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#1
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yes, but only if YOU are in command to give the order.
__________________
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#2
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Yep. It would be nice if those in-flight commands could be pre-programmed using the FMB to give mission builders more control over AI.
It might not take that much work to create a simple "scripting language" in the FMB, based on player commands for AI, which would allow mission builders to give AI the semblance of unit tactics a formation reaches a particular waypoint. |
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#3
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I would be already happy with an FMB option (let me call it 'bravety of attack'), ranging from 'drop the eggs or whatever and get away' (disregard objective percentage) to 'attack until objective percentage reached' (samurai).
This could be made complementary to skill, so that we could also have cowardly aces and brave rookies . Or more simply: 'don't repeat attack', 'repeat attack N times', 'repeat attack until target destroyed' Last edited by sniperton; 04-23-2016 at 12:26 PM. |
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#4
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Create a new attackTimeOut option for the GAttack waypoint.
Set an attackTimeOut (in minutes or seconds or both) for any waypoint that has a target or GAttack waypoint. For level bombing, don't use it of course, but for A20 and such, they will continue to attack the area until: percentage is destroyed or timeout reached then proceed to next waypoint. |
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#5
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can someone rework the old dgen bomber campaigns? it is not realistic the medium bombers to attack enemy collumns...
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#6
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Quote:
Read a bit about Pe2 exploits over there. |
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#7
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Or the SB2.
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#8
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the pe2 had airbrakes the he111 not
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#9
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Air war on the Eastern Front covered such a huge area, involved so many planes, and was so desperate, that at this point almost nothing would surprise me about unusual variants and tactics.
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#10
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Brilliant! No AI programming needed.
Other options: * Attack until X percentage of friendly forces/X number of friendly planes are destroyed. * Attack until X percentage of ordinance expended. Other ideas for the FMB: * Option to change plane class for a mission. Right now, the game recognizes fighters, attack planes (sturmoviks), and level bombers. You should be able to make, say, a fighter-bomber behave like an attack plane, or an attack bomber behave like a level bomber. * Option to have planes only attack certain targets with certain weapons. e.g., "Only use guns to attack soft vehicles." "Only use rockets to attack merchant ships." |
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