![]() |
|
#1
|
|||
|
|||
![]()
Thx again for your work Banks.
Is there a way to limit the player spawn? Means as soon as a player got shot, he is out. Or better , can I seperate playable flights from non playable? Would that only be possible by adding AI flights by loading submissions? Last edited by Nephris; 10-28-2012 at 01:01 PM. |
#2
|
|||
|
|||
![]() Quote:
@All: Thanks for the feedback, keep it coming. I will add the requested features as soon as possible. |
#3
|
||||
|
||||
![]()
Kodiak,hello mate
![]() ![]() Cheese |
#4
|
|||
|
|||
![]() Quote:
![]() |
#5
|
|||
|
|||
![]()
Any news for this script?
![]() Salutes!! Last edited by Palex; 11-16-2012 at 05:10 PM. |
#6
|
|||
|
|||
![]()
Can somebody of you guys explain the whole thing in detail
![]() We need your help http://forum.1cpublishing.eu/showthread.php?t=36037 |
#7
|
||||
|
||||
![]()
i dont know what im doing wrong, but for me this is not working....
i put: [rts] scriptAppDomain = 0 in either my confs.ini and my conf.ini but all the commands dont do anything once the mission is loaded. what i noticed is, that the entry seems to get deleted automatically out of my conf.ini EDIT: ok after selecting the checkbox for read-only in for my conf.ini it suddenly worked... however,...dont get me wrong, but what sense has this so called coop sricpt? maybe i didnt fully understand it, or i miss something completely, but as soon as the host clicks " start battle", the mission will start, and all the ai airplanes will begin with their mission....so until players are ready, the battle might already be over... Last edited by David198502; 11-17-2012 at 12:14 PM. |
#8
|
|||
|
|||
![]()
Does this work with the Team Fusion Mod? i hve tested the old version (the ones with the Blenheims) and for some reason i cant ever select an aircraft to fly.
__________________
Online: 71st_AH_Hessle |
![]() |
|
|