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#141
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Strange, I don't get loadouts at Wake.
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#142
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I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.
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#143
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Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far... German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started. All of the above also have no radio call back from squadron mates or home base. So Russian, most of USA and British campaigns seem to be working. I'll test some more... Thanks for all the work on this and the Solomons campaign is awesome! Any questions just ask... |
#144
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Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.
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#145
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Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version. http://www.mediafire.com/download/3p...OD_2.0.1.0.zip About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0 ![]() |
#146
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![]() ![]() I have released my Manchuria and Khalkhin Gol campaigns for Asura's new DGen: http://www.axis-and-allies-paintwork...d.php?view.808 CAMPAIGNS AND FLYABLE PLANES Soviet Air Force fighter pilot: I-15, I-16, I-153, LA-5, LA-7, LAGG-3, P-39Q, P-63, YAK-3, YAK-9 Soviet Air Force bomber pilot: A-20, B-25, Il-2, Il-4, Il-10, Pe-2, SB-2, TB-3 Imperial Japanese Army Air Force fighter pilot: Ki-27, Ki-43, Ki-45; Ki-84 SUB-CAMPAIGNS Lake Khasan, July - August 1938 Khalkhin Gol, June - July 1939 Khalkhin Gol, August - September 1939 Manchuria, August 1945 REQUIREMENTS Il2-Sturmovik 1946 4.12.1 or later. The campaigns should also work with mod packs based on 4.12.1, for example HSFX 7. Asura's DGen_MOD version 2.0.1.0 or later. The official discussion thread is here: http://www.axis-and-allies-paintwork....php?7624.post |
#147
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Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.
Last edited by Igo kyu; 10-21-2013 at 07:24 PM. |
#148
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http://www.mission4today.com/index.p...ownloads&c=605 If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register. http://www.axis-and-allies-paintwork...d.php?view.807 |
#149
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Page 6 of the DGen_UserManual_En.pdf
Quote:
0 - Rookie 1 - Average 2 - Veteran 3 - Ace Which Skill level was removed to add the random feature and how do they correspond to the current setup? 0 - ?? 1 - ?? 2 - ?? 3 - Random If you are going to allow all skill levels plus a random feature the options should run from 0 to 4. 0 - Rookie 1 - Average 2 - Veteran 3 - Ace 4 - Random Quote:
Is the CampaignLength feature actually disabled at this time? What are the available values for the CampaignAI feature? ---------------------------------------------------------------- Pages 10 & 11 of the DGen_UserManual_En.pdf Quote:
Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option? Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#150
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MaxBomberSkill establishes the general level of preparation of AI
[RAF_No512SQN10] Planes 4 Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less skin0 placeholder.bmp CampaignAI - in the instruction a typographical error thank you that noticed CampaignAI – controls the balance of skill between friendly and enemy AI flights. Available values: CampaignAI =Hard – enemy AI are more skilful. CampaignAI =Normal – the default value. Level of skills is set historically correct CampaignAI =Easy – friendly AI are more skilful. Nation - don't confuse the nation of the plane and codes of campaigns, these are different things. |
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