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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Thats weird...Im just gonna try to find anything broken in that Signature link of mine. Then I think it would be best to just not use this for the moment until I fix this Crashing Thing ^^
If you want something modded, you could try out the Invasion Mod's Test Release for Now. EDIT Could you tell me if in Carcasses.xml, The Shields of the Nova are more than 0?, If Yes you need to set it back to Zero Shields don't work with this Ship. The game WILL crash when something activates the Shields of this Ship. btw: fixed the signature
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 06:02 AM. Reason: Info |
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#2
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Quote:
2.) About the Invasion Mod can you tell me something about it ? Last edited by Neo Genesis; 12-29-2014 at 06:28 AM. |
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#3
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Um, The Shield Generators probably cause this. Try to put them out.
The Invasion Mod is basically a mod that Adds in 16 Sectors where you just fight-off Every Available Faction in the Game. Like one sector is for the USS, and another for the UFT, and so on.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 06:56 AM. |
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#4
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Now the only thing left is figuring out how to increase the damage area of Torpedoes I Also want to ask do you know in LocData/English/m_carcasses - What ship is the Lion MK 4 Don't Think I've Seen it Anywhere ? Last edited by Neo Genesis; 12-29-2014 at 03:14 PM. |
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#5
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Still testing with the Torpedos, im gonna edit THIS post now, when I have success.
The name of the Lion Mk4 in the m_carcasses.loc File is "#M_Name_Mothership_LionMk4" EDIT: I Got everything to blow up instantly, but in an rather "Small" Area... I Think an input of 9999999999 should blow up everything in the sector but it still only explodes in an very small radius... Still needs testing...
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2014 at 07:21 PM. |
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#6
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Nice to see someone still mods this game. I'd like to help but I haven't been playing SW for a long time.
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#7
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Nice to still see you around Goblin.
I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#8
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Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other Last edited by Neo Genesis; 12-30-2014 at 01:47 PM. |
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#9
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I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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