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#1
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Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.
Last edited by Igo kyu; 10-21-2013 at 07:24 PM. |
#2
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http://www.mission4today.com/index.p...ownloads&c=605 If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register. http://www.axis-and-allies-paintwork...d.php?view.807 |
#3
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Page 6 of the DGen_UserManual_En.pdf
Quote:
0 - Rookie 1 - Average 2 - Veteran 3 - Ace Which Skill level was removed to add the random feature and how do they correspond to the current setup? 0 - ?? 1 - ?? 2 - ?? 3 - Random If you are going to allow all skill levels plus a random feature the options should run from 0 to 4. 0 - Rookie 1 - Average 2 - Veteran 3 - Ace 4 - Random Quote:
Is the CampaignLength feature actually disabled at this time? What are the available values for the CampaignAI feature? ---------------------------------------------------------------- Pages 10 & 11 of the DGen_UserManual_En.pdf Quote:
Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option? Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#4
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MaxBomberSkill establishes the general level of preparation of AI
[RAF_No512SQN10] Planes 4 Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less skin0 placeholder.bmp CampaignAI - in the instruction a typographical error thank you that noticed CampaignAI – controls the balance of skill between friendly and enemy AI flights. Available values: CampaignAI =Hard – enemy AI are more skilful. CampaignAI =Normal – the default value. Level of skills is set historically correct CampaignAI =Easy – friendly AI are more skilful. Nation - don't confuse the nation of the plane and codes of campaigns, these are different things. |
#5
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![]() ![]() My next new campaign for Asura's Dgen: http://www.axis-and-allies-paintwork...d.php?view.812 Discussion thread: http://www.axis-and-allies-paintwork...topic.php?7659 |
#6
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Well this is the best thing since sliced bread (or 4.12), great job. I'm going to have to update the default campaigns with new planes.
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#7
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After a long break the next version of the generator is ready. In it while there are no big changes, time was spent on debugging of available algorithms and on addition of data for different versions of game. In the following versions precisely there will be new types of missions and other changes. For now here:
v2.0.1.2 (20/06/2014) + user manual v.2.1 + the algorithm of use drop tanks is reworked + added data on aircraft (528 lines) and armament (over 6000 lines) + corrected errors, caused collisions of large aircraft groups during the start of a mission + the MissionDistance parameter reworked - allowed values: Full - full flight distance, Medium - 75%, Short - 50% + the CampaignLength parameter reworked - it works as in the first version, but also takes into account the number of flights during the day + other errors corrected v2.0.1.1 (01/04/2014) + corrected routes for strike groups, attacking moving targets + corrected markings of stationary aircraftmarkings + added data for Bessarabia and Slovakia maps (by Juri_JS and Lagarto) + added aircraft data for DBW 1.71 + added aircraft data for HSFX 7 (by IV/JG7_4Shades and Charlie Chap) + other errors corrected http://www.mediafire.com/download/j3...OD_2.0.1.2.zip |
#8
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I get a virus alert downloading.
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... always looking for intelligent life |
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