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#1
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Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either. |
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#2
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They also talk about limitaions of object numbers! http://riseofflight.com/Forum/viewtopic.php?t=31847 Cheers! Last edited by Skoshi Tiger; 01-03-2013 at 05:45 AM. |
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#3
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I was talking about how ROF renders aircraft at mid and long distance, maybe my terminology is wrong but it seems there is no drop in detail to low LOD's at distance.
This allows for easy target ID at range and also helps with immersion for me.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#4
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Cheers! |
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#5
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#6
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In that same document they talk about 'rules' making these objects and for placing building and block objects in maps for mission building. Quote:
I was going to play around with the SDK and make some 3d models but the tools supplied with the SDK only work for 3Dstudio Max 8 and I've got the 2013 edition of the software and the plugin's don't seam to work with it. Pitty! |
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#7
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Yes, I've heard about the 3D Max version required. Seems daft not to have upgraded the tools to work with the latest versions but the reality for a small studio like this is time = money!
Have a skim through this thread but there are others about making buildings too. http://riseofflight.com/Forum/viewto...?f=278&t=32116 Posts by Vander, Ankor and DiFis are the ones to read. These are the guys making the running with 3D objects at the moment. You've got the game haven't you Skoshi? Have a look at this fantastic 3rd. party map. http://riseofflight.com/Forum/viewtopic.php?t=34283 Download and use the self-installer. |
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#8
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Yes, I pre-ordered before it was released and have collected about 8 of the planes.
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