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Pilot's Lounge Members meetup

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  #1  
Old 05-18-2013, 03:04 PM
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zapatista zapatista is offline
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Originally Posted by SlipBall View Post
Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer.
unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
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Old 05-19-2013, 11:06 AM
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SlipBall SlipBall is offline
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Originally Posted by zapatista View Post
unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident.
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  #3  
Old 06-12-2013, 02:16 AM
Bearcat Bearcat is offline
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Thanks for all the positive responses to my post......
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Old 06-12-2013, 03:30 AM
ATAG_Dutch ATAG_Dutch is offline
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Thanks for all the positive responses to my post......
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
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  #5  
Old 06-13-2013, 12:43 PM
Bearcat Bearcat is offline
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Originally Posted by redxfred View Post
That's what makes this interesting... different things are important to each of us. I went to CLoD because it used the entire 16x10 screen instead of letterboxing the picture. Have the modders found a way around that? I might go back and strap on the Mustang for a trip around the pattern.
I thought the lighting in CLoD was better to my eyes... can you explain how you think 1946 is better? I'd like to compare them again.
I meant to say that the lighting in 46 is a far cry from CoD even the general overall lighting of the sim if there are no moving shadows etc involved.. . The lighting in CoD is very close.. about as close to realistic as I have seen in a sim. 46 still looks good but in that area among others it cannot touch CoD.


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Originally Posted by ATAG_Dutch View Post
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
No.... more than half full definitely .. I really do appreciate the positive responses to my posts..

(I'm really shooting myself in the foot here lately had to edit that last sentence so it would read like I meant it.. sheesh..)

Last edited by Bearcat; 06-13-2013 at 10:24 PM.
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  #6  
Old 06-12-2013, 06:06 AM
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zapatista zapatista is offline
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Originally Posted by SlipBall View Post
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident.
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
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  #7  
Old 06-12-2013, 09:12 PM
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Igo kyu Igo kyu is offline
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Originally Posted by zapatista View Post
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.
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