Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2013, 01:50 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by He111 View Post
As a offline player i'm really P1ssed @ the AI, fed up with AI planes barrel rolling into the deck when pursued. I cannot play COD anymore until that is fixed.
He111,

as one of the other posters stated, most of the bad AI aircraft behavior can be fixed by adjusting their skill levels in the mission file itself. most vanilla CoD missions have it set to low, and hence the problems

at release time in 2011 there was a major issue with AI behavior with them needlessly flying into the ground (eg when you landed as flight leader), or the silly barrel rolls etc. the biggest coding problems with AI aircraft behavior were fixed in subsequent patches, and the residual issues you now still notice are mostly due to bad AI skill level settings. this setting can be edited for each mission if you want/need to do this yourself, but most more recent missions and campaigns by other players (like heinkill) already corrected those settings.
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #2  
Old 05-15-2013, 02:55 AM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Great to read you are enjoying the sim Bearcat.As the others suggested, multiplayer is where the fun is for most of us, so do check that out when you can and dont forget to get on Team Speak.
Reply With Quote
  #3  
Old 05-15-2013, 08:39 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by zapatista View Post
He111,

as one of the other posters stated, most of the bad AI aircraft behavior can be fixed by adjusting their skill levels in the mission file itself. most vanilla CoD missions have it set to low, and hence the problems

at release time in 2011 there was a major issue with AI behavior with them needlessly flying into the ground (eg when you landed as flight leader), or the silly barrel rolls etc. the biggest coding problems with AI aircraft behavior were fixed in subsequent patches, and the residual issues you now still notice are mostly due to bad AI skill level settings. this setting can be edited for each mission if you want/need to do this yourself, but most more recent missions and campaigns by other players (like heinkill) already corrected those settings.

Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #4  
Old 05-18-2013, 03:04 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by SlipBall View Post
Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer.
unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #5  
Old 05-19-2013, 11:06 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by zapatista View Post
unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #6  
Old 06-12-2013, 02:16 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Thanks for all the positive responses to my post......
Reply With Quote
  #7  
Old 06-12-2013, 03:30 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by Bearcat View Post
Thanks for all the positive responses to my post......
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
Reply With Quote
  #8  
Old 06-13-2013, 12:43 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Quote:
Originally Posted by redxfred View Post
That's what makes this interesting... different things are important to each of us. I went to CLoD because it used the entire 16x10 screen instead of letterboxing the picture. Have the modders found a way around that? I might go back and strap on the Mustang for a trip around the pattern.
I thought the lighting in CLoD was better to my eyes... can you explain how you think 1946 is better? I'd like to compare them again.
I meant to say that the lighting in 46 is a far cry from CoD even the general overall lighting of the sim if there are no moving shadows etc involved.. . The lighting in CoD is very close.. about as close to realistic as I have seen in a sim. 46 still looks good but in that area among others it cannot touch CoD.


Quote:
Originally Posted by ATAG_Dutch View Post
Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out.
No.... more than half full definitely .. I really do appreciate the positive responses to my posts..

(I'm really shooting myself in the foot here lately had to edit that last sentence so it would read like I meant it.. sheesh..)

Last edited by Bearcat; 06-13-2013 at 10:24 PM.
Reply With Quote
  #9  
Old 06-12-2013, 06:06 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by SlipBall View Post
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident.
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #10  
Old 06-12-2013, 09:12 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by zapatista View Post
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.