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#1
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I know.
Simply haven't time yet to answer you. yOUR SIGNS WE DON'T USE YET, BECASUE THERE ISN'T THE MECHNISM YET TO PLACE IN THE RIGHT POSITION. So we used the "old" skin that was done for the check how it looks/ This skin is done long time ago. Before you sent me materials |
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#2
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Oleg,
Thanks for the updates. One question....Will the AI still be able to make those impossible maneuvers like they do now? I mean the instant flips, turns, etc... It gets very annoying. I hope they will behave more realistically, and be subject to stalls, blackouts, redouts, etc... Thanks again. Monty |
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#3
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Oleg, thankyou for taking the time to answer my question about tracers, and everyone elses question-we are truly thankful.
One thing though, have you considered modelliing barricaded fields (in england) as these were very common in fields in south east england during the BoB, as the threat of a german invasion lingered. regards, Philip. |
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#4
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Thanks for the update Oleg
I just have a few questions for you regarding the modablity of the game. I'm a 3D modeler myself and was wondering if it will be possible to model say a french car or a french town house and then include them in the game? If so how will this be done? Regards Henrik |
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#5
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Thanks for all those informations and even more for taking the time to answer all our questions!
Considering the detail we see in the screenshots, I bet something like sharing skins online is getting a bit harder with BoB. Is it still planned to have such a system? On the other hand, looking at my netcache-folder, there are many custom-made nosearts and squadron-insigna. Knowing that many planes from all sides had such personal markings, wouldn't it be an option to support the noseart-concept for all planes and make them work independently from skin-downloading? Besides that, it was repeatedly asked, wether airborne radar and radio-navigation will be implemented. I remember a statement where you said SoW will be capable of simulating both systems, but looking at the Beaufighter, it would be interesting, if this will be included in the initial release, too? Again, thanks for taking the time to post so many interesting news for us! |
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#6
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Quote:
Write this copy of message to pf@1c.ru I will answer you there. |
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#7
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I too would like Thors questions answered especially the co-pilot help in the bomber as Thor will probably tell you.
Last edited by Meusli; 09-03-2008 at 03:15 PM. |
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#9
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"Read please the comments of mazex above. He tell you the same like I tried to explain."
I understand Oleg. I guess you can compare this to any muzzle flash. (From a rifle for example), whereby it cannot be seen in daylight, but produces an orange fireball at night. Flash Hiders: WWII aircraft had Flash Suppressors? (Flash Hiders only disperse the flash when you are looking down the barrel,) which allows the shooter to see through the flash. When looking at the barrel from the side, the flash hider does nothing. I would like to see the reference to WWII aircraft having flash hiders. GF |
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#10
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Quote:
On some experimental German planes in the end of the war also used such recoil compensators. Registartion of the size of the muzzle flash on film camera depending of the shutter speed and spectral sencitivity of the film. With speed more than 1/16 sec muzzle flash sometime was registered completely on some types of films. For the gun MK108 it will be up to two metrers size in flight on the speed of 350 km/h. On the same speed on Il-2 the muzzle flash size of 23 mm cannons is 1,7-2,3 meters leight And it is is present even on a daylight black and white film Really it was discussed in the past and some modern military guys confirmed this... One developer did traccers like on gun cameras, that are looking like letter S.... This developer didn't make the research why the gun camera registered such effect... and simpy copied it in a sim... but it was incorrect. Just for example. |
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