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  #1  
Old 04-19-2016, 11:11 PM
CzechTexan CzechTexan is offline
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yes, but only if YOU are in command to give the order.
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  #2  
Old 04-23-2016, 06:31 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by CzechTexan View Post
yes, but only if YOU are in command to give the order.
Yep. It would be nice if those in-flight commands could be pre-programmed using the FMB to give mission builders more control over AI.

It might not take that much work to create a simple "scripting language" in the FMB, based on player commands for AI, which would allow mission builders to give AI the semblance of unit tactics a formation reaches a particular waypoint.
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  #3  
Old 04-23-2016, 12:15 PM
sniperton sniperton is offline
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I would be already happy with an FMB option (let me call it 'bravety of attack'), ranging from 'drop the eggs or whatever and get away' (disregard objective percentage) to 'attack until objective percentage reached' (samurai).

This could be made complementary to skill, so that we could also have cowardly aces and brave rookies .

Or more simply: 'don't repeat attack', 'repeat attack N times', 'repeat attack until target destroyed'

Last edited by sniperton; 04-23-2016 at 12:26 PM.
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  #4  
Old 04-23-2016, 03:44 PM
Tolwyn Tolwyn is offline
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Create a new attackTimeOut option for the GAttack waypoint.

Set an attackTimeOut (in minutes or seconds or both) for any waypoint that has a target or GAttack waypoint.

For level bombing, don't use it of course, but for A20 and such, they will continue to attack the area until:

percentage is destroyed
or timeout reached

then proceed to next waypoint.
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  #5  
Old 04-23-2016, 10:05 PM
shelby shelby is offline
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can someone rework the old dgen bomber campaigns? it is not realistic the medium bombers to attack enemy collumns...
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  #6  
Old 04-23-2016, 10:29 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by shelby View Post
can someone rework the old dgen bomber campaigns? it is not realistic the medium bombers to attack enemy collumns...
You really know nothing about the eastern front, do you?

Read a bit about Pe2 exploits over there.
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  #7  
Old 04-23-2016, 10:39 PM
Sapper Sapper is offline
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Quote:
Originally Posted by RPS69 View Post
You really know nothing about the eastern front, do you?

Read a bit about Pe2 exploits over there.
Or the SB2.
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  #8  
Old 04-23-2016, 10:47 PM
shelby shelby is offline
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Quote:
Originally Posted by RPS69 View Post
You really know nothing about the eastern front, do you? Read a bit about Pe2 exploits over there.
the pe2 had airbrakes the he111 not
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  #9  
Old 04-24-2016, 05:51 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RPS69 View Post
You really know nothing about the eastern front, do you?

Read a bit about Pe2 exploits over there.
Air war on the Eastern Front covered such a huge area, involved so many planes, and was so desperate, that at this point almost nothing would surprise me about unusual variants and tactics.
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  #10  
Old 04-24-2016, 05:59 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Tolwyn View Post
Create a new attackTimeOut option for the GAttack waypoint.
Brilliant! No AI programming needed.

Other options:

* Attack until X percentage of friendly forces/X number of friendly planes are destroyed.

* Attack until X percentage of ordinance expended.

Other ideas for the FMB:

* Option to change plane class for a mission. Right now, the game recognizes fighters, attack planes (sturmoviks), and level bombers. You should be able to make, say, a fighter-bomber behave like an attack plane, or an attack bomber behave like a level bomber.

* Option to have planes only attack certain targets with certain weapons. e.g., "Only use guns to attack soft vehicles." "Only use rockets to attack merchant ships."
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