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Pilot's Lounge Members meetup

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  #1  
Old 12-13-2012, 01:27 PM
FS~Phat FS~Phat is offline
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I know this is a bit naughty cross posting but this is important.

DX11 and 64bit is on the horizon.. will it make it to BoS? Probably, but maybe not on release. We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF (or maybe another project?) before the sequel for refinement and testing.

Bottom line. Dont dis 777 just because today they are DX9, they are already looking beyond that.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"
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  #2  
Old 12-13-2012, 01:33 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by FS~Phat View Post
I know this is a bit naughty cross posting but this is important.

DX11 and 64bit is on the horizon.. will it make it to BoS? Probably, but maybe not on release. We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF (or maybe another project?) before the sequel for refinement and testing.

Bottom line. Dont dis 777 just because today they are DX9, they are already looking beyond that.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"
Interesting thanks for posting Phat, I think that given a chance 777 could make the ww2 game that we all want, hopefully COD will have given them some good ideas on things like the FMB which is awesome just look at the scripts that members of ACG and ATAG have made truly jaw dropping stuff but requires knowkedge of C++ to truly make.
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Old 12-14-2012, 10:09 AM
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Richie Richie is offline
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The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
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Old 12-14-2012, 10:52 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Richie View Post
The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
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  #5  
Old 12-14-2012, 12:33 PM
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Richie Richie is offline
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Originally Posted by ZaltysZ View Post
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
Now that's better. Those screenshots are nicer ZattysZ. Thanks for posting them.
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  #6  
Old 12-14-2012, 12:38 PM
Fjordmonkey Fjordmonkey is offline
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Quote:
Originally Posted by ZaltysZ View Post
RoF have lots of settings which greatly affect final image: 4 different settings for HDR, high contrast post effect, desaturation, bloom effect, sharpening post effect, light and color reflection. Manipulating them you can get image ranging from dull and washed out to something "explosive". Turning everything on does not guarantee the most natural look.

http://simhq.com/forum/files/usergal...5_56_24_83.jpg

http://simhq.com/forum/files/usergal...833-escort.jpg

http://simhq.com/forum/files/usergal...5__18_33_0.jpg
I think it's time I gave RoF another go, heh. If anything, it can be the salve for my uncomplicated-aircraft-combat itch for the time being. When you spend a lot of time flying in DCS, flying something that doesn't require a 800+ page manual is nice.
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  #7  
Old 12-14-2012, 04:59 PM
Taxman Taxman is offline
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Quote:
Originally Posted by Fjordmonkey View Post
I think it's time I gave RoF another go, heh. If anything, it can be the salve for my uncomplicated-aircraft-combat itch for the time being. When you spend a lot of time flying in DCS, flying something that doesn't require a 800+ page manual is nice.
I bought ROF when the Iron Cross edition came up just to support flight sims as well as WOP. I never loaded them, but like you I think ROF is now worth a look.

Also a thank you to ZaltysZ for posting a link to those great ROF pictures
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  #8  
Old 12-14-2012, 07:24 PM
Jaws2002 Jaws2002 is offline
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Both are good engines. The problem is Clod was very badly managed for the money it chewed up. If 777 team had access to all those funds clod chewed up, they could have made a game much better than what clod is. that's fact.

Oleg got lost in small details. That's what killed the game. That and firing the guys that made most of the engine, a year before release. It's no surprise it was a mess. I also can't blame 1c (even if i want to) for not wanting to spend more money on the engine. First of all, they wanted new management. There's no way Jasson would have abandoned the ROF community and take his team to start fixing CLOD.
I hope that down the road they can get something better.

What pisses me off is that I had a taste of a more advanced ww2 combat flight sim and now we'll have to go back to 2008-2009 level.
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