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#1
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Self built runways dont have the AI take off/landing routine coded to them. A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield. . |
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#2
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It does not work, they keep the same formation at the beginning and keep belly landing.
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#3
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Aviar
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#4
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I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.
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#5
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OK, I took myself some time for testing. Runway 1 and 2 (static ships) are not even to the ground. Planes set on them will bounce when loading and crash immediately. OK, I found out, since its in the choice box of ships, you need to treat this runways like a ship and assign the starting point to the runway icon. Runway 3 and 4 5 & 6 work. You can arrange 3 and 4 with many of them to larger areas and set take of to start waypoints. 5 and 6 are large flats, they work. Most important, what I learned, by default, they are assigned to the red party. This does not work with blue party planes unless you change the runway to the same colour as the aircraft or neutral. Then you can proceed as it was a real airport. Now you can create yor airport with runways and taxiways and stuff. Sometimes it takes a little time |
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#6
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Thanks SPAD, this solved the problem.
I wished placing the runways would automatically remove the random trees. At the moment I am trying to build the historical airfield at Losonc/Lucenec on the Slovakia map, but all suitable locations are crowded with trees. |
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#7
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At least on the P-400 and the Ju-87D2 fuel fires continue even after the plane is out of fuel!
On the P-400, fires continue even after the plane is completely submerged! (And this isn't just a cool "oil fire on the water surface effect, it's a flame effect which emerges from the plane). |
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