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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#15
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I hear you, but unfortunately, I have not found another way to do it with respect to the constraints I've imposed and I've really been trying, believe me.
Here are all the problems that I've tried to solve with Bagyr with this mod:
The only other ideas I got are to break one or more of the above constraints. There are probably a number of level 4 units you can add to the shop to help you with going forward: Neutrals such as Assassins, Beholders, and Royal Griffins; Lizards such as Brontors, Choshas, and Highterants; perhaps even Vikings with Valkyrie's. You'd probably also need the Gifts spell since with 16 Mana you could cast it once on one of those troops and you could then use their charged ability 3 more times. That's about the only other way I think you could give Bagyr a chance - we're really boxed into a corner on this one due to the weakness of the Warrior's Might Tree for the first few skills - not a single one helps, the weakness of the Orc troops in general, and the lack of no spells and Mana. Let's face it, though, people are going to pick Diversion anyway since it is the only useful path early for pretty much Warrior or Paladin and you have the runes to do it. So I think this funnels our early choices and we'll end up picking it anyway. That leaves us with changing the Might Tree to give you some good bonuses with the first and second tier skills that are appealing alternatives to the Spirit Tree. Things such as Start Defense from TL might be good if you could get 40% Physical resistance (probably have it last 1 round for each point in it) for a few rounds. I'd go with +10% / 1 round, +20% / 2 rounds, +40% / 3 or 4 rounds for levels 1 through 3. Endurance could possibly be changed to this. Should have enough Runes to get it to level 3 by the time you were Level 5. We could also add 200, 500, and 1000 Leadership to a skill, which would be huge early in the game! Or perhaps you get +100 for each point in the first row of Might Skills. This would encourage you to pick them, the trick though is that you'd only be able to max out 2 out of the 5 stacks after Tristrem from the Troll shop. Although, I guess if you have 1000+ Leadership worth of Spiders / Snakes maybe using the eggs in the Catacombs would be enticing if you could somehow keep those fragile troops from losing a unit. Once again, Physical Resistance during the first couple of rounds might be a really good idea. See if we can keep these constraints:
/C\/C\ Last edited by MattCaspermeyer; 10-10-2014 at 08:40 AM. |
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