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#1
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I know this is a bit naughty cross posting but this is important.
DX11 and 64bit is on the horizon.. will it make it to BoS? Probably, but maybe not on release. We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF (or maybe another project?) before the sequel for refinement and testing. Bottom line. Dont dis 777 just because today they are DX9, they are already looking beyond that. More here on the graphics engine http://www.cleared-to-engage.com/cat...777-studios-2/ Extract: "It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us. (Jason Williams – President of 777 Studios) Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling. It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment. (Albert Zhiltzov – Producer of Rise of Flight)" |
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#2
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#3
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The way I see the Rise Of Flight aeroplanes is they apear like they are in an old 1930's era movie where an object such as an aeroplane is put in front of a flat screen panel. The aeroplanes just have a starkness to them. Too harsh.
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#4
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http://simhq.com/forum/files/usergal...5_56_24_83.jpg http://simhq.com/forum/files/usergal...833-escort.jpg http://simhq.com/forum/files/usergal...5__18_33_0.jpg |
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#5
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#6
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#7
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Also a thank you to ZaltysZ for posting a link to those great ROF pictures |
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#8
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Both are good engines. The problem is Clod was very badly managed for the money it chewed up. If 777 team had access to all those funds clod chewed up, they could have made a game much better than what clod is. that's fact.
Oleg got lost in small details. That's what killed the game. That and firing the guys that made most of the engine, a year before release. It's no surprise it was a mess. I also can't blame 1c (even if i want to) for not wanting to spend more money on the engine. First of all, they wanted new management. There's no way Jasson would have abandoned the ROF community and take his team to start fixing CLOD. I hope that down the road they can get something better. What pisses me off is that I had a taste of a more advanced ww2 combat flight sim and now we'll have to go back to 2008-2009 level.
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