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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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Sorry to bother you again but...
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File. I mean something Like this: if (VARIABLE=="2") then -- Do Stuff end; Is this somehow Possible to do?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#3
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Quote:
Code:
setglobal("x", x);
You can then call those globals from any script, so long as the script does not have a defined local with the same name. Note that Global variables should be a last resort thing, as they generally tend to eat more resources than local variables. |
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#4
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Sweet!, Thanks Nanaki.
@Neo Genesis: I Really am outquestioned about the Rockets Explosion Distance I Have no Idea in how to Increase that, I Need to do more Testing I Guess..
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#5
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Hello Again How about you Nanaki , Do you Know how to increase the Area of Explosion of Torpedoes
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#6
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Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.
Nice to see you around, Goblin. |
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#7
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Quote:
<DistanceDetonator name="T3_det"> <time_to_live>100</time_to_live> <damage>3000</damage> <explosion_distance>8.0</explosion_distance> </DistanceDetonator> |
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#8
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Huh... I have no idea, then.
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#9
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Quote:
But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ? <PoisonDetonator name="AlienPoisonDetonator"> <time_to_live>1250</time_to_live> <damage>150</damage> <explosion_distance>15</explosion_distance> <poisoned_area_radius>50</poisoned_area_radius> <poison_effect_duration>45000</poison_effect_duration> <rate_of_poisoning>40</rate_of_poisoning> </PoisonDetonator> |
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#10
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Probably Yes, try it out.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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