Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 01-02-2013, 11:56 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility? Are the changes just subjective or is there a performance hit?
Reply With Quote
  #2  
Old 01-02-2013, 11:58 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility?
Because it saves him money, someone else can make his sim look pretty and nobody seems to mind.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
  #3  
Old 01-03-2013, 12:01 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

What does it actually do? Is the effect seen in game or is it just for screenshots?
Reply With Quote
  #4  
Old 01-03-2013, 12:05 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by Skoshi Tiger View Post
What does it actually do? Is the effect seen in game or is it just for screenshots?
it's seen in game, it's a .dll file you put into the game directory that injects shader effects etc usually with a .txt file for tweaking the settings, exactly the sort of thing Furbs would have whined about if used with CoD to fix AA but perfectly ok with ROF oddly enough.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
  #5  
Old 01-03-2013, 12:06 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Oh good grief...just cant help your self can you Bongo.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #6  
Old 01-03-2013, 12:12 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by furbs View Post
Oh good grief...just cant help your self can you Bongo.
Too busy helping others mate...
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
  #7  
Old 01-03-2013, 12:14 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

In fact ive used SweetFX for both COD and ROF, in ROF you dont really need the SMAA because it already has 8XFSAA and 8XAF...but its useful for adding a little sharpening to the textures, making them look even more brilliant!


In COD SweetFX helps a bit in the cockpit and your own aircraft but get any further away and it doesn't really help, because COD only has 2x FSAA, COD's real problem is in the LOD at medium and far distance, where as ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings.

One of the things im really looking forward to in BOS is seeing a flight of 109's with proper FSAA and AF.
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 01-03-2013 at 12:16 AM.
Reply With Quote
  #8  
Old 01-03-2013, 12:16 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Of course not using LOD's can really hog resources with high numbers of objects in the scene, so I guess the poly limit on models will have to be sacrificed to an extent, we don't want pretty we just want fps.

or of course limit the number of objects you have in a scene, I believe ROF does this.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition

Last edited by bongodriver; 01-03-2013 at 12:19 AM.
Reply With Quote
  #9  
Old 01-03-2013, 01:55 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Thanks for the intel guys.


Quote:
Originally Posted by furbs View Post
ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings.
That must just be for aircraft? Other objects like buildings have LOD's or so it tells us in the "Buildings and blocks SDK" documents.

Quote:
4. Maximum number of polygons for LOD 0 = 3000, LOD 1 = 1500, LOD 2 = 750 and so on.

Last edited by Skoshi Tiger; 01-03-2013 at 02:04 AM.
Reply With Quote
  #10  
Old 01-03-2013, 01:59 AM
arthursmedley arthursmedley is offline
Approved Member
 
Join Date: Oct 2007
Location: devon, uk
Posts: 326
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility? Are the changes just subjective or is there a performance hit?
Hello Skoshi. I'm pretty sure that Jason "promotes" SweetFX for RoF as it gives users more graphic options. I think it's called having enthusiasm for your product. Not sure what "problem" it fixes. It's a post-processing effect that can be used on all games that use DX. In RoF it has a Lumasharpening tool that really helps to bring out textures in the game as well as enhancing colours.

I first came across it for CLoD where it works wonders for me. Alters that yellow haze across everything and adds FXAA which really helps the visuals.
There is minimal, if any framerate hit on my fairly puny system when using it in both games.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.