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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-18-2012, 06:20 PM
Tianx Tianx is offline
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Originally Posted by gunnyhighway View Post
I just liked humans as far as it seems so easy to get no-loss with them.

I love demons the best but without the spell to heal then it sucks.

Dream team for me would be demons and the warlock. The unlimited retaliation is amazing with some demons.
I agree with the demon units, even in AP, they were pretty good but seems to be even better in WoTN. Too bad there is 0 way of healing them... I kind of wish the fire spell would heal them instead of damaging them
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  #2  
Old 11-18-2012, 06:25 PM
Lancian Lancian is offline
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Originally Posted by Tianx View Post
.. I kind of wish the fire spell would heal them instead of damaging them
Yeah and I see how I'm telling my crying phoenix "just chill the **** up, dude"
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  #3  
Old 11-18-2012, 09:30 PM
ckdamascus ckdamascus is offline
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Originally Posted by Tianx View Post
I agree with the demon units, even in AP, they were pretty good but seems to be even better in WoTN. Too bad there is 0 way of healing them... I kind of wish the fire spell would heal them instead of damaging them
Well, you use phantom on them, or turn back time. Along with the Berserker axe (+30% crit chance for axe users), it made them particular nasty. With enough demonologists too, they were excellent shock troopers with only the royal griffin being the next best one (not sure why but I hated using those birds).

I'd use my demonesses to teleport executioners OR demons over and the remaining demon / executioner would rip apart the teleportee.

Rune mages could resurrect the demons and so could demonologists. Not en-mass though but you can always use phantom for that purpose.
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Old 11-19-2012, 04:44 AM
blacklegionary blacklegionary is offline
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I don't understand why ppl say human are terrible. Horseman, Knight, Paladin are all very powerful. No other melee unit can match the power of Knight, Paladin (except Black Knight). Horseman is good damage dealer and have good mobility (even though they aren't flying). On top of that they all have good armor, making it easier to reach physical resist cap. Needless to say, Paladin is a must to play no loss. And in this game, they have new ability to get a free 50% attack and defense bonus (like they need it).

Yeah, Droid can cheese a lot of fights but they aren't capable of slaughter everything like these humans.

Their only weakness is their cost.
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Old 11-19-2012, 06:30 AM
tiberiu tiberiu is offline
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Originally Posted by blacklegionary View Post
I don't understand why ppl say human are terrible. Horseman, Knight, Paladin are all very powerful. No other melee unit can match the power of Knight, Paladin (except Black Knight).
I'm not saying human units are bad, but Ancient Vampires will beat the crap out of Knights and Paladins .Horsemen I'm not sure but they should beat even horseman. With Horseman it would depend who strikes first. If Horseman, then maybe Horseman wins. Of course I'm talking 1v1 unit fight.

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Needless to say, Paladin is a must to play no loss.
Come on, I think this is an exaggeration. Maybe they save you some time with their mass ressurection but Inquisitors are good too for infinite ressurect?
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Old 11-19-2012, 10:20 AM
Nirual Nirual is offline
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Originally Posted by tiberiu View Post
Come on, I think this is an exaggeration. Maybe they save you some time with their mass ressurection but Inquisitors are good too for infinite ressurect?
You can get infinite resurrect from Paladins with Gift or Phantom too. Inquis are only better for long range purposes. I like them for all the extra rage though.
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Old 11-19-2012, 10:23 AM
Bunnle Bunnle is offline
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Originally Posted by tiberiu View Post
Come on, I think this is an exaggeration. Maybe they save you some time with their mass ressurection but Inquisitors are good too for infinite ressurect?
Infinite resurrection on a single target. A paladin can heal your whole team at once every round, granted they are bunched up around him. They do it better too. One inquisitor heals for 7 at 100 leadership. A single paladin heals for 24 at 220 leadership. 7 x 2.2 = 15.4. Paladins heal for 8.6 more per stack. That adds up.

Infinite resurrection is of course with Gift or phantoms taken into consideration. Even without that, Paladins are still easily the better choice to keep your troops alive.

The only thing that makes the inquisitor's heal better is that it can apply to level 5 units.
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  #8  
Old 11-20-2012, 12:56 AM
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camelotcrusade camelotcrusade is offline
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I'm a sucker for an army full of summoners. With the right talents to remove morale penalties, I like to use royal thorns, royal griffons, druids, choshas (I forget how to spell it... big worms that make tiny worms), demonologists and necromancers.

This time around since I can't get necros or choshas I have used engineers and rune mage for summoners (haven't found any demonologists yet).

And I'm loving that my upgraded ice spear adds +1 ice damage to the attack of my stupidly plentiful summoned thorn warriors. I'm only about halfway through and I've seen a stack of over 2,000 of them plop out of my royal thorn.
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Old 11-20-2012, 02:47 PM
Nevar Nevar is offline
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Originally Posted by camelotcrusade View Post
I'm a sucker for an army full of summoners. With the right talents to remove morale penalties, I like to use royal thorns, royal griffons, druids, choshas (I forget how to spell it... big worms that make tiny worms), demonologists and necromancers.

This time around since I can't get necros or choshas I have used engineers and rune mage for summoners (haven't found any demonologists yet).

And I'm loving that my upgraded ice spear adds +1 ice damage to the attack of my stupidly plentiful summoned thorn warriors. I'm only about halfway through and I've seen a stack of over 2,000 of them plop out of my royal thorn.
How's that working for you? I've considered that strat, but I find that even with summons out, I can still lose units easily from ranged enemies.
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