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#20
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Brilliant! No AI programming needed.
Other options: * Attack until X percentage of friendly forces/X number of friendly planes are destroyed. * Attack until X percentage of ordinance expended. Other ideas for the FMB: * Option to change plane class for a mission. Right now, the game recognizes fighters, attack planes (sturmoviks), and level bombers. You should be able to make, say, a fighter-bomber behave like an attack plane, or an attack bomber behave like a level bomber. * Option to have planes only attack certain targets with certain weapons. e.g., "Only use guns to attack soft vehicles." "Only use rockets to attack merchant ships." |
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