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Now that he's had that success he will build an engine that can be extended or a better way to put it... Scale over time. Developers make products nothing more. He will build it and if there is a level of sucess you will see addons and support. I think you guys are a bit too worried about the hardware specs. If the game lasts as long a IL2 did then all this discussion is a waste of time. PCs are going to be different 8 years from now. |
#2
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Exactly... but more like 2 years. |
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Hardware! Hardware! Hardware! (I don't think this is Kansas, Toto)
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the warrior creed: crap happens to the other guy! |
#4
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In my feeble mind the missing link is the monitor. Consider that our current fastest LCD Monitors cannot "in effect" properly present much more than about 60 Hertz "refresh rates". To my thinking then any time FPS is above this number you will not see it because the LCD monitor cannot update the screen more than 60 or 75 times a second. In the remaining discussion I will refer to 60 Mhz as I cannot see the diff between 75 and 60 on my "2ms" Viewsonic which is highly rated by those that have the gear to rank responsiveness of LCD's. Note that as of yet even the best "2ms" LCDs are closer to 8 or 10 ms average since all colors are not are not as responsive as the fastest.
For those of you out there that have a "2ms" refresh rate monitor and are showing 60 FPS at high detail in your app/game just go disable VSYNC and see if your FPS are significantly higher. When I do this my FPS jump from 60 to over 1xx in some of the more taxing games. Watch something like a plane or car move across the screen. When comparing 60 FPS vs 100 FPS does the object look like a solid moving object or does it appear to ghost/flicker/not be a solid focused object that moves? My observations are that at 100 FPS the object does not appear any more solid/focused than at 60, the ojects/game is not any smoother. At these higher FPS you may see a byproduct of the fact that LCD cannot refresh fast enough (above 60 FPS) you may observe monitor artifacts like texture smearing/tearing. This is why games that with given hardware are often suggested that we switch VSYNC to on, note that when you do so your FPS drop to either 60 or 75. In contrast for LCD's 30 vs 60 FPS is noticeably different since the LCD can effect double its screen writing/refreshing when going from 30 to 60 within its technological capacity. Do the above with a good CRT monitor that truely refreshes at 60, 75, 80, above = you will see the differences as the CRT can truely process these higher FPS. Unfortunately the LCD of today's technology at "2 ms" cannot present your eyeballs the benefit of hardware that can process higher FPS...UNLESS YOUR LCD CAN SHOW IT! I wont even start to address Input Lag.....this only adds to my observations and conclusion above. You may wish to research: Refresh Rate VSYNC Screen Tearing CRT refresh rates LCD's and how they are very different from CRTs GTG : Grey to Grey On Off On Input Lag Pixelanne ( I think is the name) - a great little program that is used to compare "refresh rates"/responsitivity of both CRT and LCD monitors. I cannot locate this as my spelling may be wrong. Please correct me if you know. All these contribute to my thoughts of the "Missing Bottleneck" (limitations of current LCD technology)....my opinion posted as it might be of value to one or two of you who might prefer not to waste money on higher FPS that you never see/enjoy. Last edited by SPUDLEY1977; 11-19-2008 at 11:29 PM. |
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Spudley, good posting there. I have been looking at monitors trying to divine what brand/model I should get. I'll miss the crt's capability in some ways but not the footprint or the weight. My wife's pc still has a crt, which I am using.
As I understand input lag, isn't thata technology issue for some lcd monitors? I mean I think some monitors suffer input lag worse than other when displaying other than the native resolution. Isn't that where the problem lies: resizing to a differerent resolution causes input lag? Additional to GTG, isn't there a similar measurement for black to white? I suppose anyone who can afford one might invest in a new lcd monitor capable of 120hz. I'm not talking about an lcd tv, but a pc monitor. I think I read about one somewhere recently. At any rate, I agree with your premise that the monitor can be the missing bottleneck. I'll have to choose wisely. Flyby out
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the warrior creed: crap happens to the other guy! |
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#7
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![]() Flyby out edit: then there's this link that explains it all: http://www.oled-display.net/ I bet these things will be EXTREMELY expensive!
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the warrior creed: crap happens to the other guy! Last edited by Flyby; 12-25-2008 at 05:40 PM. |
#8
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It's the minimum frame rates that we can notice and complain about. Even so, with each new generation of hardware that come our way, most of us will be cranking up the detail level higher and higher until we get unacceptable frame rates and then ease off abit. I view that as just a fact of life and one of the things that makes it good to be alive now, and be in a position to take advantage of it. Last edited by Skoshi Tiger; 11-20-2008 at 01:59 AM. |
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Well written but I think you're missing a very important point about any game when it comes to FPS. What really matters in a game is the LOW number. At some point the difference between 60-85 matters all that much. It's when you see the game dip to 20 FPS that really notice. The key to any good game is the low number. |
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CAPN STUBING:
True the lowest FPS during gameplay can easily be a deal breaker. FLYBY:Hope my ramblings help.... "... Additional to GTG, isn't there a similar measurement for black to white? " >> Been a while since I did my homework to learn bout all this, I suggest you search for the third party testers who actually have the fancy equipment, present the results of the various analysis/comparisons of monitors, as well as their informed explanation of the variables and terms. LCD's and CRT's pixles work totally different. Current LCD technology cannot hold a candle to a decent CRT oy days gone by when it comes to gaming. An example of what appears to be very good/informative type of metrics to consider: http://www.xbitlabs.com/articles/mon..._17.html#sect0 Kudos to XBITLABS as I have always found their shootouts/analysis of videocards and monitors the most objective and thorough - suppported by hi tech analysis! I recall that Toms Hardware might also have some thorough technical analysis. Be advised that I purchased a Viewsonic VX922 (rated 2ms) but prob averages round 6 on avg ( I don't recall) and am happy with it but miss my CRT for gaming ![]() "I suppose anyone who can afford one might invest in a new lcd monitor capable of 120hz..." >> From the initial snippets I read bout this monitor which is NOT available: I do NOT beieve it will be anywhere close to 120, I bet it will still be the 60 variety with some new gimmick/twist/alternating vertical interlacing/sumthin (sales puffing - misrepresentation). The same way these advertised 2ms LCD's don't present an average responsitivity any where near that. They never clearly define what the 2ms referrs to, it might be only one color gamut/hue/frequency/whatever of thousands which is the most responsive. " I'll have to choose wisely...." >>>Precisely, there is a lot of subjective "textual spewage " A.K.A. BS floating about, I prefer objective technical analysis, I try to select the best on paper, then compare them side by side and let my eyes decide. YMMV Be advised that a typically good LCD can appear shoddy due to a bad new cable, poor quality control, handling, some off the line are A++ some are not. Hope to fly with you guys some time in UBI lobby, watch for me and give me a hollar! Last edited by SPUDLEY1977; 11-21-2008 at 01:11 AM. |
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