Quote:
Originally Posted by IceFire
Maybe more can be showing in Arcade for 4.13.
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I'd appreciate it if a lot of test features remained enabled in 4.13, since it would allow users to better troubleshoot bugs.
Since AI now has to estimate deflection (and presumably speed and range), that gives me confidence that DT will be able to easily fix the remaining issues with AI gunnery.
Currently, even Ace AI planes aren't very good at correcting their aiming point, or holding their fire if they can't correct their aiming point to hit. For example, if you're being shot at while both you and your pursuer are in a tight turn, your opponent should realize that he's missing if he doesn't see hits on your plane after a couple of seconds and should try to pull more lead. But, if he can't pull more lead, then he should stop firing to conserve ammo.
For flexible gunnery, Ace AI should know to hold their fire until bogies get within 300-500 yards/meters. At any level of AI gunners should also have much more trouble with range and speed estimation, particularly when using hand-turned guns and/or iron sights.