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#21
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I was trying some deck landings on various types of moving CV´s (in a'dogfight' mission) and I found out that I apparently kept missing the arresting wires on some of the CV´s. I recorded some tracks and verified that in many cases the arresting hook was passing right through the arresting wires (scraping the deck) without engaging them.
To check if this was a bug and not a result of my landing skills (I miss the wires many times on my own too ![]() - USS Lexington CV2, USS Saratoga CV3, USS Carrier Generic: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 8th wire (counting from the ship´s stern). - USS Casablanca CVE55, USS Kitkun Bay CVE71, USS Shamrock Bay CVE84, HMS Illustrious, IJN Akagi: the arresting hook passes through all the wires and the AI plunges over the bow into the sea. - USS Essex CV9, USS Intrepid CV11: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 12th wire (counting from the ship´s stern). - IJN Shokaku, IJN Zuikaku, IJN Carrier Generic: the arresting hook engages the first wire. The behaviour above was verified on moving CV´s ('Ships' objects on the FMB). In a different mission I tested the arresting wires on all static CV´s ('Stationary Ships' objects) and they seem to be working OK. The following is the code for the dogfight mission I made to test the arresting wires on moving CV´s with AI aircraft; I run it using the 'play' function in the FMB: <code> [MAIN] MAP Tarawa/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] UN_NN00 UN_NN01 UN_NN02 UN_NN03 UN_NN10 UN_NN11 UN_NN12 UN_NN13 RN_NN20 UN_NN20 UN_NN21 UN_NN22 UN_NN23 UN_NN30 UN_NN31 UN_NN32 UN_NN33 RN_NN21 IN_NN00 IN_NN01 IN_NN02 IN_NN03 IN_NN10 IN_NN11 IN_NN12 IN_NN13 [UN_NN00] Planes 2 Skill 1 Class air.F2A2 Fuel 100 weapons default [UN_NN00_Way] NORMFLY 15000.00 15000.00 500.00 250.00 &0 LANDING 20000.00 15000.00 0 0 &0 [UN_NN01] Planes 2 Skill 1 Class air.TBD1 Fuel 100 weapons default [UN_NN01_Way] NORMFLY 15000.00 10000.00 500.00 250.00 &0 LANDING 20000.00 10000.00 0 0 &0 [UN_NN02] Planes 2 Skill 1 Class air.F4F3 Fuel 100 weapons default [UN_NN02_Way] NORMFLY 15000.00 5000.00 500.00 250.00 &0 LANDING 20000.00 5000.00 0 0 &0 [UN_NN03] Planes 2 Skill 1 Class air.F4F_FM2 Fuel 100 weapons default [UN_NN03_Way] NORMFLY 15000.00 0.00 500.00 250.00 &0 LANDING 20000.00 0.00 0 0 &0 [UN_NN10] Planes 2 Skill 1 Class air.TBM3 Fuel 100 weapons default [UN_NN10_Way] NORMFLY 15000.00 -5000.00 500.00 250.00 &0 LANDING 20000.00 -5000.00 0 0 &0 [UN_NN11] Planes 2 Skill 1 Class air.SBD5 Fuel 100 weapons default [UN_NN11_Way] NORMFLY 15000.00 -10000.00 500.00 250.00 &0 LANDING 20000.00 -10000.00 0 0 &0 [UN_NN12] Planes 2 Skill 1 Class air.F6F5 Fuel 100 weapons default [UN_NN12_Way] NORMFLY 15000.00 -15000.00 500.00 250.00 &0 LANDING 20000.00 -15000.00 0 0 &0 [UN_NN13] Planes 2 Skill 1 Class air.F4U1D Fuel 100 weapons default [UN_NN13_Way] NORMFLY 15000.00 -20000.00 500.00 250.00 &0 LANDING 20000.00 -20000.00 0 0 &0 [RN_NN20] Planes 2 Skill 1 Class air.SEAFIRE3 Fuel 100 weapons default [RN_NN20_Way] NORMFLY 15000.00 -25000.00 500.00 250.00 &0 LANDING 20000.00 -25000.00 0 0 &0 [UN_NN20] Planes 2 Skill 1 Class air.F2A2 Fuel 100 weapons default [UN_NN20_Way] NORMFLY -45000.00 70000.00 500.00 250.00 &0 LANDING -40112.00 70000.00 0 0 &0 [UN_NN21] Planes 2 Skill 1 Class air.TBD1 Fuel 100 weapons default [UN_NN21_Way] NORMFLY -45000.00 65000.00 500.00 250.00 &0 LANDING -40112.00 65000.00 0 0 &0 [UN_NN22] Planes 2 Skill 1 Class air.F4F3 Fuel 100 weapons default [UN_NN22_Way] NORMFLY -45000.00 60000.00 500.00 250.00 &0 LANDING -40112.00 60000.00 0 0 &0 [UN_NN23] Planes 2 Skill 1 Class air.F4F_FM2 Fuel 100 weapons default [UN_NN23_Way] NORMFLY -45000.00 55000.00 500.00 250.00 &0 LANDING -40043.00 55000.00 0 0 &0 [UN_NN30] Planes 2 Skill 1 Class air.TBM3 Fuel 100 weapons default [UN_NN30_Way] NORMFLY -45000.00 50000.00 500.00 250.00 &0 LANDING -40043.00 50000.00 0 0 &0 [UN_NN31] Planes 2 Skill 1 Class air.SBD5 Fuel 100 weapons default [UN_NN31_Way] NORMFLY -45000.00 45000.00 500.00 250.00 &0 LANDING -40043.00 45000.00 0 0 &0 [UN_NN32] Planes 2 Skill 1 Class air.F6F5 Fuel 100 weapons default [UN_NN32_Way] NORMFLY -45000.00 40000.00 500.00 250.00 &0 LANDING -40120.64 40000.00 0 0 &0 [UN_NN33] Planes 2 Skill 1 Class air.F4U1D Fuel 100 weapons default [UN_NN33_Way] NORMFLY -45000.00 35000.00 500.00 250.00 &0 LANDING -40120.64 35000.00 0 0 &0 [RN_NN21] Planes 2 Skill 1 Class air.SEAFIRE3 Fuel 100 weapons default [RN_NN21_Way] NORMFLY -45000.00 30000.00 500.00 250.00 &0 LANDING -40074.65 30000.00 0 0 &0 [IN_NN00] Planes 2 Skill 1 Class air.A6M2_21 Fuel 100 weapons default [IN_NN00_Way] NORMFLY 15000.00 90000.00 500.00 250.00 &0 LANDING 20000.00 90000.00 0 0 &0 [IN_NN01] Planes 2 Skill 1 Class air.B5N2 Fuel 100 weapons default [IN_NN01_Way] NORMFLY 15000.00 95000.00 500.00 250.00 &0 LANDING 20000.00 95000.00 0 0 &0 [IN_NN02] Planes 2 Skill 1 Class air.D3A1 Fuel 100 weapons default [IN_NN02_Way] NORMFLY 15000.00 100000.00 500.00 250.00 &0 LANDING 20000.00 100000.00 0 0 &0 [IN_NN03] Planes 2 Skill 1 Class air.B6N2 Fuel 100 weapons default [IN_NN03_Way] NORMFLY 15000.00 105000.00 500.00 250.00 &0 LANDING 20000.00 105000.00 0 0 &0 [IN_NN10] Planes 2 Skill 1 Class air.A6M2_21 Fuel 100 weapons default [IN_NN10_Way] NORMFLY 125000.00 55000.00 500.00 250.00 &0 LANDING 129896.50 55000.00 0 0 &0 [IN_NN11] Planes 2 Skill 1 Class air.B5N2 Fuel 100 weapons default [IN_NN11_Way] NORMFLY 125000.00 60000.00 500.00 250.00 &0 LANDING 129896.50 60000.00 0 0 &0 [IN_NN12] Planes 2 Skill 1 Class air.D3A1 Fuel 100 weapons default [IN_NN12_Way] NORMFLY 125000.00 65000.00 500.00 250.00 &0 LANDING 129896.50 65000.00 0 0 &0 [IN_NN13] Planes 2 Skill 1 Class air.B6N2 Fuel 100 weapons default [IN_NN13_Way] NORMFLY 125000.00 70000.00 500.00 250.00 &0 LANDING 129918.10 70000.00 0 0 &0 [Chiefs] 0_Chief Ships.USSLexingtonCV2 1 5400 2 1.0 1_Chief Ships.USSSaratogaCV3 1 5400 2 1.0 2_Chief Ships.USSCVGeneric 1 5400 2 1.0 3_Chief Ships.USSCasablancaCVE55 1 5400 2 1.0 4_Chief Ships.USSKitkunBayCVE71 1 5400 2 1.0 5_Chief Ships.USSShamrockBayCVE84 1 5400 2 1.0 6_Chief Ships.USSEssexCV9 1 5400 2 1.0 7_Chief Ships.USSIntrepidCV11 1 5400 2 1.0 8_Chief Ships.HMSIllustriousCV 1 5400 2 1.0 9_Chief Ships.IJNAkagiCV 2 5400 2 1.0 10_Chief Ships.IJNShokakuCV 2 5400 2 1.0 11_Chief Ships.IJNZuikakuCV 2 5400 2 1.0 12_Chief Ships.IJNCVGeneric 2 5400 2 1.0 [0_Chief_Road] 20000.00 15000.00 120.00 0 2 8.333333333333334 80000.00 15000.00 120.00 [1_Chief_Road] 20000.00 10000.00 120.00 0 2 8.333333333333334 80000.00 10000.00 120.00 [2_Chief_Road] 20000.00 5000.00 120.00 0 2 8.333333333333334 80000.00 5000.00 120.00 [3_Chief_Road] 20000.00 0.00 120.00 0 2 8.333333333333334 80000.00 0.00 120.00 [4_Chief_Road] 20000.00 -5000.00 120.00 0 2 8.333333333333334 80000.00 -5000.00 120.00 [5_Chief_Road] 20000.00 -10000.00 120.00 0 2 8.333333333333334 80000.00 -10000.00 120.00 [6_Chief_Road] 20000.00 -15000.00 120.00 0 2 8.333333333333334 80000.00 -15000.00 120.00 [7_Chief_Road] 20000.00 -20000.00 120.00 0 2 8.333333333333334 80000.00 -20000.00 120.00 [8_Chief_Road] 20000.00 -25000.00 120.00 0 2 8.333333333333334 80000.00 -25000.00 120.00 [9_Chief_Road] 20000.00 90000.00 120.00 0 2 8.333333333333334 80000.00 90000.00 120.00 [10_Chief_Road] 20000.00 95000.00 120.00 0 2 8.333333333333334 80000.00 95000.00 120.00 [11_Chief_Road] 20000.00 100000.00 120.00 0 2 8.333333333333334 80000.00 100000.00 120.00 [12_Chief_Road] 20000.00 105000.00 120.00 0 2 8.333333333333334 80000.00 105000.00 120.00 [NStationary] 0_Static ships.Ship$USSLexingtonCV2 1 -40000.00 70000.00 360.00 0.0 5400 2 1.0 1_Static ships.Ship$USSSaratogaCV3 1 -40000.00 65000.00 360.00 0.0 5400 2 1.0 2_Static ships.Ship$USSCVGeneric 1 -40000.00 60000.00 360.00 0.0 5400 2 1.0 3_Static ships.Ship$USSCasablancaCVE55 1 -40000.00 55000.00 360.00 0.0 5400 2 1.0 4_Static ships.Ship$USSKitkunBayCVE71 1 -40000.00 50000.00 360.00 0.0 5400 2 1.0 5_Static ships.Ship$USSShamrockBayCVE84 1 -40000.00 45000.00 360.00 0.0 5400 2 1.0 6_Static ships.Ship$USSEssexCV9 1 -40000.00 40000.00 360.00 0.0 5400 2 1.0 7_Static ships.Ship$USSIntrepidCV11 1 -40000.00 35000.00 360.00 0.0 5400 2 1.0 8_Static ships.Ship$HMSIllustriousCV 1 -40000.00 30000.00 360.00 0.0 5400 2 1.0 9_Static ships.Ship$IJNAkagiCV 2 130000.00 70000.00 360.00 0.0 5400 2 1.0 10_Static ships.Ship$IJNShokakuCV 2 130000.00 65000.00 360.00 0.0 5400 2 1.0 11_Static ships.Ship$IJNZuikakuCV 2 130000.00 60000.00 360.00 0.0 5400 2 1.0 12_Static ships.Ship$IJNCVGeneric 2 130000.00 55000.00 360.00 0.0 5400 2 1.0 [Buildings] [Bridge] [House] <code> This bug is not very serious since it can be worked around by using a different CV (with working arresting wires), but I would appreciate if the development team could look into it... As a final comment, this game keeps amazing me favourably after all these years; the care and dedication of the original and Daedalus teams are awesome ![]() ottc |
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