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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-20-2012, 02:47 PM
Nevar Nevar is offline
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Originally Posted by camelotcrusade View Post
I'm a sucker for an army full of summoners. With the right talents to remove morale penalties, I like to use royal thorns, royal griffons, druids, choshas (I forget how to spell it... big worms that make tiny worms), demonologists and necromancers.

This time around since I can't get necros or choshas I have used engineers and rune mage for summoners (haven't found any demonologists yet).

And I'm loving that my upgraded ice spear adds +1 ice damage to the attack of my stupidly plentiful summoned thorn warriors. I'm only about halfway through and I've seen a stack of over 2,000 of them plop out of my royal thorn.
How's that working for you? I've considered that strat, but I find that even with summons out, I can still lose units easily from ranged enemies.
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Old 11-20-2012, 03:36 PM
Razorflame Razorflame is offline
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well quite simple as he says
SUMMONS

AI ussualy targets the summons

esp from the royal thorn

and since most of his units are ranged u can ini bonus
so there will be a 90% the enemy will target summons instead

and on to that build i would add soothsayers

for the ability to control one of their units if possible
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  #3  
Old 11-21-2012, 12:39 AM
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camelotcrusade camelotcrusade is offline
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How's that working for you? I've considered that strat, but I find that even with summons out, I can still lose units easily from ranged enemies.
Really well, but it means longer battles due to all the units running around. That's part of the fun though. It's extra ridiculous with the rune mages because you can clone the royal griffons, fly them right in the middle of the enemies, and then have them summon guards.

I haven't had much trouble with shooters because most of my units are strong enough to take a hit without losing one - especially after I soften them up with a rage ability. Royal Griffons are fast enough to go first most of the time so you have a chance to run interference... ice ball, ice wall, magic egg, etc. Then when they are all clumped use poison cloud on the next turn and everybody gets poisoned.

If you mix half summoners with a soothsayer and a maiden it's even easier (but you lose the challenge of the all summoner army). The maiden is fast and cleans up mistakes with the resurrect, and the soothsayer buys time with loki's touch for the shock troops to wade in.
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