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#1
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Works fine for me, you can change almost everything, starting gold, runes, rage, magic crystals, spells, even the starting line-up (change bowman to greendragon, lol) Mind your leadership.. All info is in the txt files, like spell names and creature names. Here's my ultimate hero:
(change hero.txt in ses.kfs) start { leadership=100000 attack=100 defense=100 intellect=100 mana=1000 rage=1000 gold=1000000 rune_might=1000 rune_mind=1000 rune_magic=1000 crystals=10000 book=1000 // ñò*ðòîâûå óìå*èÿ èçó÷å**ûå è *åäîñòóï*ûå skills_open=rage,traning //order,chaos,dist skills_off= army=archmage|100|bowman|100|priest|100|blackdrago n|1 spells { spell_resurrection=1 spell_healing=1 spell_fire_ball=1 spell_bless=1 spell_gifts=1 spell_sacrifice=1 k_spirit_up=1.5 // êîýôôèöèå*ò **áèð**èÿ îïûò* ñïèðèò* Now try to loose on impossible ![]() |
#2
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Note:
I do not recommend playing with my ultimate hero, as it takes away the fun from this great game. I've tested it and it works fine. Spell names can be found in spells.txt (in ses.kfs) parameter = -1 means 1 scroll, -2 = 2 scrolls, 1 = learned Troop names in troops.txt (not all are in there) Have fun modding |
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