Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 12-10-2013, 05:52 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by SPAD-1949 View Post
I dont know if it was mentioned allready, but AI cant handle self built areodromes.

Any intended spawning position of a starting flight will only be fixed of the leading AC.
Other Planes of this flight will be positioned in a diagonal line abreast ca 100m right and 100m aft.

You cann't assign such a flight to spawn with stationary planes.

If you intend a flight to land on a self build aerodrome, they bellyland ca 500m in front of the runway.


Self built runways dont have the AI take off/landing routine coded to them.

A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield.









.
Reply With Quote
  #2  
Old 12-12-2013, 01:09 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by KG26_Alpha View Post
Self built runways dont have the AI take off/landing routine coded to them.

A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield.
It does not work, they keep the same formation at the beginning and keep belly landing.
Reply With Quote
  #3  
Old 12-12-2013, 11:36 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by SPAD-1949 View Post
It does not work, they keep the same formation at the beginning and keep belly landing.
If you post the mission here we could look at it for you and maybe suggest a fix.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #4  
Old 12-13-2013, 05:07 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Quote:
Originally Posted by SPAD-1949 View Post
It does not work, they keep the same formation at the beginning and keep belly landing.
I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.
Reply With Quote
  #5  
Old 12-13-2013, 06:18 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by Juri_JS View Post
I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.

OK, I took myself some time for testing.
Runway 1 and 2 (static ships) are not even to the ground.
Planes set on them will bounce when loading and crash immediately.

OK, I found out, since its in the choice box of ships, you need to treat this runways like a ship and assign the starting point to the runway icon.

Runway 3 and 4 5 & 6 work.
You can arrange 3 and 4 with many of them to larger areas and set take of to start waypoints.
5 and 6 are large flats, they work.
Most important, what I learned, by default, they are assigned to the red party.
This does not work with blue party planes unless you change the runway to the same colour as the aircraft or neutral.
Then you can proceed as it was a real airport.
Now you can create yor airport with runways and taxiways and stuff.

Sometimes it takes a little time
Reply With Quote
  #6  
Old 12-13-2013, 07:15 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Thanks SPAD, this solved the problem.

I wished placing the runways would automatically remove the random trees. At the moment I am trying to build the historical airfield at Losonc/Lucenec on the Slovakia map, but all suitable locations are crowded with trees.
Reply With Quote
  #7  
Old 12-13-2013, 10:00 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

At least on the P-400 and the Ju-87D2 fuel fires continue even after the plane is out of fuel!

On the P-400, fires continue even after the plane is completely submerged! (And this isn't just a cool "oil fire on the water surface effect, it's a flame effect which emerges from the plane).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.