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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-15-2012, 08:46 AM
Ataros Ataros is offline
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Excellent news, many thanks Banks!

Is it possible to make an html(java?) file which when launched on a client PC would provide a GUI for this script? Hopefully data on already occupied seats can be transfered from server/other clients in real time (or on demand at least)?

Last edited by Ataros; 10-15-2012 at 09:20 AM.
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  #2  
Old 10-25-2012, 04:44 AM
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bw_wolverine bw_wolverine is offline
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This is great! Thank you, Banks.

Is there a way to set some aircraft so that they don't show up on the list of aircraft at start?

I suppose I could set the other aircraft to spawn on trigger so they aren't active in the game at the outset until someone triggers the spawn.
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  #3  
Old 10-26-2012, 02:57 AM
Palex Palex is offline
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Thx for the script Banks....one question:

can i change the list of available planes when use !aircraft command?? e.g only red side.

Salute!
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  #4  
Old 10-26-2012, 11:42 AM
41Sqn_Banks 41Sqn_Banks is offline
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Both answers are yes, however I need to enhance the script. I hope I have time to do this next week.
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  #5  
Old 10-26-2012, 08:05 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Both answers are yes, however I need to enhance the script. I hope I have time to do this next week.
Awesome!

This is really a great piece of work and has totally revitalized No.401 Squadron in a big way.

We hope to use this script to help bring a CO-OP campaign to fruition. We're testing with the current version and signs are really good.
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  #6  
Old 10-27-2012, 01:33 PM
Punch_145 Punch_145 is offline
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Very nice..Tried this and looks very promising only problem for me is if I use your script, Triggers and Actions seem to stop working? or am I doing something wrong?

Last edited by Punch_145; 10-27-2012 at 09:33 PM.
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  #7  
Old 10-28-2012, 05:33 AM
dcheeze dcheeze is offline
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I am unable to get the script to work, I've downloaded the example mission and loaded on my host machine (not dedicated server), started the mission as multiplayer (coop) and then have a client try and join the mission. The host is able to select an aircraft but the client, typing any of the three commands sees nothing. An following error is shown on the client machine: *WPF.Unavailable puppet place error. I'm not sure if I am doing this correctly so any help would be appreciated.
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  #8  
Old 10-28-2012, 08:02 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by Punch_145 View Post
Very nice..Tried this and looks very promising only problem for me is if I use your script, Triggers and Actions seem to stop working? or am I doing something wrong?
You should add these lines to the script (insert it before the last bracket):
Code:
    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);

        AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName));
        if (action != null)
        {
            action.Do();
        }
        
    }
So the triggers and actions works like expected
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  #9  
Old 10-28-2012, 12:53 PM
Nephris Nephris is offline
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Thx again for your work Banks.
Is there a way to limit the player spawn?
Means as soon as a player got shot, he is out.
Or better , can I seperate playable flights from non playable?

Would that only be possible by adding AI flights by loading submissions?

Last edited by Nephris; 10-28-2012 at 01:01 PM.
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  #10  
Old 10-28-2012, 01:39 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Nephris View Post
Thx again for your work Banks.
Is there a way to limit the player spawn?
Means as soon as a player got shot, he is out.
Or better , can I seperate playable flights from non playable?

Would that only be possible by adding AI flights by loading submissions?
At the moment no, but I think it's possible to add this. I will have a look at it next week.

@All: Thanks for the feedback, keep it coming. I will add the requested features as soon as possible.
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