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  #1  
Old 10-21-2008, 06:24 PM
aceshigh23 aceshigh23 is offline
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Posts: 4
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Which line shows how many and what kind of Runes someone gets on level up?

Does it have anything to do with this:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I tried messing with
rune_might=50
rune_mind=35
rune_magic=15

And no changes I made seemed to affect level-ups.
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  #2  
Old 10-21-2008, 06:47 PM
Tanveyor Tanveyor is offline
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Posts: 13
Cool

Works fine for me, you can change almost everything, starting gold, runes, rage, magic crystals, spells, even the starting line-up (change bowman to greendragon, lol) Mind your leadership.. All info is in the txt files, like spell names and creature names. Here's my ultimate hero:
(change hero.txt in ses.kfs)

start {
leadership=100000
attack=100
defense=100
intellect=100
mana=1000
rage=1000
gold=1000000
rune_might=1000
rune_mind=1000
rune_magic=1000
crystals=10000
book=1000
// ñò*ðòîâûå óìå*èÿ èçó÷å**ûå è *åäîñòóï*ûå
skills_open=rage,traning //order,chaos,dist
skills_off=
army=archmage|100|bowman|100|priest|100|blackdrago n|1
spells {
spell_resurrection=1
spell_healing=1
spell_fire_ball=1
spell_bless=1
spell_gifts=1
spell_sacrifice=1


k_spirit_up=1.5 // êîýôôèöèå*ò **áèð**èÿ îïûò* ñïèðèò*

Now try to loose on impossible
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  #3  
Old 10-21-2008, 06:56 PM
Tanveyor Tanveyor is offline
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Join Date: Oct 2008
Posts: 13
Exclamation

Note:
I do not recommend playing with my ultimate hero, as it takes away the fun from this great game. I've tested it and it works fine.
Spell names can be found in spells.txt (in ses.kfs)
parameter = -1 means 1 scroll, -2 = 2 scrolls, 1 = learned
Troop names in troops.txt (not all are in there)
Have fun modding
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  #4  
Old 10-21-2008, 06:52 PM
JudgeMan JudgeMan is offline
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Join Date: Oct 2008
Posts: 22
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Quote:
Originally Posted by aceshigh23 View Post
Which line shows how many and what kind of Runes someone gets on level up?

Does it have anything to do with this:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I tried messing with
rune_might=50
rune_mind=35
rune_magic=15

And no changes I made seemed to affect level-ups.

runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I believe this would be the total number of runes per level

rune_might=50
rune_mind=35
rune_magic=15

and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up.

So try changing numbers here: runes=7-7
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  #5  
Old 10-21-2008, 07:00 PM
aceshigh23 aceshigh23 is offline
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Posts: 4
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Quote:
Originally Posted by JudgeMan View Post
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I believe this would be the total number of runes per level

rune_might=50
rune_mind=35
rune_magic=15

and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up.

So try changing numbers here: runes=7-7
Ah, I see, that explains why changing those lines to equal a value over 100 doesn't do anything.

I'll try messing with the runes=7-7 and see what happens. Perhaps testing it as 10-10 to see if that results in 10 spendable runes each level-up.
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  #6  
Old 10-21-2008, 08:00 PM
aceshigh23 aceshigh23 is offline
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Join Date: Oct 2008
Posts: 4
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Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.

I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field.

edit - Also tried 14-14 and no change.

Last edited by aceshigh23; 10-21-2008 at 08:05 PM.
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  #7  
Old 11-03-2008, 02:21 AM
bman654 bman654 is offline
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Join Date: Jan 2008
Posts: 226
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Quote:
Originally Posted by aceshigh23 View Post
Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.

I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field.

edit - Also tried 14-14 and no change.
I'm pretty sure all your runes are allocated when you start a new game so changing that line will have no effect unless you start a new game. This is why the interface mod is able to show you what all your runes will be for all your future level-ups.
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  #8  
Old 11-03-2008, 04:14 PM
BrianD BrianD is offline
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Join Date: Nov 2008
Posts: 1
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Hello,

I've tried the mod but it didn't work. Game version is 1.6.4.
Any advice?

*note:
I also tried editing the hero.txt but the game crashes.
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  #9  
Old 11-15-2008, 01:52 PM
xerxes xerxes is offline
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Quote:
Originally Posted by BrianD View Post
Hello,

I've tried the mod but it didn't work. Game version is 1.6.4.
Any advice?

*note:
I also tried editing the hero.txt but the game crashes.
this is what i did to create my own 1.6.4 version...

extract hero.txt from base/ses.ksf using 7zip
edit it as you please
replace the one in the 16b7mod.ksf with that one. i couldn't do this with 7zip so i renamed to .7z opened with winrar and then replaced it. then renamed back to .ksf

and it worked

in my version i made the paladin a bit powerful
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