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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I think having a slightly larger battlefield and one extra stack of troops (6 instead of 5), would be great. In heroes we had 7 stacks which offered more possibilities during battles. I know we have the extra reserve slots and some spells that can summon, phanton, etc., but having a permanet extra stack would be nice. If you didn't want to use it, you wouldn't have to. Anyone else think this would be a nice addition?
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#2
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Multiplayer.
For the love of god, multiplayer. |
#3
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Yeah, some kind of hotseat mode is much needed. Perhaps something like HoMM V's duel mode at least.
This was the main reason why my local gaming magazine rated the game a mere 76. |
#4
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Multiplayer, of course. But not boring deathmatch, a full multiplayer, like Age of Wonders.
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#5
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For one, I dont see how could this game have MP, unless we are talking about some skirmish mode (like duel on HOMM 5), and, although it could be fun, it wont be enough hold me for much time.
I really loved this game, really. I havent fineshed it yet, but Im already worried about it: what I will do once I get to the end? So the only important improvements for me would be the kind of stuff that would add replay value to the game. What I would like to see, is some form of random map, open ended mode, single-player, of course. Im not saying I would rather have that than a real campaign, but I would love to have it as an alternative play mode, for when we have finished the campaign, dont want to start it again, but want to keep playing. How would that be? I dont know. Maybe something like this: - you get to choose a class, maybe a race (elven, human, dwarve, etc), and starts like a minor noble on a big random generated map (or a set of random generated maps), with a castle of your own; - there would be some castle building like HOMM, but simpler, so you would upgrade your castle to get advanced kinds of troops, earn money, more garrison slots, etc; - random quests, enemies, treasures (maybe even wives); - enemy noble castles to atack or be atacked by; - some kind of "bigger objective" (defeat all enemy nobles, develop your castle to level X, develop you hero to level X, something like that), just something to eventually end the game; Nothing too deep or complex: all I want is some excuse to keep playing, developing my hero, fighting, exploring, without having to play the same campaign, the same maps, all over again. Another very valuable addition, maybe the most important one: make everything "moddable" so our creative fans could build their own maps and campaigns. I think HOMM is so popular not exactlly becouse of MP: Ive played tons of it and never played much MP (just some hotseats with my girlfriend). HOMM has tons of single player replay value for me due to the random map generator (even though it kinda sucks) and, more important, the tons of excelent user made maps. Kings Bounty just needs that, in my opinion: something to keep playing on, since is already such a fun game to play. |
#6
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MP is not necessary in my opinion.
- Your characters actions should affect the way the game advances. - Some sort of campaign/Map editor. ![]() - Better character customization. - Lots of sidequests - More playable races would be nice. (In a different campaign maybe) Thats all I can think of right now. |
#7
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A castle or a base to manage. Store items and hire creatures. : D
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