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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-18-2012, 07:31 AM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by David198502 View Post
ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical)
while spits lose all their performance up there...

so give the 109 and the spits better speed and performance at those altitudes...!
Are you sure about the speed and climb?

I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available.

They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high.
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Old 10-18-2012, 08:04 AM
Nephris Nephris is offline
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Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.
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  #3  
Old 10-18-2012, 03:03 PM
Insuber Insuber is offline
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Originally Posted by Nephris View Post
Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.
If you have a Saitek X-52 or X-52 pro - it's the stick not the game. Pots get dirty in the Z axis and you need open the handle and clean them with potentiometer cleaner spray.

Cheers!
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  #4  
Old 10-18-2012, 04:09 PM
Slipstream2012 Slipstream2012 is offline
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Quote:
Originally Posted by Nephris View Post
Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.
I have this problem with a Cyborg X / F.L.Y 5, flying straight then it kicks off to the side.
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  #5  
Old 10-18-2012, 05:21 PM
Martin77 Martin77 is offline
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The same Problem here with Thrustmaster TL16000m.
Sometimes the rudder *flicker* from left to right.
Bevore i start the game i go to controller menu and
move the axis from min to max a few times solved the
Problem for me.
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  #6  
Old 10-18-2012, 09:22 AM
David198502's Avatar
David198502 David198502 is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Are you sure about the speed and climb?

I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available.

They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high.
well, yeah pretty sure...maybe its not really a outrunning and outclimbing, but it seems to be at least as fast as the 109 at ~6000meters+it turns way better(correct)...i will test this with a squadmate from our No501 squadron....below 5000m the 109 is definitely faster, but it loses power with every meter.i cant say exactly which alt it was when i had 2fights yesterday against 100octane hurricanes, but it was above 5000m.i assume it was close to 6000m.
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  #7  
Old 10-18-2012, 04:05 PM
Slipstream2012 Slipstream2012 is offline
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Grass

Grass spawning in patches. Someone posted a video of it on this thread

Hurricane

Too sensitive on the handling, especially at speeds over 150 mph, pulls right, needs too much correctional input to keep wings level, which results in plane 'Bouncing' around when lining up a target in the sights.

Needs the weights, turning and performance from RC2 update coupled with the stable handling characteristics from RC1 & before.

Blenheim IV

Engine idle speed is too high especially when warmed up or insufficient drag.

ie: after a bombing run with 10% fuel, full landing config & neutral trim its near impossible to slow the aircraft down without a 20 mile shallow approach, it can even climb slightly with 0% throttle & picks up speed to quickly even on glide-slope. You basically have to force the nose down to the ground, or chop the fuel cocks.

Variable Speeds

A few patches ago the Blenheim's FM was tuned up, it had been pulling 230-240 mph ground level flight with 20% fuel, coarse pitch, boost cut-out on & 4xGP250's, after the patch it was increased to a more realistic 250-260 mph. Now with RC2, its back to 240-250 mph.

Specs:
Blenheim Mk IV
266 mph (231 kn, 428 km/h at 11,800 ft (3,597 m))

I tried with the same fuel and settings as above, but without bomb-load and the rear turret gun and still couldn't get anywhere near 260, only 240 at ground level and 11,800 I was pulling about 200-210mph.
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