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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I'd use my demonesses to teleport executioners OR demons over and the remaining demon / executioner would rip apart the teleportee. Rune mages could resurrect the demons and so could demonologists. Not en-mass though but you can always use phantom for that purpose. |
#2
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I don't understand why ppl say human are terrible. Horseman, Knight, Paladin are all very powerful. No other melee unit can match the power of Knight, Paladin (except Black Knight). Horseman is good damage dealer and have good mobility (even though they aren't flying). On top of that they all have good armor, making it easier to reach physical resist cap. Needless to say, Paladin is a must to play no loss. And in this game, they have new ability to get a free 50% attack and defense bonus (like they need it).
Yeah, Droid can cheese a lot of fights but they aren't capable of slaughter everything like these humans. Their only weakness is their cost. |
#3
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#4
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You can get infinite resurrect from Paladins with Gift or Phantom too. Inquis are only better for long range purposes. I like them for all the extra rage though.
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#5
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Infinite resurrection is of course with Gift or phantoms taken into consideration. Even without that, Paladins are still easily the better choice to keep your troops alive. The only thing that makes the inquisitor's heal better is that it can apply to level 5 units. |
#6
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I'm a sucker for an army full of summoners. With the right talents to remove morale penalties, I like to use royal thorns, royal griffons, druids, choshas (I forget how to spell it... big worms that make tiny worms), demonologists and necromancers.
This time around since I can't get necros or choshas I have used engineers and rune mage for summoners (haven't found any demonologists yet). And I'm loving that my upgraded ice spear adds +1 ice damage to the attack of my stupidly plentiful summoned thorn warriors. I'm only about halfway through and I've seen a stack of over 2,000 of them plop out of my royal thorn. ![]() |
#7
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#8
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well quite simple as he says
SUMMONS AI ussualy targets the summons esp from the royal thorn and since most of his units are ranged u can ini bonus so there will be a 90% the enemy will target summons instead and on to that build i would add soothsayers for the ability to control one of their units if possible ![]() |
#9
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![]() I haven't had much trouble with shooters because most of my units are strong enough to take a hit without losing one - especially after I soften them up with a rage ability. Royal Griffons are fast enough to go first most of the time so you have a chance to run interference... ice ball, ice wall, magic egg, etc. Then when they are all clumped use poison cloud on the next turn and everybody gets poisoned. If you mix half summoners with a soothsayer and a maiden it's even easier (but you lose the challenge of the all summoner army). The maiden is fast and cleans up mistakes with the resurrect, and the soothsayer buys time with loki's touch for the shock troops to wade in. |
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