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#1
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Excellent news, many thanks Banks!
Is it possible to make an html(java?) file which when launched on a client PC would provide a GUI for this script? Hopefully data on already occupied seats can be transfered from server/other clients in real time (or on demand at least)? Last edited by Ataros; 10-15-2012 at 09:20 AM. |
#2
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This is great! Thank you, Banks.
Is there a way to set some aircraft so that they don't show up on the list of aircraft at start? I suppose I could set the other aircraft to spawn on trigger so they aren't active in the game at the outset until someone triggers the spawn.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#3
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Thx for the script Banks....one question:
can i change the list of available planes when use !aircraft command?? e.g only red side. Salute! |
#4
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Both answers are yes, however I need to enhance the script. I hope I have time to do this next week.
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#5
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This is really a great piece of work and has totally revitalized No.401 Squadron in a big way. We hope to use this script to help bring a CO-OP campaign to fruition. We're testing with the current version and signs are really good.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#6
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Very nice..Tried this and looks very promising only problem for me is if I use your script, Triggers and Actions seem to stop working? or am I doing something wrong?
Last edited by Punch_145; 10-27-2012 at 09:33 PM. |
#7
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I am unable to get the script to work, I've downloaded the example mission and loaded on my host machine (not dedicated server), started the mission as multiplayer (coop) and then have a client try and join the mission. The host is able to select an aircraft but the client, typing any of the three commands sees nothing. An following error is shown on the client machine: *WPF.Unavailable puppet place error. I'm not sure if I am doing this correctly so any help would be appreciated.
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#8
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Code:
public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName)); if (action != null) { action.Do(); } } ![]() |
#9
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Thx again for your work Banks.
Is there a way to limit the player spawn? Means as soon as a player got shot, he is out. Or better , can I seperate playable flights from non playable? Would that only be possible by adding AI flights by loading submissions? Last edited by Nephris; 10-28-2012 at 01:01 PM. |
#10
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@All: Thanks for the feedback, keep it coming. I will add the requested features as soon as possible. |
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