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Pilot's Lounge Members meetup

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  #1  
Old 01-03-2013, 02:05 AM
arthursmedley arthursmedley is offline
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Originally Posted by Skoshi Tiger View Post
Thanks for the intel guys.

That must just be for aircraft? Other objects have LOD's or so it tells us in the "Buildings and blocks SDK" documents.
Hmmm.........no I don't think so. Ground objects, buildings, bridges, vehicles zoom in beautifully in RoF. I don't know how it works but it works very well.

Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either.
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  #2  
Old 01-03-2013, 05:41 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by arthursmedley View Post
Hmmm.........no I don't think so. Ground objects, buildings, bridges, vehicles zoom in beautifully in RoF. I don't know how it works but it works very well.

Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either.
Please goto the Rise of Flight forum, and download the documentation. It talks about the limitation for levels of detail for user made buildings. Do you think the documentation is in error?

They also talk about limitaions of object numbers!

http://riseofflight.com/Forum/viewtopic.php?t=31847

Cheers!

Last edited by Skoshi Tiger; 01-03-2013 at 05:45 AM.
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  #3  
Old 01-03-2013, 06:03 AM
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furbs furbs is offline
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I was talking about how ROF renders aircraft at mid and long distance, maybe my terminology is wrong but it seems there is no drop in detail to low LOD's at distance.
This allows for easy target ID at range and also helps with immersion for me.
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  #4  
Old 01-03-2013, 06:43 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by furbs View Post
I was talking about how ROF renders aircraft at mid and long distance, maybe my terminology is wrong but it seems there is no drop in detail to low LOD's at distance.
This allows for easy target ID at range and also helps with immersion for me.
No Problems there, thats what I thought you meant.

Cheers!
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  #5  
Old 01-03-2013, 09:21 AM
arthursmedley arthursmedley is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Please goto the Rise of Flight forum, and download the documentation. It talks about the limitation for levels of detail for user made buildings. Do you think the documentation is in error?

They also talk about limitaions of object numbers!

http://riseofflight.com/Forum/viewtopic.php?t=31847

Cheers!
Skoshi your talking about different things. Does RoF have lods? Yes. Objects, including aircraft, all seem to work the same way. Does how they appear when you view them have an influence on the amount you can place on maps? No, I don't think so. There's other factors at work.
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  #6  
Old 01-03-2013, 10:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by arthursmedley View Post
Skoshi your talking about different things. Does RoF have lods? Yes. Objects, including aircraft, all seem to work the same way. Does how they appear when you view them have an influence on the amount you can place on maps? No, I don't think so. There's other factors at work.
Must be, because I am talking about LODs - "Levels of details" for 3d Models ingame, to be particular the buildings and blocks objects.

In that same document they talk about 'rules' making these objects and for placing building and block objects in maps for mission building.

Quote:
4. Maximum number of polygons for LOD 0 = 3000, LOD 1 = 1500, LOD 2 = 750 and so on.
......
11. Maximum number of different blocks simultaneously visible (about 5km around the camera/player) is 15. At the same time each block may be copied about 15-20 times inside visible range. Low poly blocks may have even more copies.
It's quite an interesting read.

I was going to play around with the SDK and make some 3d models but the tools supplied with the SDK only work for 3Dstudio Max 8 and I've got the 2013 edition of the software and the plugin's don't seam to work with it. Pitty!
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  #7  
Old 01-03-2013, 10:30 AM
arthursmedley arthursmedley is offline
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Yes, I've heard about the 3D Max version required. Seems daft not to have upgraded the tools to work with the latest versions but the reality for a small studio like this is time = money!

Have a skim through this thread but there are others about making buildings too.

http://riseofflight.com/Forum/viewto...?f=278&t=32116

Posts by Vander, Ankor and DiFis are the ones to read. These are the guys making the running with 3D objects at the moment. You've got the game haven't you Skoshi?
Have a look at this fantastic 3rd. party map.

http://riseofflight.com/Forum/viewtopic.php?t=34283

Download and use the self-installer.
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  #8  
Old 01-03-2013, 10:55 AM
Skoshi Tiger Skoshi Tiger is offline
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You've got the game haven't you Skoshi?
Yes, I pre-ordered before it was released and have collected about 8 of the planes.
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