016, 04:31 AM
Pursuivant Pursuivant is offline
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Originally Posted by majorfailure View Post
Don't know if it works on the Kyushu map, assigning coordinates far off the map to a flight that should arrive late(er) as starting point, at least on the Med map it works well enough to get an extra ~ 10 minutes to scramble and intercept
If you're just using AI bombers, it's also possible to have bombers spawn when players reach a certain waypoint, or to have AI bombers follow a less direct route to allow players time to reach altitude.

But, historically, Japanese early warning systems weren't that great. It might have been possible for B-29 formations to hit targets in Southern Kyushu and escape before the Japanese could react. Not very fun for Japanese players, though.
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