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#11
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Just find some time to spend testing .50's on lots of planes.
I used a B25 rear gunner, and each time placed a different plane at it's rear on the runaway. Planes I tested that won't break a wing: FW190 A&D Bf110 P51 P47 P38 F4U1 F6F F4F F2A Planes that will break it: Bf109 A6M Spitfire Tempest P40 P39 La5 Yak9 I also tested the other thread beginner theory about 190 no taking fire when hitting their engine with .50's. 190 Do take fire, but it is represented on the cabin. All other airplanes will also take fire, but it will be showed on different places, not necessary on their engines. So... it is not a 190 issue. Now, if you hit the wing, even the AI at some point, on any of those planes, will lost control of it. Also, 109's do break their wings with .50's, but doing so on a moving target it is much more difficult than when stationary. The amount of well placed and consecutive shots are difficult to achieve(as the P40 or spitfire) Only the Zero it's much more fragile to the .50's. A well placed burst will break it easily. If someone is interested, this is the test mission [MAIN] MAP SandsOfTime/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 player r0100 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] r0100 r0101 [r0100] Planes 1 Skill 1 Class air.B_25J1 Fuel 100 weapons default [r0100_Way] TAKEOFF 14379.60 26740.23 0 0 &0 NORMFLY 13827.45 26741.52 500.00 300.00 &0 [r0101] Planes 1 Skill 1 Class air.FW_190D9 Fuel 100 weapons default [r0101_Way] TAKEOFF 14379.60 26740.23 0 0 &0 NORMFLY 13836.59 26750.66 500.00 300.00 &0 [NStationary] [Buildings] [Bridge] [House] |
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