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#1
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Which line shows how many and what kind of Runes someone gets on level up?
Does it have anything to do with this: runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6. I tried messing with rune_might=50 rune_mind=35 rune_magic=15 And no changes I made seemed to affect level-ups. |
#2
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Works fine for me, you can change almost everything, starting gold, runes, rage, magic crystals, spells, even the starting line-up (change bowman to greendragon, lol) Mind your leadership.. All info is in the txt files, like spell names and creature names. Here's my ultimate hero:
(change hero.txt in ses.kfs) start { leadership=100000 attack=100 defense=100 intellect=100 mana=1000 rage=1000 gold=1000000 rune_might=1000 rune_mind=1000 rune_magic=1000 crystals=10000 book=1000 // ñò*ðòîâûå óìå*èÿ èçó÷å**ûå è *åäîñòóï*ûå skills_open=rage,traning //order,chaos,dist skills_off= army=archmage|100|bowman|100|priest|100|blackdrago n|1 spells { spell_resurrection=1 spell_healing=1 spell_fire_ball=1 spell_bless=1 spell_gifts=1 spell_sacrifice=1 k_spirit_up=1.5 // êîýôôèöèå*ò **áèð**èÿ îïûò* ñïèðèò* Now try to loose on impossible ![]() |
#3
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Note:
I do not recommend playing with my ultimate hero, as it takes away the fun from this great game. I've tested it and it works fine. Spell names can be found in spells.txt (in ses.kfs) parameter = -1 means 1 scroll, -2 = 2 scrolls, 1 = learned Troop names in troops.txt (not all are in there) Have fun modding |
#4
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![]() Quote:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6. I believe this would be the total number of runes per level rune_might=50 rune_mind=35 rune_magic=15 and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up. So try changing numbers here: runes=7-7 |
#5
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I'll try messing with the runes=7-7 and see what happens. Perhaps testing it as 10-10 to see if that results in 10 spendable runes each level-up. |
#6
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Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.
I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field. edit - Also tried 14-14 and no change. Last edited by aceshigh23; 10-21-2008 at 08:05 PM. |
#7
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#8
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Hello,
I've tried the mod but it didn't work. Game version is 1.6.4. Any advice? *note: I also tried editing the hero.txt but the game crashes. |
#9
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extract hero.txt from base/ses.ksf using 7zip edit it as you please replace the one in the 16b7mod.ksf with that one. i couldn't do this with 7zip so i renamed to .7z opened with winrar and then replaced it. then renamed back to .ksf and it worked ![]() in my version i made the paladin a bit powerful |
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