Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-24-2013, 12:51 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

A bit more reasonably, the different countries/manufacturers used different fluid and balls in the slip gauges and where they were different the IL2 gauge takes that into account.
Obviously not every little tidbit on every model got complete full treatment even with the upgrades that some models did get. They may have stopped short of counting rivets as well as not having oleos in the struts of all planes or gotten every compass right for that matter but they did get a whole lot in and done without saying about all of it.
There have been more than a few cries of bug where no, it was deliberate simulation of actual history.
Reply With Quote
  #2  
Old 09-25-2013, 12:07 AM
horseback horseback is offline
Approved Member
 
Join Date: Dec 2007
Location: San Diego, California
Posts: 190
Default

Quote:
Originally Posted by MaxGunz View Post
A bit more reasonably, the different countries/manufacturers used different fluid and balls in the slip gauges and where they were different the IL2 gauge takes that into account.
Obviously not every little tidbit on every model got complete full treatment even with the upgrades that some models did get. They may have stopped short of counting rivets as well as not having oleos in the struts of all planes or gotten every compass right for that matter but they did get a whole lot in and done without saying about all of it.
There have been more than a few cries of bug where no, it was deliberate simulation of actual history.
While the motive might be considered admirable, where no data is available, it becomes a matter of the programmers' best guess and uneven treatment. Hence Japanese instruments that seemed to me to react near-instantly and much more accurately than their counterparts in aircraft from the country that supplied most of the licensed original designs.

In a flight sim where there is a one-eyed tunnel vision view instead of a full range field of view and an absolute dependence upon the instrument displays instead of a seat of the pants 'feel', accurate instrument displays in a full-real cockpit seem to me to be both fairer and more realistic than the current method.

I would assume that the 'correct' data would be available via Devicelink, which would confer an unfair advantage on those who were able to take the trouble and expense of setting up an accurate and/or (at least) legible cockpit display on a second screen. Isn't that the same class of exploit that the thrice cursed trim delay was supposed to defeat and make the game fairer?

cheers

horseback
Reply With Quote
  #3  
Old 09-25-2013, 12:45 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Quote:
Originally Posted by horseback View Post
While the motive might be considered admirable, where no data is available, it becomes a matter of the programmers' best guess and uneven treatment. Hence Japanese instruments that seemed to me to react near-instantly and much more accurately than their counterparts in aircraft from the country that supplied most of the licensed original designs.

In a flight sim where there is a one-eyed tunnel vision view instead of a full range field of view and an absolute dependence upon the instrument displays instead of a seat of the pants 'feel', accurate instrument displays in a full-real cockpit seem to me to be both fairer and more realistic than the current method.

I would assume that the 'correct' data would be available via Devicelink, which would confer an unfair advantage on those who were able to take the trouble and expense of setting up an accurate and/or (at least) legible cockpit display on a second screen. Isn't that the same class of exploit that the thrice cursed trim delay was supposed to defeat and make the game fairer?

cheers

horseback
Devicelink was set up to allow people to make and use their own instrument panels. It should reflect what you see in cockpit.

Do you have any difficulty making charges against Maddox Games and DT for not checking when you don't check what they have done? Just wondering.
Reply With Quote
  #4  
Old 09-25-2013, 07:04 PM
horseback horseback is offline
Approved Member
 
Join Date: Dec 2007
Location: San Diego, California
Posts: 190
Default

Quote:
Originally Posted by MaxGunz View Post
Devicelink was set up to allow people to make and use their own instrument panels. It should reflect what you see in cockpit.

Do you have any difficulty making charges against Maddox Games and DT for not checking when you don't check what they have done? Just wondering.
My understanding was that in order to use Devicelink, one needed a second computer, like an old laptop to process the data and provide the second display area. Since I couldn’t use my company-supplied laptop for this purpose, I pretty much put it out of my mind as an option for myself, but occasionally looked at what other people were saying about it out of curiosity. The old Ubi forum had a long running thread dedicated to it, and occasionally Devicelink devotees would start new threads showing and sometimes offering use of their custom-built instrument displays. Most of these displays were fairly complete, and I figured that they would be used to display the same ‘accurate’ data shown in the Wonder Woman view, only in more convenient and legible format(s). In addition, during some of the trim debates on these boards, some people cited the outputs of Devicelink about tracking trim inputs, which would indicate to me that all of the game’s data about the Player’s aircraft would be available (in some form) via Devicelink.

Since the various Devicelink posts that I have read never specifically addressed the issue of delays or accuracy and since the ‘correct’ information is clearly also generated (and scrupulously tracked by the game), it made sense—and continues to make sense—to me that the Devicelink data would be the full accurate Magilla, including stuff like a climb and dive indicator, a turn and bank display, an altimeter, critical engine instruments and fuel states—even for aircraft whose cockpit displays don’t include these things or in the case of fuel tanks, don’t work in the cockpit display.

I am surprised and disappointed to hear that it might not, but since you clearly didn’t check your own assumptions and claims about the Mustang video I linked, you might want to back off on the righteous indignation. You say that Devicelink “should reflect what you see in the cockpit”; have you checked to confirm that this claim is correct or are you playing the “I (assume I) know and you don’t” card—again?

cheers

horseback
Reply With Quote
  #5  
Old 09-25-2013, 02:27 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Max, I, too, am sceptical about horseback's issue regarding P-51 trimming (I think P-51 trimming is just normal compared to other planes), but I completely agree with this point by him:

Quote:
Originally Posted by horseback View Post
In a flight sim where there is a one-eyed tunnel vision view instead of a full range field of view and an absolute dependence upon the instrument displays instead of a seat of the pants 'feel', accurate instrument displays in a full-real cockpit seem to me to be both fairer and more realistic than the current method.
It might sound paradoxical, but as we lack a lot of visual and non-visual flight info (what a RL pilot had), the kind of 'realism' we have is only partial and therefore a bit unfair. And those who have a 2nd display with the instruments have an advantage over those who don't have one -- just as a shortsighted person with his glasses on has an advantage over shortsighted persons without glasses. It's a fact, not a charge against anyone. The question is how we handicapped could get some similar aid.
Reply With Quote
  #6  
Old 09-25-2013, 03:20 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Quote:
Originally Posted by sniperton View Post
Max, I, too, am sceptical about horseback's issue regarding P-51 trimming (I think P-51 trimming is just normal compared to other planes), but I completely agree with this point by him:



It might sound paradoxical, but as we lack a lot of visual and non-visual flight info (what a RL pilot had), the kind of 'realism' we have is only partial and therefore a bit unfair. And those who have a 2nd display with the instruments have an advantage over those who don't have one -- just as a shortsighted person with his glasses on has an advantage over shortsighted persons without glasses. It's a fact, not a charge against anyone. The question is how we handicapped could get some similar aid.
Old story, those with better PC's, bigger monitors or better controls also have an advantage.

You can run IL2 in a window and put a bank of virtual instruments run through devicelink below, above or to the sides of the IL2 window. They don't have to be physical gauges.

I believe that Maddox Games did the best job they could given hardware, time and money. I keep seeing people who know little of making such games work pulling "it needs" critiques out of their imaginations. Sure, it needs to be real planes for all the good that will do!
Reply With Quote
  #7  
Old 09-25-2013, 04:27 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by MaxGunz View Post
Old story, those with better PC's, bigger monitors or better controls also have an advantage.
My point is not advantage/disadvantage in the sense of competitiveness. I rarely fly online, and I don't complain about others having what I don't have (but could have if I wished to convert our flat to a hanger). My point is more theoretical. What we call 'full realism' (e.g. in Il2 settings) is basically the faithful representation of one fraction of the sensual input a RL pilot has. It's faithful, but I wouldn't call it 'realistic', for it very much limited in its scope. This is the truth, but not the full truth, so to say. Wonder Woman View, on the other hand, represents a different approach as it transforms the widest range of RL sensual inputs into one single artificial image which is unrealistic as to details, but more faithful to the 'big picture' (a sort of substitute for the inner ear, peripheral vision, etc). Between these two extremes there are very few possibilities ingame, speedbar on/off, but what else? When horseback requires the ball to be less 'realistic' and more accurate, or the actual trim setting be displayed somehow, then it's a legitimate wish IMHO.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:08 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.