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#1
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Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility? Are the changes just subjective or is there a performance hit?
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#2
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Because it saves him money, someone else can make his sim look pretty and nobody seems to mind.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#3
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What does it actually do? Is the effect seen in game or is it just for screenshots?
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#4
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it's seen in game, it's a .dll file you put into the game directory that injects shader effects etc usually with a .txt file for tweaking the settings, exactly the sort of thing Furbs would have whined about if used with CoD to fix AA but perfectly ok with ROF oddly enough.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#5
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Oh good grief...just cant help your self can you Bongo.
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Furbs, Tree and Falstaff...The COD killers...
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#6
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Too busy helping others mate...
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#7
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In fact ive used SweetFX for both COD and ROF, in ROF you dont really need the SMAA because it already has 8XFSAA and 8XAF...but its useful for adding a little sharpening to the textures, making them look even more brilliant!
In COD SweetFX helps a bit in the cockpit and your own aircraft but get any further away and it doesn't really help, because COD only has 2x FSAA, COD's real problem is in the LOD at medium and far distance, where as ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings. One of the things im really looking forward to in BOS is seeing a flight of 109's with proper FSAA and AF.
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 01-03-2013 at 12:16 AM. |
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#8
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Of course not using LOD's can really hog resources with high numbers of objects in the scene, so I guess the poly limit on models will have to be sacrificed to an extent, we don't want pretty we just want fps.
or of course limit the number of objects you have in a scene, I believe ROF does this.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition Last edited by bongodriver; 01-03-2013 at 12:19 AM. |
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#9
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Thanks for the intel guys.
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Last edited by Skoshi Tiger; 01-03-2013 at 02:04 AM. |
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#10
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I first came across it for CLoD where it works wonders for me. Alters that yellow haze across everything and adds FXAA which really helps the visuals. There is minimal, if any framerate hit on my fairly puny system when using it in both games. |
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