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#1
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I'll try messing with the runes=7-7 and see what happens. Perhaps testing it as 10-10 to see if that results in 10 spendable runes each level-up. |
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#2
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Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.
I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field. edit - Also tried 14-14 and no change. Last edited by aceshigh23; 10-21-2008 at 09:05 PM. |
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#3
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#4
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Hello,
I've tried the mod but it didn't work. Game version is 1.6.4. Any advice? *note: I also tried editing the hero.txt but the game crashes. |
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#5
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extract hero.txt from base/ses.ksf using 7zip edit it as you please replace the one in the 16b7mod.ksf with that one. i couldn't do this with 7zip so i renamed to .7z opened with winrar and then replaced it. then renamed back to .ksf and it worked in my version i made the paladin a bit powerful |
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#6
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Thanks Marlow, great catch!
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#7
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where are those functions (LOGIC.)?
local learn, skill_need = Logic.hero_lu_skill_upg() local max_level=Logic.skill() i want to remove level cap from spirits and hero |
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#8
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Thanks for this tip! I couldn't unzip the mod either, but with 7zip and Winrar was able to do just what you said. Now I'm having a blast with a slightly modified Warrior who can get to higher magic!
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