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  #1  
Old 10-26-2012, 08:41 PM
Cujo Cujo is offline
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Quote:
Originally Posted by Les View Post
And finally...
Les could you please post those settings. Very subtle yet nice
Thanx
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  #2  
Old 10-26-2012, 11:24 PM
Les Les is offline
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No worries Yvetette, glad you could adjust them to your liking.

Quote:
Originally Posted by Cujo View Post
Les could you please post those settings. Very subtle yet nice
Thanx
From the screenshots I posted in that other thread?

Those pics were taken using the settings I've attached to this post (and elsewhere earlier in this thread), which look a bit blue during the day and which tend to go a little bit green as the light fades.
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File Type: zip injFX_Settings Les.zip (1.8 KB, 24 views)
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  #3  
Old 10-27-2012, 07:21 AM
Cujo Cujo is offline
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Quote:
Originally Posted by Les View Post
No worries Yvetette, glad you could adjust them to your liking.



From the screenshots I posted in that other thread?

Those pics were taken using the settings I've attached to this post (and elsewhere earlier in this thread), which look a bit blue during the day and which tend to go a little bit green as the light fades.
Thank a bunch les
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  #4  
Old 10-27-2012, 07:02 PM
macro macro is offline
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i have this in my game now, works great thanks a lot

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  #5  
Old 10-27-2012, 11:24 PM
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klem klem is offline
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Les, (anyone?)

You say if FXAA elements is/are disabled the game crashes.

Are there any settings in the FXAA Section(s) that will reduce the text blurring or even effectively minimise all the FXAA effects to zilch and just leave the tone mapping?
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  #6  
Old 10-28-2012, 02:44 AM
Les Les is offline
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Quote:
Originally Posted by klem View Post
...Are there any settings in the FXAA Section(s) that will reduce the text blurring or even effectively minimise all the FXAA effects to zilch and just leave the tone mapping?
There are these settings...

FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.65; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing...

But I've tried adjusting them up and down and couldn't see any difference.

The whole thing could probably be re-packaged leaving the FXAA part of it out altogether, but that's beyond me.
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  #7  
Old 10-28-2012, 02:52 AM
Les Les is offline
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In the meantime, here are the settings everyone has put forward so far.
Attached Files
File Type: zip MadTommy.zip (1.8 KB, 68 views)
File Type: zip SQB.zip (23.9 KB, 37 views)
File Type: zip ParaB.zip (1.8 KB, 32 views)
File Type: zip GrandSurf.zip (1.8 KB, 27 views)
File Type: zip xpzorg.zip (3.7 KB, 32 views)
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