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  #1  
Old 03-28-2013, 09:15 AM
shelby shelby is offline
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Also it happens when a plane tries to land in some airfields like Kara's
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  #2  
Old 04-03-2013, 06:26 AM
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Treetop64 Treetop64 is offline
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I've been playing Amagi's Disaster on the Frontiers eastern front campaign for a long time now. With the new AI behavior in the v4.11 patch, I now routinely get Veteran and Ace Bf109F pilots regularly getting owned by Rookie and Novice I-16s. The problem is that the AI 109 pilots are trying too hard to stay behind the I-16s when the latter makes violent evasive maneuvers. They end up getting into a slow turn fight against the I-16s, often at low altitudes, an area where the Russian aircraft holds a distinct advantage. Too many times now, experienced 109 pilots are getting themselves shot down by rookie I-16 pilots (Type 18s and 24s), and even by I-153s. The regularity at which this occurs is frustrating if you're playing the German side, and has been a definite immersion killer for an early eastern front scenario.

Previously, before the AI upgrade, German AI 109 pilots always made fast sweeping attacks on enemy fighters and was obviously avoiding getting into a slow, low turn fight situation. They routinely dominated Polikarpovs in early war scenarios, as was the case historically. Not anymore, as things turn into a bit of a mess now.
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  #3  
Old 04-03-2013, 12:31 PM
sniperton sniperton is offline
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Tank busting with MGs, particularly with LMGs, is a pathetic effort IMHO. Planes with a light onboard armament (like Cr-42s or R-10s) should waive their attack on hard targets once they've dropped their bombs. Similarly, JABO 109s should immediately disengage and switch to pure fighters once they've run out of cannon shells. Or am I wrong?
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  #4  
Old 04-28-2013, 12:30 AM
Bearcat Bearcat is offline
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This is a 16 vs 16 fight with all my guys set as Aces and the enemy a mix of rooks & average.. Notice I have 5 out of 16 planes converging on me and not a friendly in range to do much ... I posted about this already .. but this was a classic example..
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  #5  
Old 05-08-2013, 01:53 PM
Bearcat Bearcat is offline
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One thing I have noticed... If you mix up the commands between Attack Fighter, Target All and Cover Me (for wingman) and lastly Anyone Help.. the AI do better job of fighting as a team. Even with each other... They friendlies behave more like the gang banging bad guys do..
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  #6  
Old 05-08-2013, 06:59 PM
302_Corsair 302_Corsair is offline
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Two most irritating me things in AI behaviour.
When I have enemy on my 6, he is shooting with some deflection, and thats ok. BUT why he is making correction in his aiming while I am under his windscreen? He shouldn't see me! This looks like AI is flying with cockpit view off.
Second thing is when I'm trying to shake him off with simple scissors he ramm into my plane instead break or go over me to repeat attack or whatever.

And maybe not important much thing, before 4.11 AI pilot followed his head with his target. After this patch he looks straight.
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  #7  
Old 05-09-2013, 06:05 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Bearcat View Post
This is a 16 vs 16 fight with all my guys set as Aces and the enemy a mix of rooks & average.. Notice I have 5 out of 16 planes converging on me and not a friendly in range to do much
Rereading this post, while it's wrong for an Ace level wingman to be nowhere to be seen (unless he got shot down), I think that it's appropriate for Average or Rookie pilots to "pile on" to a single target and get sucked into a tail chase.

Saburo Sakai describes a situation where there was briefly a situation where a Hellcat was chasing a Zero, with a Zero chasing the Hellcat, with a Hellcat chasing that Zero, and a Zero on the tail of that Hellcat - and every plane shot down the plane ahead of it, leaving behind just one Zero.

That sort of deadly target fixation was a very common problem. Even Veteran or Ace pilots could fall victim to it, setting themselves up for defeat when they lost Situational Awareness.

But, like I said, unless your wingie has run into problems, if he's Ace level AI, he SHOULD be clearing your tail. Preferably with a high side attack against the bandit closest to you.
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  #8  
Old 05-13-2013, 08:03 AM
wolfhnd wolfhnd is offline
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Default Different behavior in coops and single player missions

I have been having some problems with AI pilots engaging in very strange behavior in coops. In one mission the AI flew over their target and dropped their bombs a Kilometer beyond the assigned map coordinates. When the same mission is ran as a single player mission the same AI flight flew normally and hit their target.

I hosted the same mission again as a coop and the same strange behavior was noted with the AI completely missing their target.

Anyone else every experience this problem?

What is different between coop and single player missions?
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